mirror of https://github.com/python/cpython.git
added docs for pickle, shelve and copy
This commit is contained in:
parent
e1ff7adbf6
commit
d1883588ae
|
@ -67,6 +67,9 @@ language.
|
|||
\input{libstring}
|
||||
\input{libwhrandom}
|
||||
\input{libaifc}
|
||||
\input{libpickle}
|
||||
\input{libshelve}
|
||||
\input{libcopy}
|
||||
|
||||
\input{libunix} % UNIX ONLY
|
||||
\input{libdbm}
|
||||
|
|
|
@ -67,6 +67,9 @@ language.
|
|||
\input{libstring}
|
||||
\input{libwhrandom}
|
||||
\input{libaifc}
|
||||
\input{libpickle}
|
||||
\input{libshelve}
|
||||
\input{libcopy}
|
||||
|
||||
\input{libunix} % UNIX ONLY
|
||||
\input{libdbm}
|
||||
|
|
|
@ -0,0 +1,79 @@
|
|||
\section{Built-in module \sectcode{copy}}
|
||||
\stmodindex{copy}
|
||||
\ttindex{copy}
|
||||
\ttindex{deepcopy}
|
||||
|
||||
This module provides generic (shallow and deep) copying operations.
|
||||
|
||||
Interface summary:
|
||||
|
||||
\begin{verbatim}
|
||||
import copy
|
||||
|
||||
x = copy.copy(y) # make a shallow copy of y
|
||||
x = copy.deepcopy(y) # make a deep copy of y
|
||||
\end{verbatim}
|
||||
|
||||
For module specific errors, \code{copy.Error} is raised.
|
||||
|
||||
The difference between shallow and deep copying is only relevant for
|
||||
compound objects (objects that contain other objects, like lists or
|
||||
class instances):
|
||||
|
||||
\begin{itemize}
|
||||
|
||||
\item
|
||||
A {\em shallow copy} constructs a new compound object and then (to the
|
||||
extent possible) inserts {\em references} into it to the objects found
|
||||
in the original.
|
||||
|
||||
\item
|
||||
A {\em deep copy} constructs a new compound object and then,
|
||||
recursively, inserts {\em copies} into it of the objects found in the
|
||||
original.
|
||||
|
||||
\end{itemize}
|
||||
|
||||
Two problems often exist with deep copy operations that don't exist
|
||||
with shallow copy operations:
|
||||
|
||||
\begin{itemize}
|
||||
|
||||
\item
|
||||
Recursive objects (compound objects that, directly or indirectly,
|
||||
contain a reference to themselves) may cause a recursive loop.
|
||||
|
||||
\item
|
||||
Because deep copy copies {\em everything} it may copy too much, e.g.
|
||||
administrative data structures that should be shared even between
|
||||
copies.
|
||||
|
||||
\end{itemize}
|
||||
|
||||
Python's \code{deepcopy()} operation avoids these problems by:
|
||||
|
||||
\begin{itemize}
|
||||
|
||||
\item
|
||||
keeping a table of objects already copied during the current
|
||||
copying pass; and
|
||||
|
||||
\item
|
||||
letting user-defined classes override the copying operation or the
|
||||
set of components copied.
|
||||
|
||||
\end{itemize}
|
||||
|
||||
This version does not copy types like module, class, function, method,
|
||||
nor stack trace, stack frame, nor file, socket, window, nor array, nor
|
||||
any similar types.
|
||||
|
||||
Classes can use the same interfaces to control copying that they use
|
||||
to control pickling: they can define methods called
|
||||
\code{__getinitargs__()}, \code{__getstate__()} and
|
||||
\code{__setstate__()}. See the description of module \code{pickle}
|
||||
for information on these methods.
|
||||
\stmodindex{pickle}
|
||||
\ttindex{__getinitargs__}
|
||||
\ttindex{__getstate__}
|
||||
\ttindex{__setstate__}
|
|
@ -0,0 +1,170 @@
|
|||
\section{Built-in module \sectcode{pickle}}
|
||||
\stmodindex{pickle}
|
||||
\index{persistency}
|
||||
\indexii{persistent}{objects}
|
||||
\indexii{serializing}{objects}
|
||||
\indexii{marshalling}{objects}
|
||||
\indexii{flattening}{objects}
|
||||
\indexii{pickling}{objects}
|
||||
|
||||
The \code{pickle} module implements a basic but powerful algorithm for
|
||||
``pickling'' (a.k.a. serializing, marshalling or flattening) nearly
|
||||
arbitrary Python objects. This is a more primitive notion than
|
||||
persistency --- although \code{pickle} reads and writes file objects,
|
||||
it does not handle the issue of naming persistent objects, nor the
|
||||
(even more complicated) area of concurrent access to persistent
|
||||
objects. The \code{pickle} module can transform a complex object into
|
||||
a byte stream and it can transform the byte stream into an object with
|
||||
the same internal structure. The most obvious thing to do with these
|
||||
byte streams is to write them onto a file, but it is also conceivable
|
||||
to send them across a network or store them in a database. The module
|
||||
\code{shelve} provides a simple interface to pickle and unpickle
|
||||
objects on ``dbm''-style database files.
|
||||
\stmodindex{shelve}
|
||||
|
||||
Unlike the built-in module \code{marshal}, \code{pickle} handles the
|
||||
following correctly:
|
||||
\stmodindex{marshal}
|
||||
|
||||
\begin{itemize}
|
||||
|
||||
\item recursive objects
|
||||
|
||||
\item pointer sharing
|
||||
|
||||
\item instances uf user-defined classes
|
||||
|
||||
\end{itemize}
|
||||
|
||||
The data format used by \code{pickle} is Python-specific. This has
|
||||
the advantage that there are no restrictions imposed by external
|
||||
standards such as CORBA (which probably can't represent pointer
|
||||
sharing or recursive objects); however it means that non-Python
|
||||
programs may not be able to reconstruct pickled Python objects.
|
||||
|
||||
The \code{pickle} data format uses a printable ASCII representation.
|
||||
This is slightly more voluminous than a binary representation.
|
||||
However, small integers actually take {\em less} space when
|
||||
represented as minimal-size decimal strings than when represented as
|
||||
32-bit binary numbers, and strings are only much longer if they
|
||||
contain many control characters or 8-bit characters. The big
|
||||
advantage of using printable ASCII (and of some other characteristics
|
||||
of \code{pickle}'s representation) is that for debugging or recovery
|
||||
purposes it is possible for a human to read the pickled file with a
|
||||
standard text editor. (I could have gone a step further and used a
|
||||
notation like S-expressions, but the parser would have been
|
||||
considerably more complicated and slower, and the files would probably
|
||||
have become much larger.)
|
||||
|
||||
The \code{pickle} module doesn't handle code objects, which the
|
||||
\code{marshal} module does. I suppose \code{pickle} could, and maybe
|
||||
it should, but there's probably no great need for it right now (as
|
||||
long as \code{marshal} continues to be used for reading and writing
|
||||
code objects), and at least this avoids the possibility of smuggling
|
||||
Trojan horses into a program.
|
||||
\stmodindex{marshal}
|
||||
|
||||
For the benefit of persistency modules written using \code{pickle}, it
|
||||
supports the notion of a reference to an object outside the pickled
|
||||
data stream. Such objects are referenced by a name, which is an
|
||||
arbitrary string of printable ASCII characters. The resolution of
|
||||
such names is not defined by the \code{pickle} module --- the
|
||||
persistent object module will have to implement a method
|
||||
\code{persistent_load}. To write references to persistent objects,
|
||||
the persistent module must define a method \code{persistent_id} which
|
||||
returns either \code{None} or the persistent ID of the object.
|
||||
|
||||
There are some restrictions on the pickling of class instances.
|
||||
|
||||
First of all, the class must be defined at the top level in a module.
|
||||
|
||||
Next, it must normally be possible to create class instances by
|
||||
calling the class without arguments. If this is undesirable, the
|
||||
class can define a method \code{__getinitargs__()}, which should
|
||||
return a {\em tuple} containing the arguments to be passed to the
|
||||
class constructor (\code{__init__()}).
|
||||
\ttindex{__getinitargs__}
|
||||
\ttindex{__init__}
|
||||
|
||||
Classes can further influence how they are pickled --- if the class
|
||||
defines the method \code{__getstate__()}, it is called and the return
|
||||
state is pickled as the contents for the instance, and if the class
|
||||
defines the method \code{__setstate__()}, it is called with the
|
||||
unpickled state. (Note that these methods can also be used to
|
||||
implement copying class instances.) If there is no
|
||||
\code{__getstate__()} method, the instance's \code{__dict__} is
|
||||
pickled. If there is no \code{__setstate__()} method, the pickled
|
||||
object must be a dictionary and its items are assigned to the new
|
||||
instance's dictionary. (If a class defines both \code{__getstate__()}
|
||||
and \code{__setstate__()}, the state object needn't be a dictionary
|
||||
--- these methods can do what they want.) This protocol is also used
|
||||
by the shallow and deep copying operations defined in the \code{copy}
|
||||
module.
|
||||
\ttindex{__getstate__}
|
||||
\ttindex{__setstate__}
|
||||
\ttindex{__dict__}
|
||||
|
||||
Note that when class instances are pickled, their class's code and
|
||||
data is not pickled along with them. Only the instance data is
|
||||
pickled. This is done on purpose, so you can fix bugs in a class or
|
||||
add methods and still load objects that were created with an earlier
|
||||
version of the class. If you plan to have long-lived objects that
|
||||
will see many versions of a class, it may be worth to put a version
|
||||
number in the objects so that suitable conversions can be made by the
|
||||
class's \code{__setstate__()} method.
|
||||
|
||||
The interface can be summarized as follows.
|
||||
|
||||
To pickle an object \code{x} onto a file \code{f}, open for writing:
|
||||
|
||||
\begin{verbatim}
|
||||
p = pickle.Pickler(f)
|
||||
p.dump(x)
|
||||
\end{verbatim}
|
||||
|
||||
To unpickle an object \code{x} from a file \code{f}, open for reading:
|
||||
|
||||
\begin{verbatim}
|
||||
u = pickle.Unpickler(f)
|
||||
x = u.load(x)
|
||||
\end{verbatim}
|
||||
|
||||
The \code{Pickler} class only calls the method \code{f.write} with a
|
||||
string argument. The \code{Unpickler} calls the methods \code{f.read}
|
||||
(with an integer argument) and \code{f.readline} (without argument),
|
||||
both returning a string. It is explicitly allowed to pass non-file
|
||||
objects here, as long as they have the right methods.
|
||||
|
||||
The following types can be pickled:
|
||||
\begin{itemize}
|
||||
|
||||
\item \code{None}
|
||||
|
||||
\item integers, long integers, floating point numbers
|
||||
|
||||
\item strings
|
||||
|
||||
\item tuples, lists and dictionaries containing only picklable objects
|
||||
|
||||
\item class instances whose \code{__dict__} or \code{__setstate__()}
|
||||
is picklable
|
||||
|
||||
\end{itemize}
|
||||
|
||||
Attempts to pickle unpicklable objects will raise an exception; when
|
||||
this happens, an unspecified number of bytes may have been written to
|
||||
the file argument.
|
||||
|
||||
It is possible to make multiple calls to \code{Pickler.dump()} or to
|
||||
\code{Unpickler.load()}, as long as there is a one-to-one
|
||||
correspondence between pickler and \code{Unpickler} objects and
|
||||
between \code{dump} and \code{load} calls for any pair of
|
||||
corresponding \code{Pickler} and \code{Unpicklers}. {\em Warning}:
|
||||
this is intended for pickling multiple objects without intervening
|
||||
modifications to the objects or their parts. If you modify an object
|
||||
and then pickle it again using the same \code{Pickler} instance, the
|
||||
object is not pickled again --- a reference to it is pickled and the
|
||||
\code{Unpickler} will return the old value, not the modified one. (There
|
||||
are two problems here: (a) detecting changes, and (b) marshalling a
|
||||
minimal set of changes. I have no answers. Garbage Collection may
|
||||
also become a problem here.)
|
|
@ -0,0 +1,38 @@
|
|||
\section{Built-in module \sectcode{shelve}}
|
||||
\stmodindex{shelve}
|
||||
\stmodindex{pickle}
|
||||
\bimodindex{dbm}
|
||||
|
||||
A ``shelf'' is a persistent, dictionary-like object. The difference
|
||||
with ``dbm'' databases is that the values (not the keys!) in a shelf
|
||||
can be essentially arbitrary Python objects --- anything that the
|
||||
\code{pickle} module can handle. This includes most class instances,
|
||||
recursive data types, and objects containing lots of shared
|
||||
sub-objects. The keys are ordinary strings.
|
||||
|
||||
To summarize the interface (\code{key} is a string, \code{data} is an
|
||||
arbitrary object):
|
||||
|
||||
\begin{verbatim}
|
||||
import shelve
|
||||
|
||||
d = shelve.open(filename) # open, with (g)dbm filename -- no suffix
|
||||
|
||||
d[key] = data # store data at key (overwrites old data if
|
||||
# using an existing key)
|
||||
data = d[key] # retrieve data at key (raise KeyError if no
|
||||
# such key)
|
||||
del d[key] # delete data stored at key (raises KeyError
|
||||
# if no such key)
|
||||
flag = d.has_key(key) # true if the key exists
|
||||
list = d.keys() # a list of all existing keys (slow!)
|
||||
|
||||
d.close() # close it
|
||||
\end{verbatim}
|
||||
|
||||
Dependent on the implementation, closing a persistent dictionary may
|
||||
or may not be necessary to flush changes to disk.
|
||||
|
||||
Note: \code{shelve} does not support {\em concurrent} access to
|
||||
shelved objects. Two programs should not try to simultaneously access
|
||||
the same shelf.
|
|
@ -0,0 +1,79 @@
|
|||
\section{Built-in module \sectcode{copy}}
|
||||
\stmodindex{copy}
|
||||
\ttindex{copy}
|
||||
\ttindex{deepcopy}
|
||||
|
||||
This module provides generic (shallow and deep) copying operations.
|
||||
|
||||
Interface summary:
|
||||
|
||||
\begin{verbatim}
|
||||
import copy
|
||||
|
||||
x = copy.copy(y) # make a shallow copy of y
|
||||
x = copy.deepcopy(y) # make a deep copy of y
|
||||
\end{verbatim}
|
||||
|
||||
For module specific errors, \code{copy.Error} is raised.
|
||||
|
||||
The difference between shallow and deep copying is only relevant for
|
||||
compound objects (objects that contain other objects, like lists or
|
||||
class instances):
|
||||
|
||||
\begin{itemize}
|
||||
|
||||
\item
|
||||
A {\em shallow copy} constructs a new compound object and then (to the
|
||||
extent possible) inserts {\em references} into it to the objects found
|
||||
in the original.
|
||||
|
||||
\item
|
||||
A {\em deep copy} constructs a new compound object and then,
|
||||
recursively, inserts {\em copies} into it of the objects found in the
|
||||
original.
|
||||
|
||||
\end{itemize}
|
||||
|
||||
Two problems often exist with deep copy operations that don't exist
|
||||
with shallow copy operations:
|
||||
|
||||
\begin{itemize}
|
||||
|
||||
\item
|
||||
Recursive objects (compound objects that, directly or indirectly,
|
||||
contain a reference to themselves) may cause a recursive loop.
|
||||
|
||||
\item
|
||||
Because deep copy copies {\em everything} it may copy too much, e.g.
|
||||
administrative data structures that should be shared even between
|
||||
copies.
|
||||
|
||||
\end{itemize}
|
||||
|
||||
Python's \code{deepcopy()} operation avoids these problems by:
|
||||
|
||||
\begin{itemize}
|
||||
|
||||
\item
|
||||
keeping a table of objects already copied during the current
|
||||
copying pass; and
|
||||
|
||||
\item
|
||||
letting user-defined classes override the copying operation or the
|
||||
set of components copied.
|
||||
|
||||
\end{itemize}
|
||||
|
||||
This version does not copy types like module, class, function, method,
|
||||
nor stack trace, stack frame, nor file, socket, window, nor array, nor
|
||||
any similar types.
|
||||
|
||||
Classes can use the same interfaces to control copying that they use
|
||||
to control pickling: they can define methods called
|
||||
\code{__getinitargs__()}, \code{__getstate__()} and
|
||||
\code{__setstate__()}. See the description of module \code{pickle}
|
||||
for information on these methods.
|
||||
\stmodindex{pickle}
|
||||
\ttindex{__getinitargs__}
|
||||
\ttindex{__getstate__}
|
||||
\ttindex{__setstate__}
|
|
@ -0,0 +1,170 @@
|
|||
\section{Built-in module \sectcode{pickle}}
|
||||
\stmodindex{pickle}
|
||||
\index{persistency}
|
||||
\indexii{persistent}{objects}
|
||||
\indexii{serializing}{objects}
|
||||
\indexii{marshalling}{objects}
|
||||
\indexii{flattening}{objects}
|
||||
\indexii{pickling}{objects}
|
||||
|
||||
The \code{pickle} module implements a basic but powerful algorithm for
|
||||
``pickling'' (a.k.a. serializing, marshalling or flattening) nearly
|
||||
arbitrary Python objects. This is a more primitive notion than
|
||||
persistency --- although \code{pickle} reads and writes file objects,
|
||||
it does not handle the issue of naming persistent objects, nor the
|
||||
(even more complicated) area of concurrent access to persistent
|
||||
objects. The \code{pickle} module can transform a complex object into
|
||||
a byte stream and it can transform the byte stream into an object with
|
||||
the same internal structure. The most obvious thing to do with these
|
||||
byte streams is to write them onto a file, but it is also conceivable
|
||||
to send them across a network or store them in a database. The module
|
||||
\code{shelve} provides a simple interface to pickle and unpickle
|
||||
objects on ``dbm''-style database files.
|
||||
\stmodindex{shelve}
|
||||
|
||||
Unlike the built-in module \code{marshal}, \code{pickle} handles the
|
||||
following correctly:
|
||||
\stmodindex{marshal}
|
||||
|
||||
\begin{itemize}
|
||||
|
||||
\item recursive objects
|
||||
|
||||
\item pointer sharing
|
||||
|
||||
\item instances uf user-defined classes
|
||||
|
||||
\end{itemize}
|
||||
|
||||
The data format used by \code{pickle} is Python-specific. This has
|
||||
the advantage that there are no restrictions imposed by external
|
||||
standards such as CORBA (which probably can't represent pointer
|
||||
sharing or recursive objects); however it means that non-Python
|
||||
programs may not be able to reconstruct pickled Python objects.
|
||||
|
||||
The \code{pickle} data format uses a printable ASCII representation.
|
||||
This is slightly more voluminous than a binary representation.
|
||||
However, small integers actually take {\em less} space when
|
||||
represented as minimal-size decimal strings than when represented as
|
||||
32-bit binary numbers, and strings are only much longer if they
|
||||
contain many control characters or 8-bit characters. The big
|
||||
advantage of using printable ASCII (and of some other characteristics
|
||||
of \code{pickle}'s representation) is that for debugging or recovery
|
||||
purposes it is possible for a human to read the pickled file with a
|
||||
standard text editor. (I could have gone a step further and used a
|
||||
notation like S-expressions, but the parser would have been
|
||||
considerably more complicated and slower, and the files would probably
|
||||
have become much larger.)
|
||||
|
||||
The \code{pickle} module doesn't handle code objects, which the
|
||||
\code{marshal} module does. I suppose \code{pickle} could, and maybe
|
||||
it should, but there's probably no great need for it right now (as
|
||||
long as \code{marshal} continues to be used for reading and writing
|
||||
code objects), and at least this avoids the possibility of smuggling
|
||||
Trojan horses into a program.
|
||||
\stmodindex{marshal}
|
||||
|
||||
For the benefit of persistency modules written using \code{pickle}, it
|
||||
supports the notion of a reference to an object outside the pickled
|
||||
data stream. Such objects are referenced by a name, which is an
|
||||
arbitrary string of printable ASCII characters. The resolution of
|
||||
such names is not defined by the \code{pickle} module --- the
|
||||
persistent object module will have to implement a method
|
||||
\code{persistent_load}. To write references to persistent objects,
|
||||
the persistent module must define a method \code{persistent_id} which
|
||||
returns either \code{None} or the persistent ID of the object.
|
||||
|
||||
There are some restrictions on the pickling of class instances.
|
||||
|
||||
First of all, the class must be defined at the top level in a module.
|
||||
|
||||
Next, it must normally be possible to create class instances by
|
||||
calling the class without arguments. If this is undesirable, the
|
||||
class can define a method \code{__getinitargs__()}, which should
|
||||
return a {\em tuple} containing the arguments to be passed to the
|
||||
class constructor (\code{__init__()}).
|
||||
\ttindex{__getinitargs__}
|
||||
\ttindex{__init__}
|
||||
|
||||
Classes can further influence how they are pickled --- if the class
|
||||
defines the method \code{__getstate__()}, it is called and the return
|
||||
state is pickled as the contents for the instance, and if the class
|
||||
defines the method \code{__setstate__()}, it is called with the
|
||||
unpickled state. (Note that these methods can also be used to
|
||||
implement copying class instances.) If there is no
|
||||
\code{__getstate__()} method, the instance's \code{__dict__} is
|
||||
pickled. If there is no \code{__setstate__()} method, the pickled
|
||||
object must be a dictionary and its items are assigned to the new
|
||||
instance's dictionary. (If a class defines both \code{__getstate__()}
|
||||
and \code{__setstate__()}, the state object needn't be a dictionary
|
||||
--- these methods can do what they want.) This protocol is also used
|
||||
by the shallow and deep copying operations defined in the \code{copy}
|
||||
module.
|
||||
\ttindex{__getstate__}
|
||||
\ttindex{__setstate__}
|
||||
\ttindex{__dict__}
|
||||
|
||||
Note that when class instances are pickled, their class's code and
|
||||
data is not pickled along with them. Only the instance data is
|
||||
pickled. This is done on purpose, so you can fix bugs in a class or
|
||||
add methods and still load objects that were created with an earlier
|
||||
version of the class. If you plan to have long-lived objects that
|
||||
will see many versions of a class, it may be worth to put a version
|
||||
number in the objects so that suitable conversions can be made by the
|
||||
class's \code{__setstate__()} method.
|
||||
|
||||
The interface can be summarized as follows.
|
||||
|
||||
To pickle an object \code{x} onto a file \code{f}, open for writing:
|
||||
|
||||
\begin{verbatim}
|
||||
p = pickle.Pickler(f)
|
||||
p.dump(x)
|
||||
\end{verbatim}
|
||||
|
||||
To unpickle an object \code{x} from a file \code{f}, open for reading:
|
||||
|
||||
\begin{verbatim}
|
||||
u = pickle.Unpickler(f)
|
||||
x = u.load(x)
|
||||
\end{verbatim}
|
||||
|
||||
The \code{Pickler} class only calls the method \code{f.write} with a
|
||||
string argument. The \code{Unpickler} calls the methods \code{f.read}
|
||||
(with an integer argument) and \code{f.readline} (without argument),
|
||||
both returning a string. It is explicitly allowed to pass non-file
|
||||
objects here, as long as they have the right methods.
|
||||
|
||||
The following types can be pickled:
|
||||
\begin{itemize}
|
||||
|
||||
\item \code{None}
|
||||
|
||||
\item integers, long integers, floating point numbers
|
||||
|
||||
\item strings
|
||||
|
||||
\item tuples, lists and dictionaries containing only picklable objects
|
||||
|
||||
\item class instances whose \code{__dict__} or \code{__setstate__()}
|
||||
is picklable
|
||||
|
||||
\end{itemize}
|
||||
|
||||
Attempts to pickle unpicklable objects will raise an exception; when
|
||||
this happens, an unspecified number of bytes may have been written to
|
||||
the file argument.
|
||||
|
||||
It is possible to make multiple calls to \code{Pickler.dump()} or to
|
||||
\code{Unpickler.load()}, as long as there is a one-to-one
|
||||
correspondence between pickler and \code{Unpickler} objects and
|
||||
between \code{dump} and \code{load} calls for any pair of
|
||||
corresponding \code{Pickler} and \code{Unpicklers}. {\em Warning}:
|
||||
this is intended for pickling multiple objects without intervening
|
||||
modifications to the objects or their parts. If you modify an object
|
||||
and then pickle it again using the same \code{Pickler} instance, the
|
||||
object is not pickled again --- a reference to it is pickled and the
|
||||
\code{Unpickler} will return the old value, not the modified one. (There
|
||||
are two problems here: (a) detecting changes, and (b) marshalling a
|
||||
minimal set of changes. I have no answers. Garbage Collection may
|
||||
also become a problem here.)
|
|
@ -0,0 +1,38 @@
|
|||
\section{Built-in module \sectcode{shelve}}
|
||||
\stmodindex{shelve}
|
||||
\stmodindex{pickle}
|
||||
\bimodindex{dbm}
|
||||
|
||||
A ``shelf'' is a persistent, dictionary-like object. The difference
|
||||
with ``dbm'' databases is that the values (not the keys!) in a shelf
|
||||
can be essentially arbitrary Python objects --- anything that the
|
||||
\code{pickle} module can handle. This includes most class instances,
|
||||
recursive data types, and objects containing lots of shared
|
||||
sub-objects. The keys are ordinary strings.
|
||||
|
||||
To summarize the interface (\code{key} is a string, \code{data} is an
|
||||
arbitrary object):
|
||||
|
||||
\begin{verbatim}
|
||||
import shelve
|
||||
|
||||
d = shelve.open(filename) # open, with (g)dbm filename -- no suffix
|
||||
|
||||
d[key] = data # store data at key (overwrites old data if
|
||||
# using an existing key)
|
||||
data = d[key] # retrieve data at key (raise KeyError if no
|
||||
# such key)
|
||||
del d[key] # delete data stored at key (raises KeyError
|
||||
# if no such key)
|
||||
flag = d.has_key(key) # true if the key exists
|
||||
list = d.keys() # a list of all existing keys (slow!)
|
||||
|
||||
d.close() # close it
|
||||
\end{verbatim}
|
||||
|
||||
Dependent on the implementation, closing a persistent dictionary may
|
||||
or may not be necessary to flush changes to disk.
|
||||
|
||||
Note: \code{shelve} does not support {\em concurrent} access to
|
||||
shelved objects. Two programs should not try to simultaneously access
|
||||
the same shelf.
|
Loading…
Reference in New Issue