boinc/client/win/wingui_sswindow.cpp

301 lines
7.8 KiB
C++
Executable File

// The contents of this file are subject to the Mozilla Public License
// Version 1.0 (the "License"); you may not use this file except in
// compliance with the License. You may obtain a copy of the License at
// http://www.mozilla.org/MPL/
//
// Software distributed under the License is distributed on an "AS IS"
// basis, WITHOUT WARRANTY OF ANY KIND, either express or implied. See the
// License for the specific language governing rights and limitations
// under the License.
//
// The Original Code is the Berkeley Open Infrastructure for Network Computing.
//
// The Initial Developer of the Original Code is the SETI@home project.
// Portions created by the SETI@home project are Copyright (C) 2002
// University of California at Berkeley. All Rights Reserved.
//
// Contributor(s):
//
#include "wingui_sswindow.h"
/////////////////////////////////////////////////////////////////////////
// CMainWindow message map and member functions
BEGIN_MESSAGE_MAP(CSSWindow, CWnd)
ON_WM_CLOSE()
ON_WM_CREATE()
ON_WM_DESTROY()
ON_WM_PAINT()
ON_WM_TIMER()
END_MESSAGE_MAP()
//////////
// CSSWindow::CSSWindow
// arguments: void
// returns: void
// function: sets initial rect for window and other members
CSSWindow::CSSWindow()
{
int nX = rand() % 50;
int nY = rand() % 50;
m_Rect.SetRect(0+nX,0+nY,640+nX,480+nY);
SetMode(MODE_NO_GRAPHICS);
m_hBOINCIcon = LoadIcon(AfxGetInstanceHandle(), MAKEINTRESOURCE(IDI_ICON));
m_uScreenSaverMsg = RegisterWindowMessage(START_SS_MSG);
m_uSetMsg = RegisterWindowMessage(APP_SET_MSG);
m_uGetMsg = RegisterWindowMessage(APP_GET_MSG);
m_dwAppId = 0;
m_uStartTime = 0;
m_bCleared = false;
}
// CMainWindow::SetMode
// arguments: nMode: the new mode
// returns: void
// function: destroys the current window and creates a new window
// in the new mode
void CSSWindow::SetMode(int nMode)
{
RECT WindowRect = {0,0,0,0};
m_nPrevMode = m_nMode;
m_nMode = nMode;
if(GetSafeHwnd()) {
if(m_nPrevMode != MODE_FULLSCREEN)
GetWindowRect(&m_Rect);
DestroyWindow();
}
CString strWndClass = AfxRegisterWndClass(0);
DWORD dwExStyle;
DWORD dwStyle;
if (nMode == MODE_FULLSCREEN) {
HDC screenDC=::GetDC(NULL);
WindowRect.left = WindowRect.top = 0;
WindowRect.right=GetDeviceCaps(screenDC, HORZRES);
WindowRect.bottom=GetDeviceCaps(screenDC, VERTRES);
::ReleaseDC(NULL, screenDC);
dwExStyle=WS_EX_TOPMOST;
dwStyle=WS_POPUP;
while(ShowCursor(false) >= 0);
} else {
m_uStartTime = 0;
if(m_Rect.IsRectEmpty()) m_Rect.SetRect(CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT);
WindowRect = m_Rect;
dwExStyle=WS_EX_APPWINDOW|WS_EX_WINDOWEDGE;
dwStyle=WS_OVERLAPPEDWINDOW;
while(ShowCursor(true) < 0);
}
CreateEx(dwExStyle, strWndClass, "DEFAULT BOINC Graphics",
dwStyle|WS_CLIPSIBLINGS|WS_CLIPCHILDREN, WindowRect,
NULL, 0, NULL);
if(nMode == MODE_FULLSCREEN || nMode == MODE_WINDOW) {
ShowWindow(SW_SHOW);
SetFocus();
} else {
ShowWindow(SW_HIDE);
}
}
//////////
// CSSWindow::CheckAppWnd
// arguments: void
// returns: void
// function: polls application windows to see if the currently shown
// window needs to be switched, or if an app has closed
void CSSWindow::CheckAppWnd()
{
if(m_nMode != MODE_FULLSCREEN) return;
CWnd* pAppWnd;
if (m_dwAppId == 0) {
if(BlankScreen()) return;
if(gstate.active_tasks.active_tasks.size() == 0) return;
m_dwAppId = gstate.active_tasks.active_tasks[0]->pid;
pAppWnd = GetWndFromProcId(m_dwAppId);
if(pAppWnd) {
pAppWnd->PostMessage(m_uSetMsg, MODE_FULLSCREEN, MODE_DEFAULT);
} else {
m_dwAppId = 0;
}
} else {
if(BlankScreen()) {
pAppWnd = GetWndFromProcId(m_dwAppId);
if(pAppWnd && IsWindow(pAppWnd->m_hWnd)) {
SetMode(MODE_FULLSCREEN);
pAppWnd->PostMessage(m_uSetMsg, MODE_NO_GRAPHICS, MODE_DEFAULT);
}
m_dwAppId = 0;
} else {
pAppWnd = GetWndFromProcId(m_dwAppId);
if(!pAppWnd || !IsWindow(pAppWnd->m_hWnd)) {
SetMode(MODE_FULLSCREEN);
m_dwAppId = 0;
}
}
return;
}
}
// CMainWindow::DefWindowProc
// arguments: message: message received
// wParam: message's wparam
// lParam: message's lparam
// returns: dependent on message
// function: handles messages as a screensaver would
LRESULT CSSWindow::DefWindowProc(UINT message, WPARAM wParam, LPARAM lParam)
{
CPoint mousePos;
switch(message) {
case WM_KEYDOWN:
case WM_KEYUP:
case WM_LBUTTONDOWN:
case WM_MBUTTONDOWN:
case WM_RBUTTONDOWN:
if(m_nMode == MODE_FULLSCREEN)
SetMode(MODE_NO_GRAPHICS);
return 0;
case WM_MOUSEMOVE:
if(m_nMode == MODE_FULLSCREEN) {
GetCursorPos(&mousePos);
if(mousePos != m_MousePos) SetMode(MODE_NO_GRAPHICS);
}
return 0;
}
if(m_uScreenSaverMsg == message) {
if(gstate.active_tasks.active_tasks.size() == 0) m_dwAppId = 0;
else m_dwAppId = gstate.active_tasks.active_tasks[0]->pid;
m_uStartTime = (double)time(0);
m_bCleared = false;
SetMode(MODE_FULLSCREEN);
CWnd* pAppWnd = GetWndFromProcId(m_dwAppId);
if(pAppWnd && IsWindow(pAppWnd->m_hWnd)) {
pAppWnd->PostMessage(m_uSetMsg, MODE_FULLSCREEN, MODE_DEFAULT);
}
return 0;
} else if(message == RegisterWindowMessage("BOINC_APP_MODE")) {
if(lParam == m_dwAppId && wParam != MODE_FULLSCREEN && m_nMode == MODE_FULLSCREEN) {
SetMode(MODE_NO_GRAPHICS);
m_dwAppId = 0;
m_uStartTime = 0;
}
return 0;
}
return CWnd::DefWindowProc(message, wParam, lParam);
}
//////////
// CSSWindow::OnClose
// arguments: void
// returns: void
// function: hides the window
void CSSWindow::OnClose()
{
SetMode(MODE_NO_GRAPHICS);
}
//////////
// CSSWindow::OnCreate
// arguments: lpcs: a pointer to the create structure
// returns: 0 if successful, otherwise -1
// function: gets mouse position for screensaver and starts timer
int CSSWindow::OnCreate(LPCREATESTRUCT lpcs)
{
if (CWnd::OnCreate(lpcs) == -1) {
return -1;
}
GetCursorPos(&m_MousePos);
m_uPaintTimerID = SetTimer(PAINT_TIMER, PAINT_WAIT, (TIMERPROC) NULL);
m_uAppTimerID = SetTimer(APP_TIMER, APP_WAIT, (TIMERPROC) NULL);
m_nPosX = m_nPosY = 0;
m_nDX = m_nDY = 5;
UtilGetRegKey(REG_BLANK_NAME, m_bBlankScreen);
UtilGetRegKey(REG_BLANK_TIME, m_uBlankTime);
m_uBlankTime *= 60;
return 0;
}
//////////
// CSSWindow::OnDestroy
// arguments: void
// returns: void
// function: kills timer
void CSSWindow::OnDestroy()
{
KillTimer(m_uPaintTimerID);
KillTimer(m_uAppTimerID);
}
//////////
// CSSWindow::OnPaint
// arguments: null
// returns: null
// function: clears the window and draws the bouncing icon if necessary
void CSSWindow::OnPaint()
{
PAINTSTRUCT ps;
CDC* pdc;
RECT winRect;
pdc = BeginPaint(&ps);
GetClientRect(&winRect);
pdc->FillSolidRect(&winRect, RGB(0,0,0));
if ((m_nMode == MODE_FULLSCREEN || m_nMode == MODE_WINDOW) && !BlankScreen()) {
pdc->DrawIcon(m_nPosX, m_nPosY, m_hBOINCIcon);
m_nPosX += m_nDX;
m_nPosY += m_nDY;
if (m_nPosX <= winRect.left || (m_nPosX+32) >= winRect.right) m_nDX *= -1;
if (m_nPosY <= winRect.top || (m_nPosY+32) >= winRect.bottom) m_nDY *= -1;
if (m_nPosX < winRect.left) m_nPosX = winRect.left;
if ((m_nPosX+32) > winRect.right) m_nPosX = winRect.right-32;
if (m_nPosY < winRect.top) m_nPosY = winRect.top;
if ((m_nPosY+32) > winRect.bottom) m_nPosY = winRect.bottom-32;
}
EndPaint(&ps);
}
//////////
// CSSWindow::BlankScreen
// arguments: null
// returns: null
// function: returns true if we should go into blank screen mode
bool CSSWindow::BlankScreen()
{
return (m_bBlankScreen) &&
(m_nMode == MODE_FULLSCREEN) &&
(time(0) >= m_uBlankTime + m_uStartTime);
}
//////////
// CSSWindow::OnTimer
// arguments: uEventID: id of timer signaling event
// returns: null
// function: redraw the window if needed
void CSSWindow::OnTimer(UINT uEventID)
{
if(uEventID == m_uAppTimerID) {
CheckAppWnd();
}
if(uEventID == m_uPaintTimerID) {
if(!BlankScreen() || !m_bCleared) {
if(BlankScreen()) m_bCleared = true;
Invalidate();
OnPaint();
}
}
}