mirror of https://github.com/python/cpython.git
398 lines
9.3 KiB
Python
398 lines
9.3 KiB
Python
|
# Module 'Buttons' -- see README
|
||
|
#
|
||
|
# Module functionality is now split in two parts:
|
||
|
# - 'appearance' defines what it looks like
|
||
|
# - 'reactivity' defines how it acts to mouse events
|
||
|
|
||
|
|
||
|
# Import module 'rect' renamed as '_rect'
|
||
|
#
|
||
|
import rect
|
||
|
_rect = rect
|
||
|
del rect
|
||
|
|
||
|
|
||
|
# Field indices in mouse event detail
|
||
|
#
|
||
|
_HV = 0
|
||
|
_CLICKS = 1
|
||
|
_BUTTON = 2
|
||
|
_MASK = 3
|
||
|
|
||
|
|
||
|
# BaseAppearance provides defaults for all appearance methods.
|
||
|
# In fact it looks like a label.
|
||
|
#
|
||
|
class BaseAppearance():
|
||
|
#
|
||
|
# Initialization
|
||
|
#
|
||
|
def init_appearance(self, (win, bounds)):
|
||
|
win.change(bounds)
|
||
|
self.win = win
|
||
|
self.bounds = bounds
|
||
|
self.enabled = 1
|
||
|
self.hilited = 0
|
||
|
self.selected = 0
|
||
|
self.text = ''
|
||
|
#
|
||
|
# Changing the parameters
|
||
|
#
|
||
|
def settext(self, text):
|
||
|
self.text = text
|
||
|
self.redraw()
|
||
|
#
|
||
|
def setbounds(self, bounds):
|
||
|
# This elays drawing until after all buttons are moved
|
||
|
self.win.change(self.bounds)
|
||
|
self.bounds = bounds
|
||
|
self.win.change(bounds)
|
||
|
#
|
||
|
# Changing the state bits
|
||
|
#
|
||
|
def enable(self, flag):
|
||
|
if flag <> self.enabled:
|
||
|
self.enabled = flag
|
||
|
self.flipenable(self.win.begindrawing())
|
||
|
#
|
||
|
def hilite(self, flag):
|
||
|
if flag <> self.hilited:
|
||
|
self.hilited = flag
|
||
|
self.fliphilite(self.win.begindrawing())
|
||
|
#
|
||
|
def select(self, flag):
|
||
|
if flag <> self.selected:
|
||
|
self.selected = flag
|
||
|
self.redraw()
|
||
|
#
|
||
|
# Generic drawing mechanism.
|
||
|
# There should be no reason to override redraw() or draw() methods.
|
||
|
#
|
||
|
def redraw(self):
|
||
|
self.draw(self.win.begindrawing(), self.bounds)
|
||
|
#
|
||
|
def draw(self, (d, area)):
|
||
|
area = _rect.intersect(area, self.bounds)
|
||
|
if area = _rect.empty:
|
||
|
return
|
||
|
d.cliprect(area)
|
||
|
d.erase(self.bounds)
|
||
|
self.drawit(d)
|
||
|
d.noclip()
|
||
|
#
|
||
|
# The drawit() method is fairly generic but may be overridden.
|
||
|
#
|
||
|
def drawit(self, d):
|
||
|
self.drawpict(d) # Box, circle etc.; also 'selected'
|
||
|
if self.text:
|
||
|
hv = self.textpos(d)
|
||
|
d.text(hv, self.text)
|
||
|
if not self.enabled:
|
||
|
self.flipenable(d)
|
||
|
if self.hilited:
|
||
|
self.fliphilite(d)
|
||
|
#
|
||
|
# Default drawing detail functions.
|
||
|
# Overriding these is normally sufficient to get different
|
||
|
# appearances.
|
||
|
# No picture; centered text; enable crosses out; hilite inverts.
|
||
|
#
|
||
|
def drawpict(self, d):
|
||
|
pass
|
||
|
#
|
||
|
def textpos(self, d):
|
||
|
# XXX shouldn't this be done once by init/settext()?
|
||
|
(left, top), (right, bottom) = self.bounds
|
||
|
h = (left + right - d.textwidth(self.text)) / 2
|
||
|
v = (top + bottom - d.lineheight()) / 2
|
||
|
return h, v
|
||
|
#
|
||
|
def flipenable(self, d):
|
||
|
_xorcross(d, self.bounds)
|
||
|
#
|
||
|
def fliphilite(self, d):
|
||
|
d.invert(_rect.inset(self.bounds, (3, 3)))
|
||
|
|
||
|
|
||
|
# Subroutine to cross out a rectangle.
|
||
|
#
|
||
|
def _xorcross(d, bounds):
|
||
|
((left, top), (right, bottom)) = bounds
|
||
|
left = left + 2
|
||
|
right = right - 2
|
||
|
top = top + 2
|
||
|
bottom = bottom - 3
|
||
|
d.xorline(((left, top), (right, bottom)))
|
||
|
d.xorline((left, bottom), (right, top))
|
||
|
|
||
|
|
||
|
# LabelAppearance displays a centered string.
|
||
|
# selected --> underlined
|
||
|
# disabled --> crossed out
|
||
|
# hilited --> inverted
|
||
|
#
|
||
|
class LabelAppearance() = BaseAppearance():
|
||
|
#
|
||
|
def drawpict(self, d):
|
||
|
if self.selected:
|
||
|
# Underline it
|
||
|
d.line((left+1, bottom-1), (right-1, bottom-1))
|
||
|
#
|
||
|
if not self.enabled: self._crossout(d)
|
||
|
if self.hilited: self._invert(d)
|
||
|
#
|
||
|
|
||
|
|
||
|
# ButtonAppearance displays a centered string in a box.
|
||
|
# selected --> bold border
|
||
|
# disabled --> crossed out
|
||
|
# hilited --> inverted
|
||
|
#
|
||
|
class ButtonAppearance() = BaseAppearance():
|
||
|
#
|
||
|
def drawpict(self, d):
|
||
|
d.box(_rect.inset(self.bounds, (1, 1)))
|
||
|
if self.selected:
|
||
|
# Make a thicker box
|
||
|
d.box(self.bounds)
|
||
|
d.box(_rect.inset(self.bounds, (2, 2)))
|
||
|
d.box(_rect.inset(self.bounds, (3, 3)))
|
||
|
#
|
||
|
|
||
|
|
||
|
# CheckAppearance displays a small square box and a left-justified string.
|
||
|
# selected --> a cross appears in the box
|
||
|
# disabled --> whole button crossed out
|
||
|
# hilited --> box is inverted
|
||
|
#
|
||
|
class CheckAppearance() = BaseAppearance():
|
||
|
#
|
||
|
def drawpict(self, d):
|
||
|
(left, top), (right, bottom) = self.bounds
|
||
|
size = bottom - top
|
||
|
boxbounds = (left, top), (left+size, bottom)
|
||
|
d.box(boxbounds)
|
||
|
if self.selected: _xorcross(d, boxbounds)
|
||
|
#
|
||
|
def textpos(self, d):
|
||
|
(left, top), (right, bottom) = self.bounds
|
||
|
size = bottom - top
|
||
|
h = left + size + d.textwidth(' ')
|
||
|
v = top + (size - d.lineheight()) / 2
|
||
|
return h, v
|
||
|
#
|
||
|
def fliphilite(self, d):
|
||
|
(left, top), (right, bottom) = self.bounds
|
||
|
size = bottom - top
|
||
|
boxbounds = (left, top), (left+size, bottom)
|
||
|
d.invert(boxbounds)
|
||
|
#
|
||
|
|
||
|
|
||
|
# RadioAppearance displays a round indicator and a left-justified string.
|
||
|
# selected --> a dot appears in the indicator
|
||
|
# disabled --> whole button crossed out
|
||
|
# hilited --> indicator is inverted
|
||
|
#
|
||
|
class RadioAppearance() = BaseAppearance():
|
||
|
#
|
||
|
def drawpict(self, d):
|
||
|
(left, top), (right, bottom) = self.bounds
|
||
|
size = bottom - top
|
||
|
radius = size / 2
|
||
|
h, v = left + radius, top + radius
|
||
|
d.circle((h, v), radius - 1)
|
||
|
if self.selected:
|
||
|
some = radius/3
|
||
|
d.paint((h-some, v-some), (h+some, v+some))
|
||
|
#
|
||
|
def textpos(self, d):
|
||
|
(left, top), (right, bottom) = self.bounds
|
||
|
size = bottom - top
|
||
|
h = left + size + d.textwidth(' ')
|
||
|
v = top + (size - d.lineheight()) / 2
|
||
|
return h, v
|
||
|
#
|
||
|
def fliphilite(self, d):
|
||
|
(left, top), (right, bottom) = self.bounds
|
||
|
size = bottom - top
|
||
|
d.invert((left, top), (left + size, bottom))
|
||
|
#
|
||
|
|
||
|
|
||
|
# NoReactivity ignores mouse and timer events.
|
||
|
# The trigger methods call the corresponding hooks set by the user.
|
||
|
# Hooks (and triggers) mean the following:
|
||
|
# down_hook called on some mouse-down events
|
||
|
# active_hook called on some mouse-move events
|
||
|
# up_hook called on mouse-up events
|
||
|
# on_hook called for buttons with on/off state, when it goes on
|
||
|
# timer_hook called on timer events
|
||
|
# hook called when a button 'fires' or a radiobutton goes on
|
||
|
# There are usually extra conditions, e.g., hooks are only called
|
||
|
# when the button is enabled, or active, or selected (on).
|
||
|
#
|
||
|
class NoReactivity():
|
||
|
#
|
||
|
def init_reactivity(self):
|
||
|
self.down_hook = self.active_hook = self.up_hook = \
|
||
|
self.on_hook = self.off_hook = self.timer_hook = \
|
||
|
self.hook = self.active = 0
|
||
|
#
|
||
|
def mousetest(self, hv):
|
||
|
return _rect.pointinrect(hv, self.bounds)
|
||
|
#
|
||
|
def mouse_down(self, detail):
|
||
|
pass
|
||
|
#
|
||
|
def mouse_move(self, detail):
|
||
|
pass
|
||
|
#
|
||
|
def mouse_up(self, detail):
|
||
|
pass
|
||
|
#
|
||
|
def timer(self):
|
||
|
pass
|
||
|
#
|
||
|
def down_trigger(self):
|
||
|
if self.down_hook: self.down_hook(self)
|
||
|
#
|
||
|
def active_trigger(self):
|
||
|
if self.active_hook: self.active_hook(self)
|
||
|
#
|
||
|
def up_trigger(self):
|
||
|
if self.up_hook: self.up_hook(self)
|
||
|
#
|
||
|
def on_trigger(self):
|
||
|
if self.on_hook: self.on_hook(self)
|
||
|
#
|
||
|
def off_trigger(self):
|
||
|
if self.off_hook: self.off_hook(self)
|
||
|
#
|
||
|
def timer_trigger(self):
|
||
|
if self.timer_hook: self.timer_hook(self)
|
||
|
#
|
||
|
def trigger(self):
|
||
|
if self.hook: self.hook(self)
|
||
|
|
||
|
|
||
|
# ToggleReactivity acts like a simple pushbutton.
|
||
|
# It toggles its hilite state on mouse down events.
|
||
|
# Its timer_trigger method is called for all timer events while hilited.
|
||
|
#
|
||
|
class ToggleReactivity() = NoReactivity():
|
||
|
#
|
||
|
def mouse_down(self, detail):
|
||
|
if self.enabled and self.mousetest(detail[_HV]):
|
||
|
self.active = 1
|
||
|
self.hilite(not self.hilited)
|
||
|
self.down_trigger()
|
||
|
#
|
||
|
def mouse_move(self, detail):
|
||
|
if self.active:
|
||
|
self.active_trigger()
|
||
|
#
|
||
|
def mouse_up(self, detail):
|
||
|
if self.active:
|
||
|
self.up_trigger()
|
||
|
self.active = 0
|
||
|
#
|
||
|
def timer(self):
|
||
|
if self.hilited:
|
||
|
self.timer_trigger()
|
||
|
#
|
||
|
def down_trigger(self):
|
||
|
if self.hilited:
|
||
|
self.on_trigger()
|
||
|
else:
|
||
|
self.off_trigger()
|
||
|
self.trigger()
|
||
|
#
|
||
|
|
||
|
|
||
|
# TriggerReactivity acts like a fancy pushbutton.
|
||
|
# It hilites itself while the mouse is down within its bounds.
|
||
|
#
|
||
|
class TriggerReactivity() = NoReactivity():
|
||
|
#
|
||
|
def mouse_down(self, detail):
|
||
|
if self.enabled and self.mousetest(detail[_HV]):
|
||
|
self.active = 1
|
||
|
self.hilite(1)
|
||
|
self.down_trigger()
|
||
|
#
|
||
|
def mouse_move(self, detail):
|
||
|
if self.active:
|
||
|
self.hilite(self.mousetest(detail[_HV]))
|
||
|
if self.hilited:
|
||
|
self.active_trigger()
|
||
|
#
|
||
|
def mouse_up(self, detail):
|
||
|
if self.active:
|
||
|
self.hilite(self.mousetest(detail[_HV]))
|
||
|
if self.hilited:
|
||
|
self.up_trigger()
|
||
|
self.trigger()
|
||
|
self.active = 0
|
||
|
self.hilite(0)
|
||
|
#
|
||
|
def timer(self):
|
||
|
if self.active and self.hilited:
|
||
|
self.active_trigger()
|
||
|
#
|
||
|
|
||
|
|
||
|
# CheckReactivity handles mouse events like TriggerReactivity,
|
||
|
# It overrides the up_trigger method to flip its selected state.
|
||
|
#
|
||
|
class CheckReactivity() = TriggerReactivity():
|
||
|
#
|
||
|
def up_trigger(self):
|
||
|
self.select(not self.selected)
|
||
|
if self.selected:
|
||
|
self.on_trigger()
|
||
|
else:
|
||
|
self.off_trigger()
|
||
|
self.trigger()
|
||
|
|
||
|
|
||
|
# RadioReactivity turns itself on and the other buttons in its group
|
||
|
# off when its up_trigger method is called.
|
||
|
#
|
||
|
class RadioReactivity() = TriggerReactivity():
|
||
|
#
|
||
|
def init_reactivity(self):
|
||
|
TriggerReactivity.init_reactivity(self)
|
||
|
self.group = []
|
||
|
#
|
||
|
def up_trigger(self):
|
||
|
for b in self.group:
|
||
|
if b <> self:
|
||
|
if b.selected:
|
||
|
b.select(0)
|
||
|
b.off_trigger()
|
||
|
self.select(1)
|
||
|
self.on_trigger()
|
||
|
self.trigger()
|
||
|
|
||
|
|
||
|
# Auxiliary class for 'define' method.
|
||
|
#
|
||
|
class Define():
|
||
|
#
|
||
|
def define(self, (win, bounds, text)):
|
||
|
self.init_appearance(win, bounds)
|
||
|
self.text = text
|
||
|
self.init_reactivity()
|
||
|
return self
|
||
|
|
||
|
|
||
|
# Ready-made button classes
|
||
|
#
|
||
|
class BaseButton() = NoReactivity(), BaseAppearance(), Define(): pass
|
||
|
class Label() = NoReactivity(), LabelAppearance(), Define(): pass
|
||
|
class ClassicButton() = TriggerReactivity(), ButtonAppearance(), Define(): pass
|
||
|
class CheckButton() = CheckReactivity(), CheckAppearance(), Define(): pass
|
||
|
class RadioButton() = RadioReactivity(), RadioAppearance(), Define(): pass
|
||
|
class Toggle() = ToggleReactivity(), ButtonAppearance(), Define(): pass
|