boinc/api/gutil.h

234 lines
6.3 KiB
C++

// This file is part of BOINC.
// http://boinc.berkeley.edu
// Copyright (C) 2008 University of California
//
// BOINC is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License
// as published by the Free Software Foundation,
// either version 3 of the License, or (at your option) any later version.
//
// BOINC is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
// See the GNU Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with BOINC. If not, see <http://www.gnu.org/licenses/>.
// various utility classes for OpenGL programming,
// used in Astropulse and SETI@home
// See also graphics_data.C,h
#ifndef BOINC_GUTIL_H
#define BOINC_GUTIL_H
#include <cstdio>
#include <cstdlib>
#include <cstring>
struct COLOR {
float r;
float g;
float b;
float a;
COLOR(float rr=0,float gg=0, float bb=0, float aa=0) : r(rr),g(gg),b(bb),a(aa) {};
};
extern void HLStoRGB( double H, double L, double S, COLOR& c);
extern void scale_screen(int w,int h);
extern void center_screen(int w,int h);
extern void drawSphere(float* pos, float rad);
extern void drawCylinder(bool vertical, float* pos, float len, float rad);
#define TEXT_LEFT 0
#define TEXT_CENTER 1
#define TEXT_RIGHT 2
extern void draw_text_line(
float* pos, float height, float width, const char *text,
int justify=TEXT_LEFT
);
void draw_text_simple(const char* text,float line_width,float char_height);
extern void draw_text(
float* pos, float height, float width, float spacing, const char *text
);
extern void draw_text_new(
float* pos, float height, float width, float spacing, const char *text
);
extern void draw_text_right(
float* pos, float height, float width, float spacing, const char *text
);
extern void draw_text_new_3d(
float* pos, float height, float width, float spacing, const char *text
);
extern void draw_rotated_text(
float* pos, float height, float width, float spacing, const char *text, float rotation, float* rotation_vector
);
extern float text_width(const char* text);
extern float text_width_new(const char* text);
extern void draw_text_panel(
float* _pos, float* size, float margin, COLOR color,
float char_height, float line_width, float line_spacing,
const char* text
);
extern void mode_texture();
extern void mode_ortho();
extern void mode_shaded(float*);
extern void mode_unshaded();
extern void mode_lines();
extern void ortho_done();
extern bool get_matrix(double src[16]);
extern bool get_projection(double src[16]);
extern bool get_viewport(int view[4]);
extern void get_2d_positions(double p1, double p2, double p3,
double model[16], double proj[16], int viewport[4], double proj_pos[3]
);
// a progress bar represented as an opaque cylinder within a translucent cylinder
//
class PROGRESS {
float color[4], inner_color[4];
float len, rad, inner_rad;
public:
float pos[3];
void init(float* pos, float len, float diam, float inner, float* c, float* ic);
void draw(float);
PROGRESS() : len(0), rad(0), inner_rad(0) {
memset(color,0,sizeof(color));
memset(inner_color,0,sizeof(inner_color));
memset(pos,0,sizeof(pos));
};
};
//2d progress bar
class PROGRESS_2D {
float color[4], inner_color[4];
float len, width, inner_width;
float pos[3];
public:
void set_pos(float*);
void init(float* pos, float len, float width, float inner_width, float* c, float* ic);
void draw(float);
PROGRESS_2D() : len(0), width(0), inner_width(0) {
memset(color,0,sizeof(color));
memset(inner_color,0,sizeof(inner_color));
memset(pos,0,sizeof(pos));
};
};
// a graph of a function of 1 variable drawn as a ribbon in 3D
//
class RIBBON_GRAPH {
float size[3];
float color[4], tick_color[4];
float *data, dmax;
float tick_yfrac;
float ticks[3];
int len;
void draw_x(int);
void draw_y(int);
void draw_tick(int i);
float pos[3];
public:
void set_pos(float*);
void init(float* pos, float* size, float* color, float* tick_color, float tick_yfrac=0.2);
void draw(float* data, int len, bool with_ticks=false);
void add_tick(float x, int index);
};
#define PANEL_MAX_LINES 10
// a colored panel with some text, that can move cyclically
//
class MOVING_TEXT_PANEL {
float base_pos[3];
float theta;
float dtheta;
COLOR color;
float char_height;
float line_width;
float line_spacing;
float size[3];
double margin;
char text[PANEL_MAX_LINES][256];
public:
MOVING_TEXT_PANEL();
float pos[3];
void init(float* pos, float* size, COLOR& color, double dtheta, double ch, double lw, double ls, double margin);
void draw();
void set_text(int lineno, const char* t);
void get_pos(int lineno, float* pos);
static void sort(MOVING_TEXT_PANEL* tp, int n);
void move(double dt);
};
// ----- STARFIELDS
//
// stars have their own coord system
// x = -1..1
// y = -1..1
// z = 0..zmax
// the projection plane is z=1,
// and the square +- 1/zmax is mapped to the window
//
struct STAR {
double x, y, z;
};
class STARFIELD {
double zmax, zmaxinv;
double speed;
int nstars;
void replace_star(int);
STAR* stars;
public:
STARFIELD();
void build_stars(int, float);
void update_stars(float);
};
// ----- TEXTURES AND IMAGES
#define ALIGN_BOTTOM 0
#define ALIGN_CENTER 1
#define ALIGN_TOP 2
unsigned int* read_rgb_texture (const char *, int*, int* ,int *);
struct TEXTURE_DESC {
bool present;
unsigned int id;
double xsize; // size of underlying image
double ysize;
TEXTURE_DESC() : present(false),id(0),xsize(0),ysize(0) {};
void draw(float* pos, float* size, int xalign, int yalign, float alpha=1.);
int load_image_file(const char* filename);
int CreateTextureJPG(const char* strFileName);
int CreateTextureBMP(const char* strFileName);
int CreateTexturePPM(const char* strFileName);
int CreateTextureTGA(const char* strFileName);
};
// ----- FONTS
//
extern unsigned int listBase;
extern unsigned int MyCreateFont(const char *fontName, int Size,int weight);
extern void print_text(const char* string);
#endif