mirror of https://github.com/BOINC/boinc.git
279 lines
7.9 KiB
C++
279 lines
7.9 KiB
C++
// This file is part of BOINC.
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// http://boinc.berkeley.edu
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// Copyright (C) 2008 University of California
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//
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// BOINC is free software; you can redistribute it and/or modify it
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// under the terms of the GNU Lesser General Public License
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// as published by the Free Software Foundation,
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// either version 3 of the License, or (at your option) any later version.
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//
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// BOINC is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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// See the GNU Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public License
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// along with BOINC. If not, see <http://www.gnu.org/licenses/>.
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// Work fetch logic for CPU, GPU, and other processing resources.
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// See http://boinc.berkeley.edu/trac/wiki/GpuWorkFetch
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#ifndef _WORK_FETCH_
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#define _WORK_FETCH_
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#include <vector>
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#include <deque>
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extern bool use_hyst_fetch;
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#define RSC_TYPE_ANY -1
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#define RSC_TYPE_CPU 0
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struct PROJECT;
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struct RESULT;
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struct ACTIVE_TASK;
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struct RSC_WORK_FETCH;
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struct SCHEDULER_REPLY;
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struct APP_VERSION;
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// state per (resource, project) pair
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//
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struct RSC_PROJECT_WORK_FETCH {
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// the following are persistent (saved in state file)
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double backoff_time;
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double backoff_interval;
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// the following used by debt accounting
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double secs_this_debt_interval;
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inline void reset_debt_accounting() {
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secs_this_debt_interval = 0;
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}
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double queue_est;
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// an estimate of instance-secs of queued work;
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// a temp used in computing overall debts
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bool anon_skip;
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// set if this project is anonymous platform
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// and it has no app version that uses this resource
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double fetchable_share;
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// this project's share relative to projects from which
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// we could probably get work for this resource;
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// determines how many instances this project deserves
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bool has_runnable_jobs;
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double sim_nused;
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double nused_total; // sum of instances over all runnable jobs
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int deadlines_missed;
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int deadlines_missed_copy;
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// copy of the above used during schedule_cpus()
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std::deque<RESULT*> pending;
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std::deque<RESULT*>::iterator pending_iter;
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RSC_PROJECT_WORK_FETCH() {
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backoff_time = 0;
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backoff_interval = 0;
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secs_this_debt_interval = 0;
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queue_est = 0;
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anon_skip = false;
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fetchable_share = 0;
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has_runnable_jobs = false;
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sim_nused = 0;
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nused_total = 0;
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deadlines_missed = 0;
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deadlines_missed_copy = 0;
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}
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inline void reset() {
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backoff_time = 0;
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backoff_interval = 0;
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}
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bool may_have_work;
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bool compute_may_have_work(PROJECT*, int rsc_type);
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void backoff(PROJECT*, const char*);
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void rr_init(PROJECT*, int rsc_type);
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void clear_backoff() {
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backoff_time = 0;
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backoff_interval = 0;
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}
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};
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// estimate the time a resource will be saturated
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// with high-priority jobs.
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//
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struct BUSY_TIME_ESTIMATOR {
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std::vector<double> busy_time;
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int ninstances;
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inline void reset() {
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for (int i=0; i<ninstances; i++) {
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busy_time[i] = 0;
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}
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}
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inline void init(int n) {
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ninstances = n;
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busy_time.resize(n);
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reset();
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}
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// called for each high-priority job.
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// Find the least-busy instance, and put this job
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// on that and following instances
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//
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inline void update(double dur, double nused) {
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int i, j;
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if (nused < 1) return;
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double best = busy_time[0];
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int ibest = 0;
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for (i=1; i<ninstances; i++) {
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if (busy_time[i] < best) {
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best = busy_time[i];
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ibest = i;
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}
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}
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int inused = (int) nused; // ignore fractional usage
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for (i=0; i<inused; i++) {
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j = (ibest + i) % ninstances;
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busy_time[j] += dur;
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}
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}
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// the overall busy time is the busy time of
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// the least busy instance
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//
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inline double get_busy_time() {
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if (!ninstances) return 0;
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double best = busy_time[0];
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for (int i=1; i<ninstances; i++) {
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if (busy_time[i] < best) {
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best = busy_time[i];
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}
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}
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return best;
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}
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};
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// per-resource state
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//
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struct RSC_WORK_FETCH {
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int rsc_type;
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int ninstances;
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double relative_speed; // total FLOPS relative to CPU total FLOPS
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// the following used/set by rr_simulation():
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//
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double shortfall;
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// seconds of idle instances between now and now+work_buf_total()
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double nidle_now;
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double sim_nused;
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double total_fetchable_share;
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// total RS of projects from which we could fetch jobs for this device
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double saturated_time;
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// estimated time until resource is not saturated
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// used to calculate work request
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double deadline_missed_instances;
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// instance count for jobs that miss deadline
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BUSY_TIME_ESTIMATOR busy_time_estimator;
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#ifdef SIM
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double estimated_delay;
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#endif
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void init(int t, int n, double sp) {
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rsc_type = t;
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ninstances = n;
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relative_speed = sp;
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busy_time_estimator.init(n);
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}
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// the following specify the work request for this resource
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//
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double req_secs;
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double req_instances;
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// debt accounting
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double secs_this_debt_interval;
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inline void reset_debt_accounting() {
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this->secs_this_debt_interval = 0;
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}
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void rr_init();
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void accumulate_shortfall(double d_time);
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void update_saturated_time(double dt);
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void update_busy_time(double dur, double nused);
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PROJECT* choose_project_hyst();
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PROJECT* choose_project(int);
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void supplement(PROJECT*);
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RSC_PROJECT_WORK_FETCH& project_state(PROJECT*);
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void print_state(const char*);
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void clear_request();
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void set_request(PROJECT*);
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bool may_have_work(PROJECT*);
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RSC_WORK_FETCH() {
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rsc_type = 0;
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ninstances = 0;
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relative_speed = 0;
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shortfall = 0;
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nidle_now = 0;
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sim_nused = 0;
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total_fetchable_share = 0;
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saturated_time = 0;
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deadline_missed_instances = 0;
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}
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};
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// per project state
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//
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struct PROJECT_WORK_FETCH {
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double rec;
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// recent estimated credit
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double rec_time;
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// when it was last updated
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double rec_temp;
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// temporary copy used during schedule_cpus() and work fetch
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double rec_temp_save;
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// temporary used during RR simulation
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bool can_fetch_work;
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bool compute_can_fetch_work(PROJECT*);
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bool has_runnable_jobs;
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PROJECT_WORK_FETCH() {
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memset(this, 0, sizeof(*this));
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}
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void reset(PROJECT*);
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};
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// global work fetch state
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//
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struct WORK_FETCH {
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PROJECT* choose_project();
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// find a project to ask for work
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PROJECT* non_cpu_intensive_project_needing_work();
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void compute_work_request(PROJECT*);
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// we're going to contact this project anyway;
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// decide how much work to task for
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void accumulate_inst_sec(ACTIVE_TASK*, double dt);
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void write_request(FILE*, PROJECT*);
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void handle_reply(
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PROJECT*, SCHEDULER_REPLY*, std::vector<RESULT*>new_results
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);
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void set_initial_work_request();
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void set_all_requests(PROJECT*);
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void set_all_requests_hyst(PROJECT*, int rsc_type);
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void print_state();
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void init();
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void rr_init();
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void clear_request();
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void compute_shares();
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void clear_backoffs(APP_VERSION&);
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void request_string(char*);
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};
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extern RSC_WORK_FETCH rsc_work_fetch[MAX_RSC];
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extern WORK_FETCH work_fetch;
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extern void set_no_rsc_config();
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extern void project_priority_init(bool for_work_fetch);
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extern double project_priority(PROJECT*);
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extern void adjust_rec_sched(RESULT*);
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extern void adjust_rec_work_fetch(RESULT*);
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extern double total_peak_flops();
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#endif
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