mirror of https://github.com/BOINC/boinc.git
219 lines
8.1 KiB
HTML
Executable File
219 lines
8.1 KiB
HTML
Executable File
<title>Handling long, large-footprint computations</title>
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<h2>Handling long, large-footprint computations</h2>
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<p>
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The sequential components of some applications are long
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(weeks or months) and have a large data "footprint",
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i.e. their state may be many MB or GB in size.
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Each component could be represented by a single workunit.
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However, this has two potential drawbacks.
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<ul>
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<li> In the presence of participant fluctuation,
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the fractions of uncompleted workunits
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and wasted CPU time increase without bound.
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<li> If hardware error occurs early in a workunit,
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the rest of the CPU time is wasted.
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<li> It's impossible for the project to abort a component
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(e.g. because another component has a better result).
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</ul>
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<p>
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Alternatively, each component could be subdivided into
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a number of workunits of bounded average duration (e.g. one day).
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The avoids the above problems, but it requires the state files
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to be uploaded frequently, which may impose prohibitive
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network and storage loads.
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<p>
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To solve these problems, BOINC provides a mechanism
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called <b>work sequences</b>.
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Each work sequence represents a long, large-footprint component.
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It consists of a sequence W1, ... Wn of workunits;
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each workunit has one or more results.
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BOINC attempts to execute a work sequence
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entirely on one host, since this minimizes network traffic.
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However, it will "relocate" a work sequence
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(i.e. shift it to another host) if
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<ul>
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<li> The current host fails or is too slow
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<li> The current host returns an erroneous result
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</ul>
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<p>
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A work sequence is dynamic;
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the project back end may extend it depending on the results.
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<p>
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The output files of a result in a sequence are classified as
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<ul>
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<li> State files: these may be used as input files of
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later workunits in the sequence.
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They are typically large.
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They need not be uploaded.
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<li> Answer files: these are a high-level summary of
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the results thus far.
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They are typically small and are always uploaded.
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They allow the project to decide whether to extent the sequence.
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</ul>
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A result need not have ANY output files;
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such a result supplies a "heartbeat" telling the
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server that the host is still working.
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<h3>Creating work sequences</h3>
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<p>
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A project creates a work sequence using
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the <b>create_work</b> utility.
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This creates an initial sequence, which may be extended later (see below).
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The sequence has one result per work unit.
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<p>
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The results in a sequence typically have the following structure:
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<ul>
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<li> Each Nth result generates and uploads an answer file.
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N may be as small as one if frequent checking (for correctness or
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comparison with other sequences) is needed.
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<li> Each result generates a state file,
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but only every Mth result uploads the file.
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Some applications might have a "hierarchical state" scheme in which,
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for example, a large state file is uploaded every 50 results
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while a smaller state file is uploaded very 10 units.
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This could reduce wasted CPU for a given level of network traffic.
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</ul>
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The decision of whether to use work sequences,
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and the optimal values of parameters (N, M, and workunit duration)
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depend on many factors and are left up to the project.
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<h3>Scheduling work sequences</h3>
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<p>
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A work sequence is represented in the BOINC database by its first workunit.
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At a given time each sequence is either unassigned or is
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assigned to a particular host.
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Each host keeps track of the sequences it believes are assigned to it.
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<p>
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This head workunit contains a "maximum result time";
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the sequence should only be assigned to hosts that
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can complete a result in this amount of real time.
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It also contains a link to the first workunit in the sequence
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for which no validated result has been received,
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and to the first workunit that has not been dispatched yet
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to the assigned host.
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<p>
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Each RPC to a BOINC scheduling server includes a list of
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work sequences assigned to the host.
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<p>
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If no work sequences are assigned to the host,
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the scheduler checks for an unassigned work sequence
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that the host is fast enough to handle.
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If there is one, it sends it one or more results from
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this sequence, and assigns the sequence to the host.
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<p>
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Scheduling notes:
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<li>
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If the high-water mark allows multiple results to be active,
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the host can upload result N while processing result N+1.
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<li>
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Conceivably there could be cases where a state file upload could
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be aborted because a newer state file is available.
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This isn't worth worrying about.
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<li>
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This policy limits each host to one sequence; may be want to
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modify for multiprocessors.
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</ul>
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<p>
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For each sequence reportedly assigned to the host,
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the scheduler checks whether the sequence is still assigned to the host,
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and if not returns an element telling the host it's no longer assigned.
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Otherwise, it sends the host additional results from the sequence,
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up to the limit specified by the request.
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(Note: if the project has a mix of sequence and non-sequence work,
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this will starve the non-sequence work for this host.)
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<p>
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<h3>Ending or extending a work sequence</h3>
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<p>
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The project's result-handling program,
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when it has processed a completed result from a work sequence,
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may generate additional work units and result in the sequence
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(perhaps a single additional result that uploads the final state files)
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or it may specify that the sequence has ended.
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In the latter case, the scheduler will notify the host
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that the sequence has ended, removing its assignment.
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<h3>Relocating work sequences</h3>
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<p>
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A BOINC daemon process periodically checks for work sequences
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for which some result, dispatched to the currently assigned host,
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has missed its deadline.
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It then deassigns the work sequence,
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and prepares it for reassignment.
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This involves the following:
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<ul>
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<li> Find the latest workunit Wi in the sequence
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all of whose input files have been uploaded.
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<li> Generate a new result for Wi
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with different output filenames.
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<li> For each workunit W after Wi in the sequence,
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create a new workunit W' and a new result R,
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changing the filenames as needed.
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<li> Reset the pointers in the head workunit.
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</ul>
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This creates a "dead branch" which remains in the database.
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<h3>Redundancy checking for work sequences</h3>
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<p>
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Redundancy checking for work sequences requires some additional logic
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because the corresponding groups of results
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belong to different workunits.
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The proposed mechanism is as follows:
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<ul>
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<li> Several work sequences with identical initial states
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can be created and assigned to the same <b>work sequence group</b>.
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One of the sequences is chosen as the "master" and the others
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are linked to it.
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<li> When results for a minimum quorum of
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the corresponding workunits in a group
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(e.g. the 1st workunit in all the groups)
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have been received, they are compared using the same
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mechanism as for regular workunits.
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This is repeated as new results are received until
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a canonical result is found.
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<li> If all the result are present and there is no canonical result,
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the project is notified (this shouldn't happen often).
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<li> Whenever an erroneous result is found,
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the work sequence is deasssigned as described above.
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</ul>
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Note: this scheme could lead to situations in which
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a slow host holds up the granting of credit to faster hosts.
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May want to reassign to faster host in this case.
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<h3>Examples</h3>
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<p>
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climateprediction.com (known computation length, large state files).
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Let's say a simulation takes 6 months.
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Suppose we want a small
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progress report from the user every 3 days, so we generate 6*30/3 = 60
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results per sequence.
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The scheduling server ensures that each host has
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at least 2 elements of the sequence at a time, so that it doesn't have
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to wait for data upload in order to continue.
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If we want a full state
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save every 3 weeks, we make every 7th result restartable and set the
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XML file infos so that the large state files will be uploaded.
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<p>
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Folding@home (unknown computation length, small state files).
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We don't know in advance how long a computation will take.
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The server generates a large group of trajectory sequences,
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but only creates 2 or 3 results in each sequence.
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The backend work generator periodically checks how
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much of each sequence has been completed, and extends any sequences
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that are nearing completion unless it has been decided to permanently
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terminate them (i.e. because a more promising trajectory has been found).
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