boinc/clientgui/BOINCListCtrl.h

176 lines
5.8 KiB
C++

// This file is part of BOINC.
// http://boinc.berkeley.edu
// Copyright (C) 2008 University of California
//
// BOINC is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License
// as published by the Free Software Foundation,
// either version 3 of the License, or (at your option) any later version.
//
// BOINC is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
// See the GNU Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with BOINC. If not, see <http://www.gnu.org/licenses/>.
#ifndef _BOINCLISTCTRL_H_
#define _BOINCLISTCTRL_H_
#if defined(__GNUG__) && !defined(__APPLE__)
#pragma interface "BOINCListCtrl.cpp"
#endif
#ifdef __WXMSW__
#define USE_NATIVE_LISTCONTROL 1
#else
#define USE_NATIVE_LISTCONTROL 0
#endif
// Virtual wxListCtrl does not reliably generate selection and
// deselection events, so we must check for these differently.
// We get more events than we need using EVT_LIST_CACHE_HINT,
// so testing on mouse events is more efficient, but it doesn't
// work on Windows.
#ifdef __WXMSW__
// On Windows, check for selection / deselection on EVT_LIST_CACHE_HINT.
#define USE_LIST_CACHE_HINT 1
#else
// On Mac & Linux, check for selection / deselection on EVT_LEFT_DOWN.
#define USE_LIST_CACHE_HINT 0
#endif
#if USE_NATIVE_LISTCONTROL
#define LISTCTRL_BASE wxListCtrl
#include "wx/listctrl.h"
#else
// In wxMac-2.8.7, default wxListCtrl::RefreshItem() does not work
// so use traditional generic implementation.
// This has been fixed in wxMac-2.8.8, but the Mac native implementation:
// - takes 3 times the CPU time as the Mac generic version.
// - seems to always redraw entire control even if asked to refresh only one row.
// - causes major flicker of progress bars, (probably due to full redraws.)
#define LISTCTRL_BASE wxGenericListCtrl
#include "wx/generic/listctrl.h"
#endif
#include "BOINCBaseView.h"
class CBOINCBaseView;
class CDrawProgressBarEvent;
class CBOINCListCtrl : public LISTCTRL_BASE {
DECLARE_DYNAMIC_CLASS(CBOINCListCtrl)
public:
CBOINCListCtrl();
CBOINCListCtrl(CBOINCBaseView* pView, wxWindowID iListWindowID, int iListWindowFlags);
~CBOINCListCtrl();
virtual bool OnSaveState(wxConfigBase* pConfig);
virtual bool OnRestoreState(wxConfigBase* pConfig);
long GetFocusedItem() { return GetNextItem(-1, wxLIST_NEXT_ALL, wxLIST_STATE_FOCUSED); }
long GetFirstSelected() { return GetNextItem(-1, wxLIST_NEXT_ALL, wxLIST_STATE_SELECTED); }
long GetNextSelected(int i) { return GetNextItem(i, wxLIST_NEXT_ALL, wxLIST_STATE_SELECTED); }
void SelectRow(int row, bool setSelected);
void AddPendingProgressBar(int row);
void RefreshCell(int row, int col);
private:
virtual wxString OnGetItemText(long item, long column) const;
virtual int OnGetItemImage(long item) const;
#if BASEVIEW_STRIPES
virtual wxListItemAttr* OnGetItemAttr(long item) const;
#endif
CBOINCBaseView* m_pParentView;
wxArrayInt m_iRowsNeedingProgressBars;
#if ! USE_LIST_CACHE_HINT
void OnMouseDown(wxMouseEvent& event);
#endif
#if USE_NATIVE_LISTCONTROL
public:
void PostDrawProgressBarEvent();
private:
void OnDrawProgressBar(CDrawProgressBarEvent& event);
void DrawProgressBars(void);
bool m_bProgressBarEventPending;
#else
public:
void SaveEventHandler(wxEvtHandler *stdHandler) { savedHandler = stdHandler; }
void DrawProgressBars(void);
wxScrolledWindow* GetMainWin(void) { return (wxScrolledWindow*) m_mainWin; }
wxCoord GetHeaderHeight(void) { return ((wxWindow *)m_headerWin)->GetSize().y; }
wxEvtHandler* savedHandler;
#ifdef __WXMAC__
void SetupMacAccessibilitySupport();
void RemoveMacAccessibilitySupport();
void OnSize( wxSizeEvent &event );
void* m_fauxHeaderView;
void* m_fauxBodyView;
#endif
#endif
DECLARE_EVENT_TABLE()
};
class CDrawProgressBarEvent : public wxEvent
{
public:
CDrawProgressBarEvent(wxEventType evtType, CBOINCListCtrl* myCtrl)
: wxEvent(-1, evtType)
{
SetEventObject(myCtrl);
}
virtual wxEvent * Clone() const { return new CDrawProgressBarEvent(*this); }
};
class CCheckSelectionChangedEvent : public wxEvent
{
public:
CCheckSelectionChangedEvent(wxEventType evtType, CBOINCListCtrl* myCtrl)
: wxEvent(-1, evtType)
{
SetEventObject(myCtrl);
}
virtual wxEvent * Clone() const { return new CCheckSelectionChangedEvent(*this); }
};
BEGIN_DECLARE_EVENT_TYPES()
DECLARE_EVENT_TYPE( wxEVT_DRAW_PROGRESSBAR, 12000 )
DECLARE_EVENT_TYPE( wxEVT_CHECK_SELECTION_CHANGED, 12002 )
END_DECLARE_EVENT_TYPES()
#define EVT_DRAW_PROGRESSBAR(fn) DECLARE_EVENT_TABLE_ENTRY(wxEVT_DRAW_PROGRESSBAR, -1, -1, (wxObjectEventFunction) (wxEventFunction) &fn, NULL),
#define EVT_CHECK_SELECTION_CHANGED(fn) DECLARE_EVENT_TABLE_ENTRY(wxEVT_CHECK_SELECTION_CHANGED, -1, -1, (wxObjectEventFunction) (wxEventFunction) &fn, NULL),
// Define a custom event handler
class MyEvtHandler : public wxEvtHandler
{
public:
MyEvtHandler(CBOINCListCtrl *theListControl) { m_listCtrl = theListControl; }
void OnPaint(wxPaintEvent & event);
private:
CBOINCListCtrl * m_listCtrl;
DECLARE_EVENT_TABLE()
};
#endif