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gh-119721: Integrate documentation fixes into heapq module docstring. (gh-119722)
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Lib/heapq.py
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Lib/heapq.py
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@ -78,7 +78,7 @@
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not "better" than the last 0'th element you extracted. This is
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especially useful in simulation contexts, where the tree holds all
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incoming events, and the "win" condition means the smallest scheduled
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time. When an event schedule other events for execution, they are
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time. When an event schedules other events for execution, they are
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scheduled into the future, so they can easily go into the heap. So, a
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heap is a good structure for implementing schedulers (this is what I
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used for my MIDI sequencer :-).
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@ -91,14 +91,14 @@
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Heaps are also very useful in big disk sorts. You most probably all
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know that a big sort implies producing "runs" (which are pre-sorted
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sequences, which size is usually related to the amount of CPU memory),
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sequences, whose size is usually related to the amount of CPU memory),
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followed by a merging passes for these runs, which merging is often
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very cleverly organised[1]. It is very important that the initial
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sort produces the longest runs possible. Tournaments are a good way
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to that. If, using all the memory available to hold a tournament, you
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replace and percolate items that happen to fit the current run, you'll
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produce runs which are twice the size of the memory for random input,
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and much better for input fuzzily ordered.
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to achieve that. If, using all the memory available to hold a
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tournament, you replace and percolate items that happen to fit the
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current run, you'll produce runs which are twice the size of the
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memory for random input, and much better for input fuzzily ordered.
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Moreover, if you output the 0'th item on disk and get an input which
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may not fit in the current tournament (because the value "wins" over
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