mirror of https://github.com/BOINC/boinc.git
289 lines
10 KiB
C
289 lines
10 KiB
C
// The contents of this file are subject to the Mozilla Public License
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// Version 1.0 (the "License"); you may not use this file except in
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// compliance with the License. You may obtain a copy of the License at
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// http://www.mozilla.org/MPL/
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//
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// Software distributed under the License is distributed on an "AS IS"
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// basis, WITHOUT WARRANTY OF ANY KIND, either express or implied. See the
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// License for the specific language governing rights and limitations
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// under the License.
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//
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// The Original Code is the Berkeley Open Infrastructure for Network Computing.
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//
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// The Initial Developer of the Original Code is the SETI@home project.
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// Portions created by the SETI@home project are Copyright (C) 2002
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// University of California at Berkeley. All Rights Reserved.
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//
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// Contributor(s):
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//
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#include "mac_app_opengl.h"
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#include "mac_carbon_gl.h"
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#ifdef __APPLE_CC__
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#include <OpenGL/gl.h>
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#else
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#include <gl.h>
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#include <Devices.h>
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#include <Dialogs.h>
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#include <DriverServices.h>
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#include <Events.h>
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#include <Gestalt.h>
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#include <LowMem.h>
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#include <PictUtils.h>
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#include <TextEdit.h>
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#include <ToolUtils.h>
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#include <QDOffscreen.h>
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#include <Windows.h>
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#endif
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#include <stdio.h>
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#include <string.h>
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// project includes ---------------------------------------------------------
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#include "graphics_api.h"
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// statics/globals (internal only) ------------------------------------------
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static const EventTypeSpec appEventList[] =
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{
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{kEventClassCommand, kEventCommandProcess},
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{kEventClassMouse, kEventMouseDown},
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{kEventClassMouse, kEventMouseUp},
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{kEventClassMouse, kEventMouseMoved},
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{kEventClassMouse, kEventMouseDragged},
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{kEventClassMouse, kEventMouseWheelMoved}
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};
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WindowRef appGLWindow;
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EventLoopTimerRef boincTimer;
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EventLoopTimerUPP boincTimerUPP;
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EventHandlerUPP appCommandProcessor;
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WindowPtr boincAboutWindow;
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AGLContext boincAGLContext;
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GLuint main_font;
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structGLWindowInfo glInfo;
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bool user_requested_exit = false;
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extern bool using_opengl;
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// --------------------------------------------------------------------------
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int InitGLWindow(int xsize, int ysize, int depth, double refresh_period) {
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OSStatus err;
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Rect winRect;
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TimerUPP boincYieldUPP;
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EventLoopTimerRef boincYieldTimer;
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short i,fNum;
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long response;
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MenuHandle menu;
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InitCursor();
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// add quit if not under Mac OS X
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err = Gestalt (gestaltMenuMgrAttr, &response);
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if ((err == noErr) && !(response & gestaltMenuMgrAquaLayoutMask)) {
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menu = NewMenu (128, "\pFile"); // new menu
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InsertMenu (menu, 0); // add menu to end
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AppendMenu (menu, "\pQuit/Q"); // add quit
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}
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SetRect( &winRect, 100, 100, 100+xsize, 100+ysize );
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err = CreateNewWindow ( kDocumentWindowClass, kWindowStandardDocumentAttributes, &winRect, &appGLWindow );
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if (err != noErr) return -1;
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// Application-level event handler installer
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appCommandProcessor = NewEventHandlerUPP(MainAppEventHandler);
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err = InstallApplicationEventHandler(appCommandProcessor, GetEventTypeCount(appEventList),
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appEventList, 0, NULL);
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// Install preemption
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boincYieldUPP = NewEventLoopTimerUPP(YieldProcessor);
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err = InstallEventLoopTimer(GetMainEventLoop(), 0,
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kEventDurationMillisecond*10, // Every 10 ms
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boincYieldUPP, NULL, &boincYieldTimer);
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// Install graphics
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boincYieldUPP = NewEventLoopTimerUPP(GraphicsLoopProcessor);
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err = InstallEventLoopTimer(GetMainEventLoop(), 0,
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kEventDurationMillisecond*refresh_period*1000,
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boincYieldUPP, NULL, &boincYieldTimer);
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// TODO: add an event handler for the window
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ChangeWindowAttributes( appGLWindow, kWindowStandardHandlerAttribute, 0 );
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SetWTitle (appGLWindow, "\pWindow");
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ShowWindow(appGLWindow);
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SetPortWindowPort (appGLWindow);
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glInfo.fAcceleratedMust = false; // must renderer be accelerated?
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glInfo.VRAM = 0 * 1048576; // minimum VRAM (if not zero this is always a required minimum)
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glInfo.textureRAM = 0 * 1048576; // minimum texture RAM (if not zero this is always a required minimum)
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if (!CheckMacOSX ()) // this is false on Mac OS 9 since Mac OS 9 does not support dragging conttexts with shared txtures between to different vendor's renderers.
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glInfo.fDraggable = false; // should a pixel format that supports all monitors be chosen?
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else
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glInfo.fDraggable = true; // should a pixel format that supports all monitors be chosen?
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glInfo.fmt = 0; // output pixel format
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i = 0;
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glInfo.aglAttributes [i++] = AGL_RGBA;
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glInfo.aglAttributes [i++] = AGL_DOUBLEBUFFER;
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glInfo.aglAttributes [i++] = AGL_ACCELERATED;
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glInfo.aglAttributes [i++] = AGL_NO_RECOVERY;
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glInfo.aglAttributes [i++] = AGL_DEPTH_SIZE;
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glInfo.aglAttributes [i++] = 16;
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glInfo.aglAttributes [i++] = AGL_NONE;
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BuildGLFromWindow (appGLWindow, &boincAGLContext, &glInfo, NULL );
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if (!boincAGLContext) {
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DestroyGLFromWindow (&boincAGLContext, &glInfo);
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} else {
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Rect rectPort;
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GetWindowPortBounds (appGLWindow, &rectPort);
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aglSetCurrentContext (boincAGLContext);
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aglReportError ();
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aglUpdateContext (boincAGLContext);
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aglReportError ();
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aglDisable (boincAGLContext, AGL_BUFFER_RECT);
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aglReportError ();
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ReSizeGLScene( rectPort.right - rectPort.left, rectPort.bottom - rectPort.top );
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glReportError ();
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InitGL();
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glClear (GL_COLOR_BUFFER_BIT);
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glReportError ();
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aglSwapBuffers (boincAGLContext);
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aglReportError ();
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GetFNum("\pTimes New Roman", &fNum); // build font
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main_font = BuildFontGL (boincAGLContext, fNum, normal, 9);
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aglUpdateContext (boincAGLContext);
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aglReportError ();
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using_opengl = true;
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}
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return 0;
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}
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//////////////////////////////////////////////////////////////////////////////////
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// GraphicsLoopProcessor //
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//////////////////////////////////////////////////////////////////////////////////
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pascal void GraphicsLoopProcessor(EventLoopTimerRef inTimer, void* timeData) {
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DoUpdate (boincAGLContext);
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}
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//////////////////////////////////////////////////////////////////////////////////
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// YieldProcessor //
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//////////////////////////////////////////////////////////////////////////////////
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pascal void YieldProcessor(EventLoopTimerRef inTimer, void* timeData) {
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YieldToAnyThread();
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}
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//////////////////////////////////////////////////////////////////////////////////
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// MainAppEventHandler //
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//////////////////////////////////////////////////////////////////////////////////
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pascal OSStatus MainAppEventHandler(EventHandlerCallRef appHandler, EventRef theEvent, void* appData)
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{
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#pragma unused (appHandler, appData)
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HICommand aCommand;
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OSStatus result;
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Point mDelta;
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Rect rectPort;
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switch(GetEventClass(theEvent))
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{
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case kEventClassMouse: // 'mous'
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GetEventParameter(theEvent, // the event itself
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kEventParamMouseDelta, // symbolic parameter name
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typeQDPoint, // expected type
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NULL, // actual type (NULL is valid)
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sizeof(mDelta), // buffer size
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NULL, // actual buffer size (Can be NULL)
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&mDelta); // variable to hold data
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switch(GetEventKind(theEvent))
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{
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case kEventMouseDown:
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case kEventMouseUp:
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case kEventMouseMoved:
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case kEventMouseDragged:
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case kEventMouseWheelMoved:
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break;
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default:
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result = eventNotHandledErr;
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break;
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}
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break;
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case kEventClassCommand:
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result = GetEventParameter(theEvent, kEventParamDirectObject,
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typeHICommand, NULL, sizeof(HICommand),
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NULL, &aCommand);
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switch (aCommand.commandID)
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{
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case kHICommandQuit:
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QuitApplicationEventLoop();
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result = noErr;
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break;
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case kHICommandMaximizeWindow: // 'mini'
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case kHICommandZoomWindow: // 'zoom'
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GetWindowPortBounds (appGLWindow, &rectPort);
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ReSizeGLScene(rectPort.right - rectPort.left, rectPort.bottom - rectPort.top);
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glReportError ();
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break;
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case kHICommandHide: // 'hide'
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case kHICommandMinimizeWindow: // 'mini'
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case kHICommandArrangeInFront: // 'frnt'
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break;
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default:
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result = eventNotHandledErr;
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break;
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}
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break;
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default:
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result = eventNotHandledErr;
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break;
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}
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return result;
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}
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// --------------------------------------------------------------------------
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pascal void *mac_graphics_event_loop ( void *data ) {
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GRAPHICS_INFO *gi = data;
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InitGLWindow(gi->xsize, gi->ysize, 16, gi->refresh_period);
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RunApplicationEventLoop();
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return NULL;
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}
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// --------------------------------------------------------------------------
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void mac_cleanup (void) {
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// TODO: Dispose all the timers here
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RemoveEventLoopTimer(boincTimer);
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DisposeEventLoopTimerUPP(boincTimerUPP);
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DisposeEventHandlerUPP(appCommandProcessor);
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DisposeGLWindow (appGLWindow);
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}
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// --------------------------------------------------------------------------
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void DisposeGLWindow (WindowPtr pWindow) { // Dispose a single window and it's GL context
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if (pWindow) {
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DeleteFontGL (main_font);
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// must clean up failure to do so will result in an Unmapped Memory Exception
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DestroyGLFromWindow (&boincAGLContext, &glInfo);
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DisposeWindow (pWindow);
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}
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}
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