boinc/api/windows_opengl.C

431 lines
12 KiB
C
Executable File

// Event loop and support functions for Windows versions
// of BOINC applications w/ graphics.
// Platform-independent code should NOT be here.
//
// TODO: Is any of this related to or dependent on OpenGL??
// Why not make it independent of OpenGL?
//
/* This Code Was Created By Jeff Molofee 2000
* A HUGE Thanks To Fredric Echols For Cleaning Up
* And Optimizing This Code, Making It More Flexible!
* If You've Found This Code Useful, Please Let Me Know.
* Visit My Site At nehe.gamedev.net
* Adapted to BOINC by Eric Heien
*/
#include <afxwin.h>
#include <gl\gl.h> // Header File For The OpenGL32 Library
#include <gl\glu.h> // Header File For The GLu32 Library
#include <stdio.h>
#include <winuser.h>
#include "boinc_api.h"
#include "graphics_api.h"
#include "app_ipc.h"
#include "util.h"
//#include "win_idle_tracker.h"
//remove if there are windows problems
#define WIN32_LEAN_AND_MEAN // This trims down the windows libraries.
#define WIN32_EXTRA_LEAN // Trims even farther.
//#define DRAW_WITH_DLL
#ifdef DRAW_WITH_DLL
__declspec(dllimport) void vis_render(int,int,double,float*,int);
__declspec(dllimport) void vis_unload();
__declspec(dllimport) void vis_init();
#pragma comment(lib,"../../vis_dll/debug/vis.lib")
#endif
static HDC hDC;
static HGLRC hRC;
static HWND hWnd=NULL; // Holds Our Window Handle
static HINSTANCE hInstance; // Holds The Instance Of The Application
static RECT rect = {50, 50, 50+640, 50+480};
static int current_graphics_mode = MODE_HIDE_GRAPHICS;
static POINT mousePos;
static UINT m_uEndSSMsg;
HDC myhDC;
BOOL win_loop_done;
extern bool using_opengl;
extern bool standalone;
extern HANDLE hQuitEvent;
extern unsigned int MyCreateFont(char *fontName, int Size, int weight);
void SetupPixelFormat(HDC hDC);
LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM); // Declaration For WndProc
BOOL reg_win_class();
BOOL unreg_win_class();
bool KillWindow() {
#ifdef DRAW_WITH_DLL
if(hDC) vis_unload();
#else
//if(hDC) app_unload_gl();
#endif
if (hRC) { // Do We Have A Rendering Context?
if (!wglMakeCurrent(NULL,NULL)) { // Are We Able To Release The DC And RC Contexts?
return false;
}
if (!wglDeleteContext(hRC)) { // Are We Able To Delete The RC?
return false;
}
hRC=NULL; // Set RC To NULL
}
if (hDC && !ReleaseDC(hWnd,hDC)) { // Are We Able To Release The DC
hDC=NULL; // Set DC To NULL
return false;
}
KillTimer(hWnd, 1);
if (hWnd && !DestroyWindow(hWnd)) { // Are We Able To Destroy The Window?
return false;
hWnd=NULL; // Set hWnd To NULL
}
return true;
}
// switch to the given graphics mode. This is called:
// - on initialization
// - when get mode change msg (via shared mem)
// - when in SS mode and get user input
//
void SetMode(int mode) {
RECT WindowRect = {0,0,0,0};
int width, height;
DWORD dwExStyle;
DWORD dwStyle;
if (current_graphics_mode != MODE_FULLSCREEN) GetWindowRect(hWnd, &rect);
KillWindow();
current_graphics_mode = mode;
if (current_graphics_mode == MODE_FULLSCREEN) {
HDC screenDC=GetDC(NULL);
WindowRect.left = WindowRect.top = 0;
WindowRect.right=GetDeviceCaps(screenDC, HORZRES);
WindowRect.bottom=GetDeviceCaps(screenDC, VERTRES);
ReleaseDC(NULL, screenDC);
dwExStyle=WS_EX_TOPMOST;
dwStyle=WS_POPUP;
while(ShowCursor(false) >= 0);
} else {
WindowRect = rect;
dwExStyle=WS_EX_APPWINDOW|WS_EX_WINDOWEDGE;
dwStyle=WS_OVERLAPPEDWINDOW;
while(ShowCursor(true) < 0);
}
// Do not do AdjustWindowRectEx here, this will
// cause the window to creep upwards
APP_INIT_DATA aid;
boinc_get_init_data(aid);
if (!strlen(aid.app_name)) strcpy(aid.app_name, "BOINC Application");
hWnd = CreateWindowEx(dwExStyle, "BOINC_OpenGL", aid.app_name,
dwStyle|WS_CLIPSIBLINGS|WS_CLIPCHILDREN, WindowRect.left, WindowRect.top,
WindowRect.right-WindowRect.left,WindowRect.bottom-WindowRect.top,
NULL, NULL, hInstance, NULL
);
SetForegroundWindow(hWnd);
GetCursorPos(&mousePos);
hDC = GetDC(hWnd);
myhDC=hDC;
SetupPixelFormat(myhDC);
if(!(hRC = wglCreateContext(hDC))) {
ReleaseDC(hWnd, hDC);
return;
}
if(!wglMakeCurrent(hDC, hRC)) {
ReleaseDC(hWnd, hDC);
wglDeleteContext(hRC);
return;
}
width = WindowRect.right-WindowRect.left;
height = WindowRect.bottom-WindowRect.top;
SetTimer(hWnd, 1, 100, NULL);
if(current_graphics_mode == MODE_FULLSCREEN || current_graphics_mode == MODE_WINDOW) {
ShowWindow(hWnd, SW_SHOW);
SetFocus(hWnd);
} else {
ShowWindow(hWnd, SW_HIDE);
}
app_client_shm->send_graphics_mode_msg(APP_CORE_GFX_SEG, current_graphics_mode);
}
// message handler (includes timer, Windows msgs)
//
LRESULT CALLBACK WndProc( HWND hWnd, // Handle For This Window
UINT uMsg, // Message For This Window
WPARAM wParam, // Additional Message Information
LPARAM lParam) // Additional Message Information
{
RECT rt;
int width, height, new_mode;
static bool visible = true;
switch(uMsg) {
case WM_SHOWWINDOW:
// this is an attempt to avoid wasting CPU time on rendering
// when the window is minimized or hidden.
// Doesn't seem to work though - never get this message
//
visible = (wParam == TRUE);
return 0;
case WM_KEYDOWN:
case WM_KEYUP:
case WM_LBUTTONDOWN:
case WM_MBUTTONDOWN:
case WM_RBUTTONDOWN:
if(current_graphics_mode == MODE_FULLSCREEN) {
SetMode(MODE_HIDE_GRAPHICS);
PostMessage(HWND_BROADCAST, m_uEndSSMsg, 0, 0);
}
return 0;
case WM_MOUSEMOVE:
if(current_graphics_mode == MODE_FULLSCREEN) {
POINT cPos;
GetCursorPos(&cPos);
if(cPos.x != mousePos.x || cPos.y != mousePos.y) {
SetMode(MODE_HIDE_GRAPHICS);
PostMessage(HWND_BROADCAST, m_uEndSSMsg, 0, 0);
}
}
return 0;
case WM_CLOSE:
if (standalone) {
exit(0);
} else {
SetMode(MODE_HIDE_GRAPHICS);
return 0;
}
case WM_PAINT:
PAINTSTRUCT ps;
RECT winRect;
HDC pdc;
pdc = BeginPaint(hWnd, &ps);
GetClientRect(hWnd, &winRect);
FillRect(pdc, &winRect, (HBRUSH)GetStockObject(BLACK_BRUSH));
EndPaint(hWnd, &ps);
return 0;
case WM_SIZE:
ReSizeGLScene(LOWORD(lParam),HIWORD(lParam));
return 0;
case WM_TIMER:
if (app_client_shm->get_graphics_mode_msg(CORE_APP_GFX_SEG, new_mode)) {
SetMode(new_mode);
}
if (!visible) return 0;
if (current_graphics_mode == MODE_HIDE_GRAPHICS) return 0;
// TODO: remove width, height from API
//
GetClientRect(hWnd, &rt);
width = rt.right-rt.left;
height = rt.bottom-rt.top;
if (throttled_app_render(width, height, dtime())) {
SwapBuffers(hDC);
}
return 0;
}
// Pass All Unhandled Messages To DefWindowProc
return DefWindowProc(hWnd,uMsg,wParam,lParam);
}
DWORD WINAPI win_graphics_event_loop( LPVOID gi ) {
MSG msg; // Windows Message Structure
double start = (double)time(0);
m_uEndSSMsg = RegisterWindowMessage(END_SS_MSG);
// Register window class and graphics mode message
reg_win_class();
if (standalone) {
SetMode(MODE_WINDOW);
} else {
SetMode(MODE_HIDE_GRAPHICS);
}
InitGL();
app_init_gl();
win_loop_done = false;
using_opengl = true;
while(!win_loop_done) {
if (GetMessage(&msg,NULL,0,0)) {
TranslateMessage(&msg);
DispatchMessage(&msg);
} else {
win_loop_done = true;
}
}
unreg_win_class();
SetEvent(hQuitEvent); // Signal to the worker thread that we're quitting
return (msg.wParam); // Exit The thread
}
BOOL VerifyPassword(HWND hwnd)
{ // Under NT, we return TRUE immediately. This lets the saver quit,
// and the system manages passwords. Under '95, we call VerifyScreenSavePwd.
// This checks the appropriate registry key and, if necessary,
// pops up a verify dialog
OSVERSIONINFO osv; osv.dwOSVersionInfoSize=sizeof(osv); GetVersionEx(&osv);
if (osv.dwPlatformId==VER_PLATFORM_WIN32_NT) return TRUE;
HINSTANCE hpwdcpl=::LoadLibrary("PASSWORD.CPL");
if (hpwdcpl==NULL) {return TRUE;}
typedef BOOL (WINAPI *VERIFYSCREENSAVEPWD)(HWND hwnd);
VERIFYSCREENSAVEPWD VerifyScreenSavePwd;
VerifyScreenSavePwd=
(VERIFYSCREENSAVEPWD)GetProcAddress(hpwdcpl,"VerifyScreenSavePwd");
if (VerifyScreenSavePwd==NULL)
{
FreeLibrary(hpwdcpl);return TRUE;
}
BOOL bres=VerifyScreenSavePwd(hwnd); FreeLibrary(hpwdcpl);
return bres;
}
BOOL reg_win_class() {
WNDCLASS wc; // Windows Class Structure
hInstance = GetModuleHandle(NULL); // Grab An Instance For Our Window
wc.style = CS_HREDRAW | CS_VREDRAW | CS_OWNDC; // Redraw On Size, And Own DC For Window.
wc.lpfnWndProc = (WNDPROC) WndProc; // WndProc Handles Messages
wc.cbClsExtra = 0; // No Extra Window Data
wc.cbWndExtra = 0; // No Extra Window Data
wc.hInstance = hInstance; // Set The Instance
wc.hIcon = LoadIcon(NULL, IDI_WINLOGO); // Load The Default Icon
wc.hCursor = LoadCursor(NULL, IDC_ARROW); // Load The Arrow Pointer
wc.hbrBackground = NULL; // No Background Required For GL
wc.lpszMenuName = NULL; // We Don't Want A Menu
wc.lpszClassName = "BOINC_OpenGL"; // Set The Class Name
if (!RegisterClass(&wc)) // Attempt To Register The Window Class
{
MessageBox(NULL,"Failed To Register The Window Class.","ERROR",MB_OK|MB_ICONEXCLAMATION);
return FALSE; // Return FALSE
}
return TRUE;
}
BOOL unreg_win_class() {
if (!UnregisterClass("BOINC_OpenGL",hInstance)) // Are We Able To Unregister Class
{
MessageBox(NULL,"Could Not Unregister Class.","SHUTDOWN ERROR",MB_OK | MB_ICONINFORMATION);
hInstance=NULL; // Set hInstance To NULL
}
return TRUE;
}
void SetupPixelFormat(HDC hDC)
{
int nPixelFormat;
static PIXELFORMATDESCRIPTOR pfd = {
sizeof(PIXELFORMATDESCRIPTOR), // size of structure.
1, // always 1.
PFD_DRAW_TO_WINDOW | // support window
PFD_SUPPORT_OPENGL | // support OpenGl
PFD_DOUBLEBUFFER, // support double buffering
PFD_TYPE_RGBA, // support RGBA
32, // 32 bit color mode
0, 0, 0, 0, 0, 0, // ignore color bits
0, // no alpha buffer
0, // ignore shift bit
0, // no accumulation buffer
0, 0, 0, 0, // ignore accumulation bits.
16, // number of depth buffer bits.
0, // number of stencil buffer bits.
0, // 0 means no auxiliary buffer
PFD_MAIN_PLANE, // The main drawing plane
0, // this is reserved
0, 0, 0 }; // layer masks ignored.
// this chooses the best pixel format and returns index.
nPixelFormat = ChoosePixelFormat(hDC, &pfd);
// This set pixel format to device context.
SetPixelFormat(hDC, nPixelFormat, &pfd);
// Remember that its not important to fully understand the pixel format,
// just remember to include in all of your applications and you'll be
// good to go.
}
float txt_widths[256];
unsigned int MyCreateFont(char *fontName, int Size, int weight) {
// windows font
HFONT hFont;
unsigned int mylistbase =0;
// Create space for 96 characters.
mylistbase= glGenLists(256);
if(stricmp(fontName, "symbol")==0)
{
hFont = CreateFont(Size, 0, 0, 0, FW_BOLD, FALSE, FALSE, FALSE,
SYMBOL_CHARSET, OUT_TT_PRECIS, CLIP_DEFAULT_PRECIS,
ANTIALIASED_QUALITY, FF_DONTCARE | DEFAULT_PITCH, fontName);
}
else
{
hFont = CreateFont(Size, 0, 0, 0, FW_BOLD, FALSE, FALSE, FALSE,
ANSI_CHARSET, OUT_TT_PRECIS, CLIP_DEFAULT_PRECIS,
ANTIALIASED_QUALITY, FF_DONTCARE | DEFAULT_PITCH, fontName);
}
if(!hFont)
return -1;
SelectObject(myhDC, hFont);
#if 1 //no idea why this has to be twice
wglUseFontBitmaps(myhDC, 0, 256, mylistbase);
wglUseFontBitmaps(myhDC, 0, 256, mylistbase);
#endif
#if 0
wglUseFontOutlines(hDC,0,255,mylistbase,0.0f,0.2f,WGL_FONT_POLYGONS,gmf);
#endif
TEXTMETRIC met;
GetTextMetrics(myhDC,&met);
GetCharWidthFloat(myhDC,met.tmFirstChar,met.tmLastChar,txt_widths);
return mylistbase;
}
float get_char_width(unsigned char c)
{
return txt_widths[c];
}