mirror of https://github.com/BOINC/boinc.git
369 lines
8.8 KiB
C
369 lines
8.8 KiB
C
// Berkeley Open Infrastructure for Network Computing
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// http://boinc.berkeley.edu
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// Copyright (C) 2005 University of California
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//
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// This is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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// License as published by the Free Software Foundation;
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// either version 2.1 of the License, or (at your option) any later version.
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//
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// This software is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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// See the GNU Lesser General Public License for more details.
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//
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// To view the GNU Lesser General Public License visit
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// http://www.gnu.org/copyleft/lesser.html
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// or write to the Free Software Foundation, Inc.,
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// 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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// The part of BOINC's graphics utilities that uses GLUT char-drawing
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#if defined(_WIN32) && !defined(__STDWX_H__) && !defined(_BOINC_WIN_) && !defined(_AFX_STDAFX_H_)
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#include "boinc_win.h"
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#else
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#include "config.h"
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#endif
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#ifdef _WIN32
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#ifdef __cplusplus
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extern "C" {
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#include "jpeglib.h"
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}
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#else
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#include "jpeglib.h"
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#endif
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#include "bmplib.h"
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#include "tgalib.h"
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#endif
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#ifndef _WIN32
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#include <cstdio>
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#include <cstdlib>
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#include <cstring>
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#include <cmath>
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#include <csetjmp>
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#ifdef __APPLE__
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#undef HAVE_STDLIB_H /* Avoid compiler warning (redefined in jconfig,h) */
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#endif
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extern "C"{
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#include <jpeglib.h>
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}
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#endif
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#include "boinc_gl.h"
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#include "boinc_glut.h"
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#include "filesys.h"
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#include "util.h"
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#include "gutil.h"
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#define STROKE_SCALE 120
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// GLUT stroke characters are about 120 units high
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GLfloat text_width(const char* text) {
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GLfloat sum = 0;
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for (const char* p = text; *p; p++) {
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sum += glutStrokeWidth(GLUT_STROKE_ROMAN, *p);
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}
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return sum/STROKE_SCALE;
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}
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static void draw_text_line_aux(const char *text) {
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for (const char* p = text; *p; p++) {
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glutStrokeCharacter(GLUT_STROKE_ROMAN, *p);
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}
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}
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static void draw_text_start(GLfloat* pos, GLfloat char_height, GLfloat line_width) {
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glLineWidth(line_width);
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glPushMatrix();
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glTranslatef(pos[0], pos[1], pos[2]);
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glRasterPos3d(pos[0],pos[1],pos[2]);
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float w = char_height/STROKE_SCALE;
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glScalef(w, w, w);
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}
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static void draw_text_end() {
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glPopMatrix();
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}
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// draw a line of text in the XY plane at the given starting position,
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// character height, and line width.
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void draw_text_simple(const char* text, float line_width, float char_height)
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{
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glLineWidth(line_width);
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float w = char_height/STROKE_SCALE;
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glScalef(w, w, w);
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draw_text_line_aux(text);
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}
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void draw_text_line(
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GLfloat* _pos, GLfloat char_height, GLfloat line_width, const char *text,
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int justify
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) {
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GLfloat pos[3];
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GLfloat w;
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memcpy(pos, _pos, sizeof(pos));
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switch(justify) {
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case TEXT_LEFT:
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break;
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case TEXT_CENTER:
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w = text_width(text);
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pos[0] -= w/2;
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break;
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case TEXT_RIGHT:
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w = text_width(text);
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pos[0] -= w;
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break;
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}
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draw_text_start(pos, char_height, line_width);
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draw_text_line_aux(text);
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draw_text_end();
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}
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// draw rotated text
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void draw_rotated_text(
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GLfloat* pos, GLfloat height, GLfloat width, GLfloat /*spacing*/, const char *text,
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GLfloat rotation, GLfloat* rotation_vector)
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{
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draw_text_start(pos, height, width);
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glRotatef(rotation,rotation_vector[0],rotation_vector[1],rotation_vector[2]);
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draw_text_line_aux(text);
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draw_text_end();
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}
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// draw multiple lines of text
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//
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void draw_text(
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GLfloat* _pos, GLfloat char_height, GLfloat line_width,
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GLfloat line_spacing, const char* text
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) {
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char* q, *p;
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char buf[4096];
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GLfloat pos[3];
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memcpy(pos, _pos, sizeof(pos));
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strlcpy(buf, text, 4096);
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p = buf;
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while (*p) {
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q = strchr(p, '\n');
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if (q) *q = 0;
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draw_text_start(pos, char_height, line_width);
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draw_text_line_aux(p);
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draw_text_end();
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pos[1] -= line_spacing;
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if (!q) break;
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p = q+1;
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}
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}
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void draw_text_new_3d(
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GLfloat* _pos, GLfloat /*char_height*/, GLfloat /*line_width*/,
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GLfloat line_spacing, const char* text
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) {
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char* q, *p;
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char buf[4096];
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GLfloat pos[3];
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memcpy(pos, _pos, sizeof(pos));
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strlcpy(buf, text, 4096);
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p = buf;
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glPushMatrix();
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glTranslatef(pos[0], pos[1], pos[2]);
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while (*p) {
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q = strchr(p, '\n');
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if (q) *q = 0;
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glRasterPos3d(pos[0],pos[1],pos[2]);
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print_text(p);
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pos[1] -= line_spacing;
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if (!q) break;
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p = q+1;
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}
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glPopMatrix();
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}
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void draw_text_new(
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GLfloat* _pos, GLfloat /*char_height*/, GLfloat /*line_width*/,
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GLfloat line_spacing, const char* text
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) {
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char *q, *p;
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char buf[4096];
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GLfloat pos[3];
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memcpy(pos,_pos,sizeof(pos));
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strlcpy(buf, text, 4096);
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p=buf;
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int viewport[4];
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get_viewport(viewport);
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while(*p) {
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q = strchr(p, '\n');
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if (q) *q = 0;
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glRasterPos3d(pos[0],pos[1],pos[2]);
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print_text(p);
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pos[1] -= line_spacing;
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if (!q) break;
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p = q+1;
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}
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}
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void draw_text_right(
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GLfloat* _pos, GLfloat char_height, GLfloat line_width,
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GLfloat line_spacing, const char* text
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) {
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char *q, *p;
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char buf[4096];
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GLfloat pos[3];
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memcpy(pos,_pos,sizeof(pos));
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float orig = pos[0];
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strlcpy(buf, text, 4096);
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p=buf;
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float w;
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while (*p) {
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q = strchr(p, '\n');
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if (q) *q = 0;
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w = text_width(p)/66.5f;
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pos[0] -= w;
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draw_text_start(pos, char_height, line_width);
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draw_text_line_aux(p);
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draw_text_end();
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pos[1] -= line_spacing;
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pos[0]=orig;
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if (!q) break;
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p = q+1;
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}
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}
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MOVING_TEXT_PANEL::MOVING_TEXT_PANEL() :
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theta(0), dtheta(0), color(0), char_height(0), line_width(0), line_spacing(0), margin(0)
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{
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int i;
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for (i=0;i<3;i++) {
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base_pos[i]=size[i]=0;
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}
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for (i=0;i<PANEL_MAX_LINES;i++) {
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memset(&(text[i][0]),0,256);
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}
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}
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void MOVING_TEXT_PANEL::init(
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float* p, float* s, COLOR& c, double d, double ch, double lw, double ls, double m
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) {
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memcpy(pos, p, sizeof(pos));
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memcpy(base_pos, p, sizeof(base_pos));
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memcpy(size, s, sizeof(size));
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color = c;
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theta = 0;
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dtheta = d;
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char_height = ch;
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line_width = lw;
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line_spacing = ls;
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margin = m;
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memset(text, 0, sizeof(text));
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}
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// draw a rectangle of the given color in the XY plane
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// and draw the given test in it
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//
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void MOVING_TEXT_PANEL::draw() {
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COLOR side_color = color;
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GLfloat pos0[3], pos1[3], pos2[3], pos3[3];
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memcpy(pos0, pos, sizeof(pos0));
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memcpy(pos1, pos, sizeof(pos0));
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pos1[0] += size[0];
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memcpy(pos2, pos1, sizeof(pos0));
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pos2[1] += size[1];
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memcpy(pos3, pos2, sizeof(pos0));
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pos3[0] -= size[0];
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mode_unshaded();
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glColor4fv(&color.r);
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glBegin(GL_QUADS);
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glVertex3fv(pos0);
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glVertex3fv(pos1);
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glVertex3fv(pos2);
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glVertex3fv(pos3);
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// draw flanges
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//
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side_color.r /= 2;
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side_color.g /= 2;
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side_color.b /= 2;
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glColor4fv(&side_color.r);
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GLfloat posa0[3], posa1[3], posa2[3], posa3[3];
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memcpy(posa0, pos0, sizeof(pos0));
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memcpy(posa1, pos1, sizeof(pos0));
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memcpy(posa2, pos2, sizeof(pos0));
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memcpy(posa3, pos3, sizeof(pos0));
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posa0[2] -= .2;
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posa1[2] -= .2;
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posa2[2] -= .2;
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posa3[2] -= .2;
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glVertex3fv(pos0);
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glVertex3fv(pos1);
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glVertex3fv(posa1);
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glVertex3fv(posa0);
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glVertex3fv(pos1);
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glVertex3fv(pos2);
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glVertex3fv(posa2);
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glVertex3fv(posa1);
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glVertex3fv(pos2);
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glVertex3fv(pos3);
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glVertex3fv(posa3);
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glVertex3fv(posa2);
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glVertex3fv(pos3);
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glVertex3fv(pos0);
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glVertex3fv(posa0);
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glVertex3fv(posa3);
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glEnd();
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pos3[0] += margin;
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pos3[1] -= (margin+char_height);
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pos3[2] += 0.01;
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glColor3f(1, 1, 1);
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for (int i=0; i<PANEL_MAX_LINES; i++) {
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if (strlen(text[i])) {
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draw_text(pos3, char_height, line_width, line_spacing, text[i]);
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}
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pos3[1] -= line_spacing;
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}
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}
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void MOVING_TEXT_PANEL::set_text(int lineno, const char* p) {
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char* q = strchr(p, '\n');
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while (p) {
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if (q) *q = 0;
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strlcpy(text[lineno++], p, 256);
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if (!q) break;
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p = q+1;
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q = strchr(p, '\n');
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}
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}
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void MOVING_TEXT_PANEL::move(double dt) {
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pos[0] = base_pos[0] + sin(theta);
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pos[1] = base_pos[1];
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pos[2] = base_pos[2] + cos(theta);
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theta += dtheta*dt;
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}
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void MOVING_TEXT_PANEL::get_pos(int lineno, float* p) {
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memcpy(p, pos, sizeof(pos));
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p[0] += margin;
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p[1] += (size[1] - margin - lineno*line_spacing);
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}
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static int compare_tp(const void* p1, const void* p2) {
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const MOVING_TEXT_PANEL* tp1=(const MOVING_TEXT_PANEL*)p1, *tp2 = (const MOVING_TEXT_PANEL*)p2;
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if (tp1->pos[2] > tp2->pos[2]) return 1;
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if (tp2->pos[2] > tp1->pos[2]) return -1;
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return 0;
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}
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void MOVING_TEXT_PANEL::sort(MOVING_TEXT_PANEL* tp, int n) {
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qsort(tp, n, sizeof(MOVING_TEXT_PANEL), compare_tp);
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}
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