boinc/client/win/wingui_sswindow.h

84 lines
2.3 KiB
C++
Executable File

// The contents of this file are subject to the Mozilla Public License
// Version 1.0 (the "License"); you may not use this file except in
// compliance with the License. You may obtain a copy of the License at
// http://www.mozilla.org/MPL/
//
// Software distributed under the License is distributed on an "AS IS"
// basis, WITHOUT WARRANTY OF ANY KIND, either express or implied. See the
// License for the specific language governing rights and limitations
// under the License.
//
// The Original Code is the Berkeley Open Infrastructure for Network Computing.
//
// The Initial Developer of the Original Code is the SETI@home project.
// Portions created by the SETI@home project are Copyright (C) 2002
// University of California at Berkeley. All Rights Reserved.
//
// Contributor(s):
//
#ifndef __WIN_SSWINDOW_H_
#define __WIN_SSWINDOW_H_
// includes
#include "wingui.h"
#include <gl\gl.h> // Header File For The OpenGL32 Library
#include <gl\glu.h> // Header File For The GLu32 Library
// constants
#define APP_TIMER 104 // app check
#define APP_WAIT 100 // timeout sleep time (in milliseconds)
#define PAINT_TIMER 105 // paint timer
#define PAINT_WAIT 100 // timeout sleep time (in milliseconds)
//////////
// class: CSSWindow
// parent: CWnd
// description: window for the default boinc screen saver
class CSSWindow : public CWnd
{
public:
CSSWindow();
void SetMode(int);
void CheckAppWnd();
bool BlankScreen();
private:
int m_nMode;
int m_nPrevMode;
CPoint m_MousePos;
CRect m_Rect;
unsigned long m_bBlankScreen;
unsigned long m_uBlankTime;
unsigned long m_uStartTime;
bool m_bCleared;
UINT m_uAppTimerID; // ID of current app timer
UINT m_uPaintTimerID; // ID of current app timer
UINT m_uScreenSaverMsg; // ID of screensaver message
UINT m_uSetMsg;
UINT m_uGetMsg;
DWORD m_dwAppId;
CRect m_AppRect;
int m_AppMode;
HICON m_hBOINCIcon;
int m_nPosX, m_nPosY;
int m_nDX, m_nDY;
LRESULT DefWindowProc(UINT message, WPARAM wParam, LPARAM lParam);
afx_msg int OnCreate(LPCREATESTRUCT);
afx_msg void OnDestroy();
afx_msg void OnClose();
afx_msg void OnPaint();
afx_msg void OnTimer(UINT);
DECLARE_MESSAGE_MAP()
};
#endif