boinc/client/app.h

352 lines
12 KiB
C++

// This file is part of BOINC.
// http://boinc.berkeley.edu
// Copyright (C) 2008 University of California
//
// BOINC is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License
// as published by the Free Software Foundation,
// either version 3 of the License, or (at your option) any later version.
//
// BOINC is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
// See the GNU Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with BOINC. If not, see <http://www.gnu.org/licenses/>.
#ifndef _APP_H_
#define _APP_H_
#ifndef _WIN32
#include <cstdio>
#include <vector>
#endif
#include "app_ipc.h"
#include "common_defs.h"
#include "procinfo.h"
#include "client_types.h"
#define ABORT_TIMEOUT 15
// if we send app <abort> request, wait this long before killing it.
// This gives it time to download symbol files (which can be several MB)
// and write stack trace to stderr
#define QUIT_TIMEOUT 15
// Same, for <quit>.
// values for preempt_type
//
#define REMOVE_NEVER 0
#define REMOVE_MAYBE_USER 1
#define REMOVE_MAYBE_SCHED 2
#define REMOVE_ALWAYS 3
struct CLIENT_STATE;
struct ASYNC_COPY;
typedef int PROCESS_ID;
#define MAX_STDERR_LEN 65536
// The stderr output of an application is truncated to this length
// before sending to server,
// to protect against apps that write unbounded amounts.
// Represents a job in progress.
// When an active task is created, it is assigned a "slot"
// which determines the directory it runs in.
// This doesn't change over the life of the active task;
// thus the task can use the slot directory for temp files
// that BOINC doesn't know about.
struct ACTIVE_TASK {
#ifdef _WIN32
HANDLE process_handle, shm_handle;
bool kill_all_children();
#endif
SHMEM_SEG_NAME shmem_seg_name;
RESULT* result;
WORKUNIT* wup;
APP_VERSION* app_version;
PROCESS_ID pid;
PROCINFO procinfo;
// START OF ITEMS SAVED IN TASK STATE FILE
// (in addition to result name and project URL)
double checkpoint_cpu_time;
// CPU at the last checkpoint
// Note: "CPU time" refers to the sum over all episodes.
// (not counting the "lost" time after the last checkpoint
// in episodes before the current one)
double checkpoint_elapsed_time;
// elapsed time at last checkpoint
double peak_working_set_size;
double peak_swap_size;
double peak_disk_usage;
// START OF ITEMS ALSO SAVED IN CLIENT STATE FILE
int _task_state;
// PROCESS_*; see common_defs.h
int slot;
// subdirectory of slots/ where this runs
double checkpoint_fraction_done;
// fraction done at last checkpoint
double checkpoint_fraction_done_elapsed_time;
// fraction done elapsed time at last checkpoint
double current_cpu_time;
// most recent CPU time reported by app
bool once_ran_edf;
// END OF ITEMS SAVED IN STATE FILE
double fraction_done;
// App's estimate of how much of the work unit is done.
// Passed from the application via an API call;
// will be zero if the app doesn't use this call
double fraction_done_elapsed_time;
// elapsed time when fraction done was last reported
int scheduler_state;
int next_scheduler_state; // temp
int signal;
double run_interval_start_wall_time;
// Wall time at the start of the current run interval
double checkpoint_wall_time;
// wall time at the last checkpoint
double elapsed_time;
// current total elapsed (running) time
double bytes_sent_episode;
// bytes sent in current episode of job,
// as (optionally) reported by boinc_network_usage()
double bytes_received_episode;
double bytes_sent;
// bytes in all episodes
double bytes_received;
char slot_dir[256];
// directory where process runs (relative)
char slot_path[MAXPATHLEN];
// same, absolute
// This is used only to run graphics apps
// (that way don't have to worry about top-level dirs
// being non-readable, etc).
double max_elapsed_time;
// abort if elapsed time exceeds this
double max_disk_usage;
// abort if disk usage (in+out+temp) exceeds this
double max_mem_usage;
// abort if memory usage exceeds this
bool have_trickle_down;
bool send_upload_file_status;
bool too_large;
// working set too large to run now
bool needs_shmem; // waiting for a free shared memory segment
int want_network;
// This task wants to do network comm (for F@h)
// this is passed via share-memory message (app_status channel)
double abort_time;
// when we sent an abort message to this app
// kill it 5 seconds later if it doesn't exit
double quit_time;
int premature_exit_count;
// when we sent a quit message; kill if still there after 10 sec
bool overdue_checkpoint;
// running past end of time slice because not checkpointed;
// when we do checkpoint, reschedule
double last_deadline_miss_time;
APP_CLIENT_SHM app_client_shm;
// core/app shared mem segment
MSG_QUEUE graphics_request_queue;
MSG_QUEUE process_control_queue;
std::vector<int> other_pids;
// IDs of processes that are part of this task
// but not descendants of the main process
// (e.g. VMs created by vboxwrapper)
// These are communicated via the app_status message channel
char web_graphics_url[256];
char remote_desktop_addr[256];
ASYNC_COPY* async_copy;
double finish_file_time;
// time when we saw finish file in slot dir.
// Used to kill apps that hang after writing finished file
void set_task_state(int, const char*);
inline int task_state() {
return _task_state;
}
#if (defined (__APPLE__) && (defined(__i386__) || defined(__x86_64__)))
// PowerPC apps emulated on i386 Macs crash if running graphics
int powerpc_emulated_on_i386;
int is_native_i386_app(char*);
#endif
int request_reread_prefs();
int request_reread_app_info();
int link_user_files();
int get_shmem_seg_name();
bool runnable() {
return _task_state == PROCESS_UNINITIALIZED
|| _task_state == PROCESS_EXECUTING
|| _task_state == PROCESS_SUSPENDED;
}
void copy_final_info();
// copy final CPU time etc. to result
ACTIVE_TASK();
~ACTIVE_TASK();
int init(RESULT*);
void cleanup_task();
int current_disk_usage(double&);
// disk used by output files and temp files of this task
int get_free_slot(RESULT*);
int start(bool test=false); // start a process
// Termination stuff.
// Terminology:
// "kill": forcibly kill the main process and all its descendants.
// "request exit": send a request-exit message, and enumerate descendants.
// If after 15 secs any processes remain, kill them
// called from:
// task preemption
// project detach or reset
// implementation:
// sends msg, sets quit_time, state QUIT_PENDING;
// get list of descendants
// normal exit handled in handle_premature_exit()
// timeout handled in ACTIVE_TASK_SET::poll()
// "abort_task": like request exit,
// but the app is supposed to write a stack trace to stderr
// called from: rsc exceeded; got ack of running task;
// intermediate upload failure
// client exiting w/ abort_jobs_on_exit set
//
int request_exit();
int request_abort();
int kill_running_task(bool will_restart);
// Kill process and subsidiary processes forcibly.
// Unix: send a SIGKILL signal, Windows: TerminateProcess()
int kill_subsidiary_processes();
// kill subsidiary processes of a job
// whose main process has already exited
int abort_task(int exit_status, const char*);
// can be called whether or not process exists
// is the GPU task running or suspended (due to CPU throttling)
//
inline bool is_gpu_task_running() {
int s = task_state();
return s == PROCESS_EXECUTING || s == PROCESS_SUSPENDED;
}
// Implementation stuff related to termination
//
std::vector<int> descendants;
// PIDs of descendants, computed every 10 sec or so
// during resource usage computation.
bool process_exists();
bool has_task_exited();
// return true if this task has exited
int suspend();
// tell a process to stop executing (but stay in mem)
// Done by sending it a <suspend> message
int unsuspend(int reason=0);
// Undo a suspend: send a <resume> message
int preempt(int preempt_type, int reason=0);
// preempt (via suspend or quit) a running task
int resume_or_start(bool);
void send_network_available();
#ifdef _WIN32
void handle_exited_app(unsigned long);
#else
void handle_exited_app(int stat);
#endif
void handle_premature_exit(bool&);
void handle_temporary_exit(bool&, double, const char*, bool);
bool check_max_disk_exceeded();
bool get_app_status_msg();
bool get_trickle_up_msg();
void get_graphics_msg();
double est_dur();
int read_stderr_file();
bool finish_file_present();
bool temporary_exit_file_present(double&, char*, bool&);
void init_app_init_data(APP_INIT_DATA&);
int write_app_init_file(APP_INIT_DATA&);
int move_trickle_file();
int handle_upload_files();
void upload_notify_app(const FILE_INFO*, const FILE_REF*);
int copy_output_files();
int setup_file(FILE_INFO*, FILE_REF&, char*, bool, bool);
bool must_copy_file(FILE_REF&, bool);
void write_task_state_file();
void read_task_state_file();
int write(MIOFILE&);
int write_gui(MIOFILE&);
int parse(XML_PARSER&);
};
// Represents the set of all jobs in progress
class ACTIVE_TASK_SET {
public:
typedef std::vector<ACTIVE_TASK*> active_tasks_v;
active_tasks_v active_tasks;
ACTIVE_TASK* lookup_pid(int);
ACTIVE_TASK* lookup_result(RESULT*);
void init();
bool poll();
void suspend_all(int reason);
void unsuspend_all(int reason=0);
bool is_task_executing();
void request_tasks_exit(PROJECT* p=0);
int wait_for_exit(double, PROJECT* p=0);
int exit_tasks(PROJECT* p=0);
void kill_tasks(PROJECT* p=0);
int abort_project(PROJECT*);
void get_msgs();
bool check_app_exited();
bool check_rsc_limits_exceeded();
bool check_quit_timeout_exceeded();
bool is_slot_in_use(int);
bool is_slot_dir_in_use(char*);
void send_heartbeats();
void send_trickle_downs();
void report_overdue();
void handle_upload_files();
void upload_notify_app(FILE_INFO*);
bool want_network(); // does any task want network?
void network_available(); // notify tasks that network is available
void free_mem();
bool slot_taken(int);
void get_memory_usage();
void process_control_poll();
void request_reread_prefs(PROJECT*);
void request_reread_app_info();
int write(MIOFILE&);
int parse(XML_PARSER&);
};
extern double exclusive_app_running; // last time an exclusive app was running
extern double exclusive_gpu_app_running;
extern int gpu_suspend_reason;
extern double non_boinc_cpu_usage;
extern void run_test_app();
#ifdef _WIN32
extern DWORD WINAPI throttler(void*);
#else
extern void* throttler(void*);
#endif
#endif