cpython/Mac/Modules/win/winsupport.py

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# This script generates a Python interface for an Apple Macintosh Manager.
# It uses the "bgen" package to generate C code.
# The function specifications are generated by scanning the mamager's header file,
# using the "scantools" package (customized for this particular manager).
import string
# Declarations that change for each manager
MACHEADERFILE = 'Windows.h' # The Apple header file
MODNAME = 'Win' # The name of the module
OBJECTNAME = 'Window' # The basic name of the objects used here
# The following is *usually* unchanged but may still require tuning
MODPREFIX = MODNAME # The prefix for module-wide routines
OBJECTTYPE = OBJECTNAME + 'Ptr' # The C type used to represent them
OBJECTPREFIX = MODPREFIX + 'Obj' # The prefix for object methods
INPUTFILE = string.lower(MODPREFIX) + 'gen.py' # The file generated by the scanner
EDITFILE = string.lower(MODPREFIX) + 'edit.py' # The manual definitions
OUTPUTFILE = MODNAME + "module.c" # The file generated by this program
from macsupport import *
# Create the type objects
WindowPtr = OpaqueByValueType(OBJECTTYPE, OBJECTPREFIX)
WindowRef = WindowPtr
WindowPeek = OpaqueByValueType("WindowPeek", OBJECTPREFIX)
WindowPeek.passInput = lambda name: "(WindowPeek)(%s)" % name
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CGrafPtr = OpaqueByValueType("CGrafPtr", "GrafObj")
GrafPtr = OpaqueByValueType("GrafPtr", "GrafObj")
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RgnHandle = OpaqueByValueType("RgnHandle", "ResObj")
PicHandle = OpaqueByValueType("PicHandle", "ResObj")
WCTabHandle = OpaqueByValueType("WCTabHandle", "ResObj")
AuxWinHandle = OpaqueByValueType("AuxWinHandle", "ResObj")
PixPatHandle = OpaqueByValueType("PixPatHandle", "ResObj")
AliasHandle = OpaqueByValueType("AliasHandle", "ResObj")
IconRef = OpaqueByValueType("IconRef", "ResObj")
WindowRegionCode = Type("WindowRegionCode", "H")
WindowClass = Type("WindowClass", "l")
WindowAttributes = Type("WindowAttributes", "l")
WindowPositionMethod = Type("WindowPositionMethod", "l")
WindowTransitionEffect = Type("WindowTransitionEffect", "l")
WindowTransitionAction = Type("WindowTransitionAction", "l")
RGBColor = OpaqueType("RGBColor", "QdRGB")
PropertyCreator = OSTypeType("PropertyCreator")
PropertyTag = OSTypeType("PropertyTag")
includestuff = includestuff + """
#include <%s>""" % MACHEADERFILE + """
/* Function to dispose a window, with a "normal" calling sequence */
static void
PyMac_AutoDisposeWindow(WindowPtr w)
{
DisposeWindow(w);
}
"""
finalstuff = finalstuff + """
/* Return the object corresponding to the window, or NULL */
PyObject *
WinObj_WhichWindow(w)
WindowPtr w;
{
PyObject *it;
if (w == NULL) {
it = Py_None;
Py_INCREF(it);
} else {
it = (PyObject *) GetWRefCon(w);
if (it == NULL || ((WindowObject *)it)->ob_itself != w) {
it = WinObj_New(w);
((WindowObject *)it)->ob_freeit = NULL;
} else {
Py_INCREF(it);
}
}
return it;
}
"""
class MyObjectDefinition(GlobalObjectDefinition):
def outputCheckNewArg(self):
Output("if (itself == NULL) return PyMac_Error(resNotFound);")
def outputStructMembers(self):
GlobalObjectDefinition.outputStructMembers(self)
Output("void (*ob_freeit)(%s ptr);", self.itselftype)
def outputInitStructMembers(self):
GlobalObjectDefinition.outputInitStructMembers(self)
Output("SetWRefCon(itself, (long)it);")
Output("it->ob_freeit = PyMac_AutoDisposeWindow;")
def outputCheckConvertArg(self):
OutLbrace("if (DlgObj_Check(v))")
Output("*p_itself = DlgObj_ConvertToWindow(v);")
Output("return 1;")
OutRbrace()
Out("""
if (v == Py_None) { *p_itself = NULL; return 1; }
if (PyInt_Check(v)) { *p_itself = (WindowPtr)PyInt_AsLong(v); return 1; }
""")
def outputCleanupStructMembers(self):
Output("if (self->ob_itself) SetWRefCon(self->ob_itself, 0);")
Output("if (self->ob_freeit && self->ob_itself)")
OutLbrace()
Output("self->ob_freeit(self->ob_itself);")
OutRbrace()
Output("self->ob_itself = NULL;")
## def outputFreeIt(self, itselfname):
## Output("DisposeWindow(%s);", itselfname)
# From here on it's basically all boiler plate...
# Create the generator groups and link them
module = MacModule(MODNAME, MODPREFIX, includestuff, finalstuff, initstuff)
object = MyObjectDefinition(OBJECTNAME, OBJECTPREFIX, OBJECTTYPE)
module.addobject(object)
# Create the generator classes used to populate the lists
Function = OSErrFunctionGenerator
Method = OSErrMethodGenerator
# Create and populate the lists
functions = []
methods = []
execfile(INPUTFILE)
# Add manual routines for converting integer WindowPtr's (as returned by
# various event routines) and Dialog objects to a WindowObject.
whichwin_body = """
long ptr;
if ( !PyArg_ParseTuple(_args, "i", &ptr) )
return NULL;
return WinObj_WhichWindow((WindowPtr)ptr);
"""
f = ManualGenerator("WhichWindow", whichwin_body)
f.docstring = lambda : "Resolve an integer WindowPtr address to a Window object"
functions.append(f)
# And add the routines that access the internal bits of a window struct. They
# are currently #defined in Windows.h, they will be real routines in Copland
# (at which time this execfile can go)
execfile(EDITFILE)
# add the populated lists to the generator groups
# (in a different wordl the scan program would generate this)
for f in functions: module.add(f)
for f in methods: object.add(f)
# generate output (open the output file as late as possible)
SetOutputFileName(OUTPUTFILE)
module.generate()