mirror of https://github.com/BOINC/boinc.git
63 lines
3.1 KiB
Plaintext
63 lines
3.1 KiB
Plaintext
Contents of the "macos" sub-archive for UnZip 5.42 and later:
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Contents this file
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README.TXT Dirk Haase's infos on updated Macintosh ports of Zip/UnZip
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HISTORY.TXT Dirk Haase's MacOS specific ChangeLog
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UnZp.h config header used to build standalone app with GUI
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UnZpLib.h config header used to build a static library
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UnZpSFX.h config header used to build the SFX stub
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UnZpSx.h config header for building a standalone app. with MW Sioux
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UnZpPrj.xml Metrowerks CodeWarrior pro5 project file (xml export file)
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source/ subdirectory containing all sources:
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a) UnZip specific code
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macbin3.c macbinary III code, used for extraction of ZipIt archives
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macbin3.h macbinary III header, macbinary docu + public prototyping
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macos.c Mac-specific filesystem code
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maccfg.h Mac-specific configuration and global declarations
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macdir.c Macintosh Posix-style directory emulation ("dirent")
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macdir.h header file for directory emulation
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macscreen.c screen functions to be used in standalone UnZip application
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macstat.c Macintosh stat() emulation
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macstat.h header file for stat() emulation
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macunzip.c Macintosh standalone version main function
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sxunzip.c main function for use with static library (SIOUX)
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unzip_rc.hqx UnZip resource file for standalone application (BinHex)
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b) general utilities shared between Zip and UnZip
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charmap.h character mapping tables ISO 8859-1 <--> MacRoman
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getenv.c simulation of unix compatible getenv() on MacOS
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helpers.c some helper functions
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helpers.h
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macstuff.h wrapper to pull in some "MoreFiles" filemanager stuff
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mactime.c replacement for broken Metrowerks RTL time functions
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mactime.h
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pathname.c functions for handling MacOS HFS path- /filenames
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pathname.h
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The new UnZpPrj.hqx project file should be "un-BinHex'ed" into UnZpPrj,
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which builds the following targets:
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Unzip (68k) -> standalone unzip for 68k
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Unzip (PPC) -> standalone unzip for PPC
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Unzip Lib (68k) -> static library 68k
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Unzip Lib (PPC) -> static library PPC
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Unzip Sioux (68k) -> MW Sioux standoalone App, good for debugging
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Unzip Sioux (PPC) -> MW Sioux standoalone App, good for debugging
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Before you start a build on your Macintosh:
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Extract "*.hqx" and "source:*.hqx" first!
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And PLEASE, read the MacOS specific documentation in README.TXT!
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The resource files and the compiler project files are in BinHex form because
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they contain Macintosh resource forks. The resource info cannot be
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maintained when handling (e.g. repacking) the master source collection on
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non-Macintosh systems. The BinHex form is the traditional way for
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transferring such files via non-Macintosh systems.
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It's also the safest since it uses only printable characters. The ".hqx"
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files must be converted with StuffitExpander or BinHex 4.0 (or equivalent)
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on a Macintosh system before using them.
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