From 852f3cc0d1b9170e76d722b2548a442a6eb75c47 Mon Sep 17 00:00:00 2001 From: Benjamin Peterson Date: Fri, 19 Mar 2010 20:58:52 +0000 Subject: [PATCH] fix demo/doc eol --- Demo/turtle/tdemo_nim.py | 453 +++++++++++++++---------------- Demo/turtle/tdemo_round_dance.py | 176 ++++++------ 2 files changed, 312 insertions(+), 317 deletions(-) diff --git a/Demo/turtle/tdemo_nim.py b/Demo/turtle/tdemo_nim.py index b0edf447142..792ba515348 100644 --- a/Demo/turtle/tdemo_nim.py +++ b/Demo/turtle/tdemo_nim.py @@ -1,227 +1,226 @@ -""" turtle-example-suite: - - tdemo_nim.py - -Play nim against the computer. The player -who takes the last stick is the winner. - -Implements the model-view-controller -design pattern. -""" - - -import turtle -import random -import time - -SCREENWIDTH = 640 -SCREENHEIGHT = 480 - -MINSTICKS = 7 -MAXSTICKS = 31 - -HUNIT = SCREENHEIGHT // 12 -WUNIT = SCREENWIDTH // ((MAXSTICKS // 5) * 11 + (MAXSTICKS % 5) * 2) - -SCOLOR = (63, 63, 31) -HCOLOR = (255, 204, 204) -COLOR = (204, 204, 255) - -def randomrow(): - return random.randint(MINSTICKS, MAXSTICKS) - -def computerzug(state): - xored = state[0] ^ state[1] ^ state[2] - if xored == 0: - return randommove(state) - for z in range(3): - s = state[z] ^ xored - if s <= state[z]: - move = (z, s) - return move - -def randommove(state): - m = max(state) - while True: - z = random.randint(0,2) - if state[z] > (m > 1): - break - rand = random.randint(m > 1, state[z]-1) - return z, rand - - -class NimModel(object): - def __init__(self, game): - self.game = game - - def setup(self): - if self.game.state not in [Nim.CREATED, Nim.OVER]: - return - self.sticks = [randomrow(), randomrow(), randomrow()] - self.player = 0 - self.winner = None - self.game.view.setup() - self.game.state = Nim.RUNNING - - def move(self, row, col): - maxspalte = self.sticks[row] - self.sticks[row] = col - self.game.view.notify_move(row, col, maxspalte, self.player) - if self.game_over(): - self.game.state = Nim.OVER - self.winner = self.player - self.game.view.notify_over() - elif self.player == 0: - self.player = 1 - row, col = computerzug(self.sticks) - self.move(row, col) - self.player = 0 - - def game_over(self): - return self.sticks == [0, 0, 0] - - def notify_move(self, row, col): - if self.sticks[row] <= col: - return - self.move(row, col) - - -class Stick(turtle.Turtle): - def __init__(self, row, col, game): - turtle.Turtle.__init__(self, visible=False) - self.row = row - self.col = col - self.game = game - x, y = self.coords(row, col) - self.shape("square") - self.shapesize(HUNIT/10.0, WUNIT/20.0) - self.speed(0) - self.pu() - self.goto(x,y) - self.color("white") - self.showturtle() - - def coords(self, row, col): - packet, remainder = divmod(col, 5) - x = (3 + 11 * packet + 2 * remainder) * WUNIT - y = (2 + 3 * row) * HUNIT - return x - SCREENWIDTH // 2 + WUNIT // 2, SCREENHEIGHT // 2 - y - HUNIT // 2 - - def makemove(self, x, y): - if self.game.state != Nim.RUNNING: - return - self.game.controller.notify_move(self.row, self.col) - - -class NimView(object): - def __init__(self, game): - self.game = game - self.screen = game.screen - self.model = game.model - self.screen.colormode(255) - self.screen.tracer(False) - self.screen.bgcolor((240, 240, 255)) - self.writer = turtle.Turtle(visible=False) - self.writer.pu() - self.writer.speed(0) - self.sticks = {} - for row in range(3): - for col in range(MAXSTICKS): - self.sticks[(row, col)] = Stick(row, col, game) - self.display("... a moment please ...") - self.screen.tracer(True) - - def display(self, msg1, msg2=None): - self.screen.tracer(False) - self.writer.clear() - if msg2 is not None: - self.writer.goto(0, - SCREENHEIGHT // 2 + 48) - self.writer.pencolor("red") - self.writer.write(msg2, align="center", font=("Courier",18,"bold")) - self.writer.goto(0, - SCREENHEIGHT // 2 + 20) - self.writer.pencolor("black") - self.writer.write(msg1, align="center", font=("Courier",14,"bold")) - self.screen.tracer(True) - - - def setup(self): - self.screen.tracer(False) - for row in range(3): - for col in range(self.model.sticks[row]): - self.sticks[(row, col)].color(SCOLOR) - for row in range(3): - for col in range(self.model.sticks[row], MAXSTICKS): - self.sticks[(row, col)].color("white") - self.display("Your turn! Click leftmost stick to remove.") - self.screen.tracer(True) - - def notify_move(self, row, col, maxspalte, player): - if player == 0: - farbe = HCOLOR - for s in range(col, maxspalte): - self.sticks[(row, s)].color(farbe) - else: - self.display(" ... thinking ... ") - time.sleep(0.5) - self.display(" ... thinking ... aaah ...") - farbe = COLOR - for s in range(maxspalte-1, col-1, -1): - time.sleep(0.2) - self.sticks[(row, s)].color(farbe) - self.display("Your turn! Click leftmost stick to remove.") - - def notify_over(self): - if self.game.model.winner == 0: - msg2 = "Congrats. You're the winner!!!" - else: - msg2 = "Sorry, the computer is the winner." - self.display("To play again press space bar. To leave press ESC.", msg2) - - def clear(self): - if self.game.state == Nim.OVER: - self.screen.clear() - -class NimController(object): - - def __init__(self, game): - self.game = game - self.sticks = game.view.sticks - self.BUSY = False - for stick in self.sticks.values(): - stick.onclick(stick.makemove) - self.game.screen.onkey(self.game.model.setup, "space") - self.game.screen.onkey(self.game.view.clear, "Escape") - self.game.view.display("Press space bar to start game") - self.game.screen.listen() - - def notify_move(self, row, col): - if self.BUSY: - return - self.BUSY = True - self.game.model.notify_move(row, col) - self.BUSY = False - -class Nim(object): - CREATED = 0 - RUNNING = 1 - OVER = 2 - def __init__(self, screen): - self.state = Nim.CREATED - self.screen = screen - self.model = NimModel(self) - self.view = NimView(self) - self.controller = NimController(self) - - -mainscreen = turtle.Screen() -mainscreen.mode("standard") -mainscreen.setup(SCREENWIDTH, SCREENHEIGHT) - -def main(): - nim = Nim(mainscreen) - return "EVENTLOOP!" - -if __name__ == "__main__": - main() - turtle.mainloop() - +""" turtle-example-suite: + + tdemo_nim.py + +Play nim against the computer. The player +who takes the last stick is the winner. + +Implements the model-view-controller +design pattern. +""" + + +import turtle +import random +import time + +SCREENWIDTH = 640 +SCREENHEIGHT = 480 + +MINSTICKS = 7 +MAXSTICKS = 31 + +HUNIT = SCREENHEIGHT // 12 +WUNIT = SCREENWIDTH // ((MAXSTICKS // 5) * 11 + (MAXSTICKS % 5) * 2) + +SCOLOR = (63, 63, 31) +HCOLOR = (255, 204, 204) +COLOR = (204, 204, 255) + +def randomrow(): + return random.randint(MINSTICKS, MAXSTICKS) + +def computerzug(state): + xored = state[0] ^ state[1] ^ state[2] + if xored == 0: + return randommove(state) + for z in range(3): + s = state[z] ^ xored + if s <= state[z]: + move = (z, s) + return move + +def randommove(state): + m = max(state) + while True: + z = random.randint(0,2) + if state[z] > (m > 1): + break + rand = random.randint(m > 1, state[z]-1) + return z, rand + + +class NimModel(object): + def __init__(self, game): + self.game = game + + def setup(self): + if self.game.state not in [Nim.CREATED, Nim.OVER]: + return + self.sticks = [randomrow(), randomrow(), randomrow()] + self.player = 0 + self.winner = None + self.game.view.setup() + self.game.state = Nim.RUNNING + + def move(self, row, col): + maxspalte = self.sticks[row] + self.sticks[row] = col + self.game.view.notify_move(row, col, maxspalte, self.player) + if self.game_over(): + self.game.state = Nim.OVER + self.winner = self.player + self.game.view.notify_over() + elif self.player == 0: + self.player = 1 + row, col = computerzug(self.sticks) + self.move(row, col) + self.player = 0 + + def game_over(self): + return self.sticks == [0, 0, 0] + + def notify_move(self, row, col): + if self.sticks[row] <= col: + return + self.move(row, col) + + +class Stick(turtle.Turtle): + def __init__(self, row, col, game): + turtle.Turtle.__init__(self, visible=False) + self.row = row + self.col = col + self.game = game + x, y = self.coords(row, col) + self.shape("square") + self.shapesize(HUNIT/10.0, WUNIT/20.0) + self.speed(0) + self.pu() + self.goto(x,y) + self.color("white") + self.showturtle() + + def coords(self, row, col): + packet, remainder = divmod(col, 5) + x = (3 + 11 * packet + 2 * remainder) * WUNIT + y = (2 + 3 * row) * HUNIT + return x - SCREENWIDTH // 2 + WUNIT // 2, SCREENHEIGHT // 2 - y - HUNIT // 2 + + def makemove(self, x, y): + if self.game.state != Nim.RUNNING: + return + self.game.controller.notify_move(self.row, self.col) + + +class NimView(object): + def __init__(self, game): + self.game = game + self.screen = game.screen + self.model = game.model + self.screen.colormode(255) + self.screen.tracer(False) + self.screen.bgcolor((240, 240, 255)) + self.writer = turtle.Turtle(visible=False) + self.writer.pu() + self.writer.speed(0) + self.sticks = {} + for row in range(3): + for col in range(MAXSTICKS): + self.sticks[(row, col)] = Stick(row, col, game) + self.display("... a moment please ...") + self.screen.tracer(True) + + def display(self, msg1, msg2=None): + self.screen.tracer(False) + self.writer.clear() + if msg2 is not None: + self.writer.goto(0, - SCREENHEIGHT // 2 + 48) + self.writer.pencolor("red") + self.writer.write(msg2, align="center", font=("Courier",18,"bold")) + self.writer.goto(0, - SCREENHEIGHT // 2 + 20) + self.writer.pencolor("black") + self.writer.write(msg1, align="center", font=("Courier",14,"bold")) + self.screen.tracer(True) + + + def setup(self): + self.screen.tracer(False) + for row in range(3): + for col in range(self.model.sticks[row]): + self.sticks[(row, col)].color(SCOLOR) + for row in range(3): + for col in range(self.model.sticks[row], MAXSTICKS): + self.sticks[(row, col)].color("white") + self.display("Your turn! Click leftmost stick to remove.") + self.screen.tracer(True) + + def notify_move(self, row, col, maxspalte, player): + if player == 0: + farbe = HCOLOR + for s in range(col, maxspalte): + self.sticks[(row, s)].color(farbe) + else: + self.display(" ... thinking ... ") + time.sleep(0.5) + self.display(" ... thinking ... aaah ...") + farbe = COLOR + for s in range(maxspalte-1, col-1, -1): + time.sleep(0.2) + self.sticks[(row, s)].color(farbe) + self.display("Your turn! Click leftmost stick to remove.") + + def notify_over(self): + if self.game.model.winner == 0: + msg2 = "Congrats. You're the winner!!!" + else: + msg2 = "Sorry, the computer is the winner." + self.display("To play again press space bar. To leave press ESC.", msg2) + + def clear(self): + if self.game.state == Nim.OVER: + self.screen.clear() + +class NimController(object): + + def __init__(self, game): + self.game = game + self.sticks = game.view.sticks + self.BUSY = False + for stick in self.sticks.values(): + stick.onclick(stick.makemove) + self.game.screen.onkey(self.game.model.setup, "space") + self.game.screen.onkey(self.game.view.clear, "Escape") + self.game.view.display("Press space bar to start game") + self.game.screen.listen() + + def notify_move(self, row, col): + if self.BUSY: + return + self.BUSY = True + self.game.model.notify_move(row, col) + self.BUSY = False + +class Nim(object): + CREATED = 0 + RUNNING = 1 + OVER = 2 + def __init__(self, screen): + self.state = Nim.CREATED + self.screen = screen + self.model = NimModel(self) + self.view = NimView(self) + self.controller = NimController(self) + + +mainscreen = turtle.Screen() +mainscreen.mode("standard") +mainscreen.setup(SCREENWIDTH, SCREENHEIGHT) + +def main(): + nim = Nim(mainscreen) + return "EVENTLOOP!" + +if __name__ == "__main__": + main() + turtle.mainloop() diff --git a/Demo/turtle/tdemo_round_dance.py b/Demo/turtle/tdemo_round_dance.py index 67676d055ce..10383614c6e 100644 --- a/Demo/turtle/tdemo_round_dance.py +++ b/Demo/turtle/tdemo_round_dance.py @@ -1,90 +1,86 @@ -""" turtle-example-suite: - - tdemo_round_dance.py - -(Needs version 1.1 of the turtle module that -comes with Python 3.1) - -Dancing turtles have a compound shape -consisting of a series of triangles of -decreasing size. - -Turtles march along a circle while rotating -pairwise in opposite direction, with one -exception. Does that breaking of symmetry -enhance the attractiveness of the example? - -Press any key to stop the animation. - -Technically: demonstrates use of compound -shapes, transformation of shapes as well as -cloning turtles. The animation is -controlled through update(). -""" - -from turtle import * - -def stop(): - global running - running = False - -def main(): - global running - clearscreen() - bgcolor("gray10") - tracer(False) - shape("triangle") - f = 0.793402 - phi = 9.064678 - s = 5 - c = 1 - # create compound shape - sh = Shape("compound") - for i in range(10): - shapesize(s) - p =get_shapepoly() - s *= f - c *= f - tilt(-phi) - sh.addcomponent(p, (c, 0.25, 1-c), "black") - register_shape("multitri", sh) - # create dancers - shapesize(1) - shape("multitri") - pu() - setpos(0, -200) - dancers = [] - for i in range(180): - fd(7) - tilt(-4) - lt(2) - update() - if i % 12 == 0: - dancers.append(clone()) - home() - # dance - running = True - onkeypress(stop) - listen() - cs = 1 - while running: - ta = -4 - for dancer in dancers: - dancer.fd(7) - dancer.lt(2) - dancer.tilt(ta) - ta = -4 if ta > 0 else 2 - if cs < 180: - right(4) - shapesize(cs) - cs *= 1.005 - update() - return "DONE!" - -if __name__=='__main__': - print(main()) - mainloop() - - - - +""" turtle-example-suite: + + tdemo_round_dance.py + +(Needs version 1.1 of the turtle module that +comes with Python 3.1) + +Dancing turtles have a compound shape +consisting of a series of triangles of +decreasing size. + +Turtles march along a circle while rotating +pairwise in opposite direction, with one +exception. Does that breaking of symmetry +enhance the attractiveness of the example? + +Press any key to stop the animation. + +Technically: demonstrates use of compound +shapes, transformation of shapes as well as +cloning turtles. The animation is +controlled through update(). +""" + +from turtle import * + +def stop(): + global running + running = False + +def main(): + global running + clearscreen() + bgcolor("gray10") + tracer(False) + shape("triangle") + f = 0.793402 + phi = 9.064678 + s = 5 + c = 1 + # create compound shape + sh = Shape("compound") + for i in range(10): + shapesize(s) + p =get_shapepoly() + s *= f + c *= f + tilt(-phi) + sh.addcomponent(p, (c, 0.25, 1-c), "black") + register_shape("multitri", sh) + # create dancers + shapesize(1) + shape("multitri") + pu() + setpos(0, -200) + dancers = [] + for i in range(180): + fd(7) + tilt(-4) + lt(2) + update() + if i % 12 == 0: + dancers.append(clone()) + home() + # dance + running = True + onkeypress(stop) + listen() + cs = 1 + while running: + ta = -4 + for dancer in dancers: + dancer.fd(7) + dancer.lt(2) + dancer.tilt(ta) + ta = -4 if ta > 0 else 2 + if cs < 180: + right(4) + shapesize(cs) + cs *= 1.005 + update() + return "DONE!" + +if __name__=='__main__': + print(main()) + mainloop()