Two improvements suggested by Tim Peters: speed up random() since we

know Python integers are at least 32 bits long; and avoid zeros in
initial seed value.
This commit is contained in:
Guido van Rossum 1997-07-10 15:14:50 +00:00
parent db25f32849
commit d247812521
1 changed files with 5 additions and 8 deletions

View File

@ -54,20 +54,17 @@ def seed(self, x = 0, y = 0, z = 0):
t, x = divmod(t, 256)
t, y = divmod(t, 256)
t, z = divmod(t, 256)
self._seed = (x, y, z)
# Zero is a poor seed, so substitute 1
self._seed = (x or 1, y or 1, z or 1)
#
# Get the next random number in the range [0.0, 1.0).
#
def random(self):
x, y, z = self._seed
#
x1, x2 = divmod(x, 177)
y1, y2 = divmod(y, 176)
z1, z2 = divmod(z, 178)
#
x = (171 * x2 - 2 * x1) % 30269
y = (172 * y2 - 35 * y1) % 30307
z = (170 * z2 - 63 * z1) % 30323
x = (171 * x) % 30269
y = (172 * y) % 30307
z = (170 * z) % 30323
#
self._seed = x, y, z
#