mirror of https://github.com/BOINC/boinc.git
104 lines
2.1 KiB
C
Executable File
104 lines
2.1 KiB
C
Executable File
#ifndef BOINC_GRAPHICS_API_H
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#define BOINC_GRAPHICS_API_H
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#ifdef __APPLE_CC__
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#ifndef HAVE_GL_LIB
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#define HAVE_GL_LIB 1
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#endif
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#ifndef HAVE_OPENGL_GL_H
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#define HAVE_OPENGL_GL_H
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#endif
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#include <Carbon/Carbon.h>
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#endif
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#ifdef _WIN32
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#include <windows.h>
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#ifndef HAVE_GL_LIB
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#define HAVE_GL_LIB 1
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#endif
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#ifndef HAVE_GL_GL_H
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#define HAVE_GL_GL_H 1
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#endif
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#ifndef HAVE_GL_GLU_H
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#define HAVE_GL_GLU_H 1
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#endif
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#ifndef HAVE_GL_GLAUX_H
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#define HAVE_GL_GLAUX_H 1
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#endif
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#endif
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#ifdef HAVE_GL_H
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#include <gl.h>
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#elif defined(HAVE_GL_GL_H)
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#include <GL/gl.h>
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#elif defined(HAVE_OPENGL_GL_H)
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#include <OpenGL/gl.h>
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#elif defined(HAVE_MESAGL_GL_H)
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#include <MesaGL/gl.h>
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#else
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#error No gl.h
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#endif
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#ifdef HAVE_GLU_H
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#include <glu.h>
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#elif defined(HAVE_GL_GLU_H)
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#include <GL/glu.h>
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#elif defined(HAVE_OPENGL_GLU_H)
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#include <OpenGL/glu.h>
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#elif defined(HAVE_MESAGL_GLU_H)
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#include <MesaGL/glu.h>
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#endif
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#ifdef HAVE_GLUT_H
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#include <glut.h>
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#elif defined(HAVE_GL_GLUT_H)
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#include <GL/glut.h>
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#elif defined(HAVE_OPENGL_GLUT_H)
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#include <OpenGL/glut.h>
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#elif defined(HAVE_MESAGL_GLUT_H)
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#include <MesaGL/glut.h>
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#elif defined(HAVE_GLUT_GLUT_H)
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#include <GLUT/glut.h>
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#endif
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#ifdef HAVE_GLAUX_H
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#include <glaux.h>
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#elif defined(HAVE_GL_GLAUX_H)
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#include <GL/glaux.h>
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#elif defined(HAVE_OPENGL_GLAUX_H)
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#include <OpenGL/glaux.h>
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#elif defined(HAVE_MESAGL_GLAUX_H)
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#include <MesaGL/glaux.h>
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#endif
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#if defined(HAVE_GL_LIB) && defined(HAVE_X11)
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#include "x_opengl.h"
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#endif
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// The API (functions called by the app)
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extern int boinc_init_opengl();
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extern int boinc_finish_opengl();
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#ifdef HAVE_GL_LIB
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extern GLvoid glPrint(GLuint font, const char *fmt, ...);
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#endif
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// Functions that must be supplied by the app
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//
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extern void app_render(int xs, int ys, double time_of_day);
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extern void app_init_gl(void);
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extern void app_resize(int width, int height);
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// Implementation stuff
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//
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#ifdef HAVE_GL_LIB
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extern GLenum InitGL(GLvoid);
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extern GLenum ReSizeGLScene(GLsizei width, GLsizei height);
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#endif
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extern bool throttled_app_render(int, int, double);
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#ifdef _WIN32
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extern HANDLE hQuitEvent;
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extern HANDLE graphics_threadh;
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extern BOOL win_loop_done;
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#endif
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#endif
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