mirror of https://github.com/BOINC/boinc.git
436 lines
14 KiB
Objective-C
436 lines
14 KiB
Objective-C
// Berkeley Open Infrastructure for Network Computing
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// http://boinc.berkeley.edu
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// Copyright (C) 2017 University of California
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//
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// This is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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// License as published by the Free Software Foundation;
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// either version 2.1 of the License, or (at your option) any later version.
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//
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// This software is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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// See the GNU Lesser General Public License for more details.
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//
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// To view the GNU Lesser General Public License visit
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// http://www.gnu.org/copyleft/lesser.html
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// or write to the Free Software Foundation, Inc.,
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// 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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//
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// macglutfix.m
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//
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#define CREATE_LOG 0 // Set to 1 for debugging
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#define GL_DO_NOT_WARN_IF_MULTI_GL_VERSION_HEADERS_INCLUDED
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#include <Cocoa/Cocoa.h>
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#include <mach/mach_time.h>
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#include <pthread.h>
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#import <OpenGL/CGLIOSurface.h>
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#import <GLKit/GLKit.h>
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#include <servers/bootstrap.h>
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#import "MultiGPUMig.h"
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#import "MultiGPUMigServer.h"
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#include "x_opengl.h"
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#include "boinc_gl.h"
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#include "boinc_glut.h"
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extern bool fullscreen; // set in graphics2_unix.cpp
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// For unknown reason, "boinc_api.h" gets a compile
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// error here so just declare boinc_is_standalone()
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//#include "boinc_api.h"
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extern int boinc_is_standalone(void);
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// int set_realtime(int period, int computation, int constraint);
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void MacGLUTFix(bool isScreenSaver);
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void BringAppToFront(void);
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// The standard ScreenSaverView class actually sets the window
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// level to 2002, not the 1000 defined by NSScreenSaverWindowLevel
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// and kCGScreenSaverWindowLevel
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#define RealSaverLevel 2002
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// Glut sets the window level to 100 when it sets full screen mode
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#define GlutFullScreenWindowLevel 100
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// Delay when switching to screensaver mode to reduce annoying flashes
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#define SAVERDELAY 30
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void MacGLUTFix(bool isScreenSaver) {
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static NSMenu * emptyMenu;
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NSOpenGLContext * myContext = nil;
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NSView *myView = nil;
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NSWindow* myWindow = nil;
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if (! boinc_is_standalone()) {
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if (emptyMenu == nil) {
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emptyMenu = [ NSMenu alloc ];
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[ NSApp setMainMenu:emptyMenu ];
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}
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}
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myContext = [ NSOpenGLContext currentContext ];
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if (myContext)
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myView = [ myContext view ];
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if (myView)
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myWindow = [ myView window ];
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if (myWindow == nil)
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return;
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if (!isScreenSaver) {
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NSButton *closeButton = [myWindow standardWindowButton:NSWindowCloseButton ];
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[closeButton setEnabled:YES];
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[myWindow setDocumentEdited: NO];
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return;
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}
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// As of OS 10.13, app windows can no longer appear on top of screensaver
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// window, but we still use this method on older versions of OS X for
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// compatibility with older project graphics apps.
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if (!UseSharedOffscreenBuffer()) {
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// In screensaver mode, set our window's level just above
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// our BOINC screensaver's window level so it can appear
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// over it. This doesn't interfere with the screensaver
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// password dialog because the dialog appears only after
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// our screensaver is closed.
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if ([ myWindow level ] == GlutFullScreenWindowLevel) {
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[ myWindow setLevel:RealSaverLevel+20 ];
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}
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}
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}
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#if 0
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// NOT USED: See comments in animateOneFrame in Mac_Saver_ModuleView.m
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// <https://developer.apple.com/library/content/technotes/tn2169>
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int set_realtime(int period, int computation, int constraint) {
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mach_timebase_info_data_t timebase_info;
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mach_timebase_info(&timebase_info);
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const uint64_t NANOS_PER_MSEC = 1000000ULL;
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double clock2abs = ((double)timebase_info.denom / (double)timebase_info.numer) * NANOS_PER_MSEC;
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thread_time_constraint_policy_data_t policy;
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policy.period = period;
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policy.computation = (uint32_t)(computation * clock2abs); // computation ms of work
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policy.constraint = (uint32_t)(constraint * clock2abs);
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// policy.preemptible = FALSE;
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policy.preemptible = TRUE;
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int kr = thread_policy_set(pthread_mach_thread_np(pthread_self()),
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THREAD_TIME_CONSTRAINT_POLICY,
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(thread_policy_t)&policy,
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THREAD_TIME_CONSTRAINT_POLICY_COUNT);
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if (kr != KERN_SUCCESS) {
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fprintf(stderr, "set_realtime() failed.\n");
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return 0;
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}
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return 1;
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}
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#endif
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void BringAppToFront() {
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[ NSApp activateIgnoringOtherApps:YES ];
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}
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void HideThisApp() {
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[ NSApp hide:NSApp ];
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}
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// On OS 10.13 or later, use MachO comunication and IOSurfaceBuffer to
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// display the graphics output of our child graphics apps in our window.
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// Code adapted from Apple Developer Tech Support Sample Code MutiGPUIOSurface:
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// <https://developer.apple.com/library/content/samplecode/MultiGPUIOSurface>
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#define NUM_IOSURFACE_BUFFERS 2
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@interface ServerController : NSObject <NSMachPortDelegate>
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{
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NSMachPort *serverPort;
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NSMachPort *localPort;
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uint32_t serverPortName;
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uint32_t localPortName;
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NSMachPort *clientPort[16];
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uint32_t clientPortNames[16];
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uint32_t clientPortCount;
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}
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- (ServerController *)init;
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- (kern_return_t)checkInClient:(mach_port_t)client_port index:(int32_t *)client_index;
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- (void)portDied:(NSNotification *)notification;
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- (void)sendIOSurfaceMachPortToClients: (uint32_t)index withMachPort:(mach_port_t) iosurface_port;
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@end
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static ServerController *myserverController;
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static uint32_t currentFrameIndex;
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static IOSurfaceRef ioSurfaceBuffers[NUM_IOSURFACE_BUFFERS];
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static mach_port_t ioSurfaceMachPorts[NUM_IOSURFACE_BUFFERS];
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static GLuint textureNames[NUM_IOSURFACE_BUFFERS];
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static GLuint fboNames[NUM_IOSURFACE_BUFFERS];
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static GLuint depthBufferName;
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@implementation ServerController
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- (ServerController *)init
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{
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[[NSNotificationCenter defaultCenter] addObserver:self
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selector:@selector(portDied:) name:NSPortDidBecomeInvalidNotification object:nil];
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mach_port_t servicePortNum = MACH_PORT_NULL;
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kern_return_t machErr;
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char *portName = "edu.berkeley.boincsaver";
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// NSMachBootstrapServer is deprecated in OS 10.13, so use bootstrap_look_up
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// serverPort = [(NSMachPort *)([[NSMachBootstrapServer sharedInstance] servicePortWithName:@"edu.berkeley.boincsaver"]) retain];
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machErr = bootstrap_check_in(bootstrap_port, portName, &servicePortNum);
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if (machErr != KERN_SUCCESS) {
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[NSApp terminate:self];
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}
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serverPort = (NSMachPort*)[NSMachPort portWithMachPort:servicePortNum];
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// Create a local dummy reply port to use with the mig reply stuff
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localPort = [[NSMachPort alloc] init];
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// Retrieve raw mach port names.
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serverPortName = [serverPort machPort];
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localPortName = [localPort machPort];
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[serverPort setDelegate:self];
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[serverPort scheduleInRunLoop:[NSRunLoop currentRunLoop] forMode:NSRunLoopCommonModes];
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// NOT USED: See comments in animateOneFrame in Mac_Saver_ModuleView.m
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#if 0
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// This is an alternate method to get enough CPU cycles when we
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// are running in the background behind ScreensaverEngine.app
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set_realtime(0, 5, 33);
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//set_realtime(0, 5, 10);
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//set_realtime(33, 5, 33);
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//set_realtime(30, 3, 6);
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//set_realtime(30, 10, 20);
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#endif
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return self;
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}
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- (void)portDied:(NSNotification *)notification
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{
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NSPort *port = [notification object];
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if(port == serverPort)
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{
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[NSApp terminate:self];
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}
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else
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{
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int i;
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for(i = 0; i < clientPortCount+1; i++)
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{
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if([clientPort[i] isEqual:port])
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{
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[clientPort[i] release];
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clientPort[i] = nil;
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clientPortNames[i] = 0;
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}
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}
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}
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}
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- (void)handleMachMessage:(void *)msg
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{
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union __ReplyUnion___MGCMGSServer_subsystem reply;
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mach_msg_header_t *reply_header = (void *)&reply;
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kern_return_t kr;
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if(MGSServer_server(msg, reply_header) && reply_header->msgh_remote_port != MACH_PORT_NULL)
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{
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kr = mach_msg(reply_header, MACH_SEND_MSG, reply_header->msgh_size, 0, MACH_PORT_NULL,
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0, MACH_PORT_NULL);
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if(kr != 0)
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[NSApp terminate:nil];
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}
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}
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- (kern_return_t)checkInClient:(mach_port_t)client_port index:(int32_t *)client_index
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{
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clientPortCount++; // clients always start at index 1
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clientPortNames[clientPortCount] = client_port;
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clientPort[clientPortCount] = [[NSMachPort alloc] initWithMachPort:client_port];
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*client_index = clientPortCount;
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return 0;
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}
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kern_return_t _MGSCheckinClient(mach_port_t server_port, mach_port_t client_port,
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int32_t *client_index)
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{
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return [myserverController checkInClient:client_port index:client_index];
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}
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// For the MachO server, this is a no-op
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kern_return_t _MGSDisplayFrame(mach_port_t server_port, int32_t frame_index, uint32_t iosurface_port)
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{
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return 0;
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}
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- (void)sendIOSurfaceMachPortToClients:(uint32_t)index withMachPort:(mach_port_t)iosurface_port
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{
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int i;
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for(i = 0; i < clientPortCount+1; i++)
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{
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if(clientPortNames[i])
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{
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// print_to_log_file("BOINCSCR: about to call _MGCDisplayFrame with iosurface_port %d, IOSurfaceGetID %d and frameIndex %d", (int)iosurface_port, IOSurfaceGetID(ioSurfaceBuffers[index]), (int)index);
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_MGCDisplayFrame(clientPortNames[i], index, iosurface_port);
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}
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}
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}
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@end
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void MacPassOffscreenBufferToScreenSaver() {
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NSOpenGLContext * myContext = [ NSOpenGLContext currentContext ];
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NSView *myView = [ myContext view ];
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GLsizei w = myView.bounds.size.width;
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GLsizei h = myView.bounds.size.height;
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GLuint name, namef;
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if (!myserverController) {
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myserverController = [[[ServerController alloc] init] retain];
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}
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if (!ioSurfaceBuffers[0]) {
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NSOpenGLContext * myContext = [ NSOpenGLContext currentContext ];
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NSView *myView = [ myContext view ];
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GLsizei w = myView.bounds.size.width;
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GLsizei h = myView.bounds.size.height;
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// Set up all of our iosurface buffers
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for(int i = 0; i < NUM_IOSURFACE_BUFFERS; i++) {
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ioSurfaceBuffers[i] = IOSurfaceCreate((CFDictionaryRef)@{
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(id)kIOSurfaceWidth: [NSNumber numberWithInt: w],
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(id)kIOSurfaceHeight: [NSNumber numberWithInt: h],
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(id)kIOSurfaceBytesPerElement: @4
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});
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ioSurfaceMachPorts[i] = IOSurfaceCreateMachPort(ioSurfaceBuffers[i]);
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}
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}
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if(!textureNames[currentFrameIndex])
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{
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CGLContextObj cgl_ctx = (CGLContextObj)[myContext CGLContextObj];
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glGenTextures(1, &name);
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glBindTexture(GL_TEXTURE_RECTANGLE, name);
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// At the moment, CGLTexImageIOSurface2D requires the GL_TEXTURE_RECTANGLE target
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CGLTexImageIOSurface2D(cgl_ctx, GL_TEXTURE_RECTANGLE, GL_RGBA, w, h, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV,
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ioSurfaceBuffers[currentFrameIndex], 0);
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glTexParameteri(GL_TEXTURE_RECTANGLE, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_RECTANGLE, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_RECTANGLE, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameteri(GL_TEXTURE_RECTANGLE, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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// Generate an FBO and bind the texture to it as a render target.
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glBindTexture(GL_TEXTURE_RECTANGLE, 0);
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glGenFramebuffers(1, &namef);
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glBindFramebuffer(GL_FRAMEBUFFER, namef);
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glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_RECTANGLE, name, 0);
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if(!depthBufferName)
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{
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glGenRenderbuffers(1, &depthBufferName);
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glRenderbufferStorage(GL_TEXTURE_RECTANGLE, GL_DEPTH, w, h);
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}
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glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_RECTANGLE, depthBufferName);
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fboNames[currentFrameIndex] = namef;
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textureNames[currentFrameIndex] = name;
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}
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glBindFramebuffer(GL_FRAMEBUFFER, 0); // First, draw to default FBO (screen FBO)
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// To see the original rendering in the graphics app's full-screen window
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// for debugging, temporarily enable this "glutSwapBuffers" statement
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// glutSwapBuffers(); // FOR DEBUGGING ONLY
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// Copy the default FBO to the IOSurface texture's FBO
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glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fboNames[currentFrameIndex]);
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glBindFramebuffer(GL_READ_FRAMEBUFFER, 0);
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glBlitFramebuffer(0,0,w,h, 0,0,w,h, GL_COLOR_BUFFER_BIT, GL_NEAREST);
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// To see the contents of the IOSurface in the graphics app's full-screen window
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// for debugging, temporarily change "#if 0" to #if 1" bin the next line:
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#if 0 // FOR DEBUGGING ONLY
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glBindFramebuffer(GL_READ_FRAMEBUFFER, fboNames[currentFrameIndex]);
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glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
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glBlitFramebuffer(0,0,w,h, 0,0,w,h, GL_COLOR_BUFFER_BIT, GL_NEAREST);
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#endif
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glutSwapBuffers();
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[myserverController sendIOSurfaceMachPortToClients: currentFrameIndex
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withMachPort:ioSurfaceMachPorts[currentFrameIndex]];
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glFlush();
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glBindFramebuffer(GL_FRAMEBUFFER, 0);
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currentFrameIndex = (currentFrameIndex + 1) % NUM_IOSURFACE_BUFFERS;
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}
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// Code for debugging:
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#if CREATE_LOG
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void strip_cr(char *buf)
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{
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char *theCR;
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theCR = strrchr(buf, '\n');
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if (theCR)
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*theCR = '\0';
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theCR = strrchr(buf, '\r');
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if (theCR)
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*theCR = '\0';
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}
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#endif
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void print_to_log_file(const char *format, ...) {
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#if CREATE_LOG
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va_list args;
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char buf[256];
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time_t t;
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FILE *f;
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if (fullscreen) {
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// We can't write to our home directory if running as user / group boinc_project
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f = fopen("/Users/Shared/test_log.txt", "a");
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} else {
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strlcpy(buf, getenv("HOME"), sizeof(buf));
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strlcat(buf, "/Documents/test_log.txt", sizeof(buf));
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f = fopen(buf, "a");
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// freopen(buf, "a", stdout);
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//freopen(buf, "a", stderr);
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}
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if (!f) return;
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time(&t);
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strcpy(buf, asctime(localtime(&t)));
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strip_cr(buf);
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fputs(buf, f);
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fputs(" ", f);
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va_start(args, format);
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vfprintf(f, format, args);
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va_end(args);
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fputs("\n", f);
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fflush(f);
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fclose(f);
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#endif
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}
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