mirror of https://github.com/BOINC/boinc.git
425 lines
13 KiB
C
425 lines
13 KiB
C
#include <stdlib.h>
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#include <stdio.h>
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#include <setjmp.h>
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#include <unistd.h>
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#include <pthread.h>
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#include <signal.h>
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#include "x_opengl.h"
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#include "app_ipc.h"
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#include "util.h"
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#include "filesys.h"
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#include "boinc_gl.h"
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#include "graphics_api.h"
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#include "graphics_impl.h"
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#define BOINC_WINDOW_CLASS_NAME "BOINC_app"
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#define TIMER_INTERVAL_MSEC 30
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static bool visible = true;
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static int current_graphics_mode = MODE_HIDE_GRAPHICS;
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static int acked_graphics_mode;
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static int xpos = 100, ypos = 100;
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static int clicked_button;
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static int win=0;
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static bool glut_is_initialized = false;
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static jmp_buf jbuf; // longjump/setjump for exit/signal handler
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static struct sigaction original_signal_handler; // store previous ABRT signal-handler
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static void set_mode(int mode);
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static void restart(void);
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static void boinc_glut_init(void);
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static APP_INIT_DATA aid;
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extern pthread_t graphics_thread; // thread info
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extern pthread_t worker_thread;
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void app_debug_msg (char *fmt, ...);
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// This callback is invoked when a user presses a key.
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//
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void keyboardD(unsigned char key, int x, int y) {
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if (current_graphics_mode == MODE_FULLSCREEN) {
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set_mode(MODE_HIDE_GRAPHICS);
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}
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}
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void keyboardU(unsigned char key, int x, int y) {
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if (current_graphics_mode == MODE_FULLSCREEN) {
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set_mode(MODE_HIDE_GRAPHICS);
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}
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}
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void mouse_click(int button, int state, int x, int y){
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clicked_button = button;
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if (current_graphics_mode == MODE_FULLSCREEN) {
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set_mode(MODE_HIDE_GRAPHICS);
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} else {
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if (state) {
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boinc_app_mouse_button(x, y, button, false);
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} else {
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boinc_app_mouse_button(x, y, button, true);
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}
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}
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}
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void mouse_click_move(int x, int y){
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if (current_graphics_mode == MODE_FULLSCREEN){
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set_mode(MODE_HIDE_GRAPHICS);
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} else if (clicked_button == 2){
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boinc_app_mouse_move(x, y, false, false, true);
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} else if (clicked_button == 1){
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boinc_app_mouse_move(x, y, false, true, false);
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} else if (clicked_button == 0){
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boinc_app_mouse_move(x, y, true, false, false);
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} else{
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boinc_app_mouse_move(x, y, false, false, false);
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}
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}
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static void maybe_render() {
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int width, height;
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if (visible && (current_graphics_mode != MODE_HIDE_GRAPHICS)) {
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width = glutGet(GLUT_WINDOW_WIDTH);
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height = glutGet(GLUT_WINDOW_HEIGHT);
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if (throttled_app_render(width, height, dtime())) {
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glutSwapBuffers();
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}
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}
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}
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static void make_new_window(int mode)
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{
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if ( (mode != MODE_WINDOW) && (mode != MODE_FULLSCREEN) ) // nothing to be done here
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return;
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if ( ! glut_is_initialized ) //initialize glut if necessary
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boinc_glut_init();
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app_debug_msg("make_new_window(): now calling glutCreateWindow(%s)...\n", aid.app_name);
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win = glutCreateWindow(aid.app_name);
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app_debug_msg("glutCreateWindow() succeeded. win = %d\n", win);
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// installing callbacks for the current window
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glutReshapeFunc(app_graphics_resize);
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glutKeyboardFunc(keyboardD);
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glutKeyboardUpFunc(keyboardU);
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glutMouseFunc(mouse_click);
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glutMotionFunc(mouse_click_move);
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glutDisplayFunc(maybe_render);
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glEnable(GL_DEPTH_TEST);
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app_graphics_init();
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if (mode == MODE_FULLSCREEN)
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glutFullScreen();
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return;
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} // make_new_window()
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// initialized glut and screensaver-graphics
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// this should only called once, even if restarted by user-exit
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static void
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boinc_glut_init(void)
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{
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char* args[2] = {"screensaver", NULL};
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int one=1;
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app_debug_msg("Calling glutInit()... \n");
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glutInit (&one, args);
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app_debug_msg("...survived glutInit(). \n");
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glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH);
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glutInitWindowPosition(xpos, ypos);
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glutInitWindowSize(600, 400);
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g_bmsp->boinc_get_init_data_hook(aid);
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if (!strlen(aid.app_name))
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strcpy(aid.app_name, "BOINC Application");
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glut_is_initialized = true;
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return;
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} // boinc_glut_init()
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// Destroy current window if any
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void KillWindow() {
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if (win) {
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int oldwin = win;
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win = 0; // set this to 0 FIRST to avoid recursion if the following call fails.
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glutDestroyWindow(oldwin);
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}
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}
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void set_mode(int mode) {
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if (mode == current_graphics_mode) return;
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app_debug_msg("set_mode(%d): current_mode = %d. Calling KillWindow(): win = %d\n", mode, current_graphics_mode, win);
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KillWindow();
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app_debug_msg("...KillWindow() survived.\n");
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current_graphics_mode = mode;
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if (mode != MODE_HIDE_GRAPHICS) {
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app_debug_msg("set_mode(): Calling make_new_window(%d)\n", mode);
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make_new_window(mode);
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app_debug_msg("...make_new_window() survived.\n");
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}
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return;
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} // set_mode()
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static void wait_for_initial_message() {
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(*g_bmsp->app_client_shmp)->shm->graphics_reply.send_msg(
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xml_graphics_modes[MODE_HIDE_GRAPHICS]
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);
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acked_graphics_mode = MODE_HIDE_GRAPHICS;
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while (1) {
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if ((*g_bmsp->app_client_shmp)->shm->graphics_request.has_msg()) {
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break;
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}
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sleep(1);
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}
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return;
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} // wait_for_initial_message()
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static void timer_handler(int) {
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char buf[MSG_CHANNEL_SIZE];
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GRAPHICS_MSG m;
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int new_mode;
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if (*g_bmsp->app_client_shmp) {
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if ((*g_bmsp->app_client_shmp)->shm->graphics_request.get_msg(buf)) {
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(*g_bmsp->app_client_shmp)->decode_graphics_msg(buf, m);
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switch (m.mode) {
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case MODE_REREAD_PREFS:
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//only reread graphics prefs if we have a window open
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//
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switch (current_graphics_mode){
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case MODE_WINDOW:
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case MODE_FULLSCREEN:
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app_graphics_reread_prefs();
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break;
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}
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break;
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case MODE_HIDE_GRAPHICS:
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case MODE_WINDOW:
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case MODE_FULLSCREEN:
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case MODE_BLANKSCREEN:
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set_mode(m.mode);
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break;
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}
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}
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if (acked_graphics_mode != current_graphics_mode) {
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bool sent = (*g_bmsp->app_client_shmp)->shm->graphics_reply.send_msg(
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xml_graphics_modes[current_graphics_mode]
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);
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if (sent) acked_graphics_mode = current_graphics_mode;
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}
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}
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maybe_render();
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glutTimerFunc(TIMER_INTERVAL_MSEC, timer_handler, 0);
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return;
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} // timer_handler()
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// exit handler: really only meant to handle exits() called by GLUT...
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void restart()
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{
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// don't do anything except when exit is called from the graphics-thread
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if ( !pthread_equal(pthread_self(), graphics_thread) )
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app_debug_msg ("exit() was called from worker-thread\n");
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else
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{
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app_debug_msg ("exit() called from graphics-thread.\n");
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// we're standalone, a glut-window was open: user must have pressed 'close', so we exit
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if (boinc_is_standalone() && glut_is_initialized && win)
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{
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app_debug_msg("Open glut-window found... means we're exiting now.\n");
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if ( boinc_delete_file(LOCKFILE) != 0)
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perror ("Failed to remove lockfile..\n");
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return;
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}
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// re-install the exit-handler to catch glut's notorious exits()...
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atexit(restart);
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// jump back to entry-point in xwin_graphics_event_loop();
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app_debug_msg( "Jumping back to event_loop.\n");
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longjmp(jbuf, 1);
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} // if in graphics-thread
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return;
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} // restart()
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// deal with ABORT's, typically raised by GLUT
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// If we are in the graphics thread, we just return back
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// into xwin_graphics_event_loop. If we are in the main thread, then
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// restore the old signal handler and raise SIGABORT.
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void restart_sig(int signal_number)
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{
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if ( pthread_equal(pthread_self(), graphics_thread) )
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{
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// alternative approach is for the signal hander to call exit().
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fprintf(stderr, "Caught SIGABRT in graphics thread\n");
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app_debug_msg ("Caught SIGABRT in graphics thread. Jumping back to xwin_graphics_event_loop()...\n");
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// jump back to entry-point in xwin_graphics_event_loop()
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longjmp(jbuf, 1);
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} // if ABRT raised in graphics-thread
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else
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{
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// In non-graphics thread: use original signal handler
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fprintf(stderr, "Caught SIGABRT in non-graphics thread\n");
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app_debug_msg ("Caught SIGABRT in non-graphics thread. Trying to call previous ABRT-handler...\n");
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if (sigaction(SIGABRT, &original_signal_handler, NULL))
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{
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perror("Unable to restore SIGABRT signal handler in non-graphics thread\n");
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// what to do? call abort(3)?? call exit(nonzero)???
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// Here we just return.
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}
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else
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{
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// we could conceivably try to call the old signal handler
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// directly. But this means checking how its flags/masks
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// are set, making sure it's not NULL (for no action) and so
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// on. This seems simpler and more robust. On the other
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// hand it may take some time for the signal to be
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// delivered, and during that time, what's going to be
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// executing?
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raise(SIGABRT);
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}
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} // if ABRT raised in non-graphics thread
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return;
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} // restart_sig()
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// graphics thread main-function
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// NOTE: this should only be called *ONCE* by an application
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void xwin_graphics_event_loop()
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{
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int restarted;
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app_debug_msg ("Direct call to xwin_graphics_event_loop()\n");
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struct sigaction sa;
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sa.sa_handler = restart_sig;
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sa.sa_flags = SA_RESTART;
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// install signal handler to catch abort() from GLUT. Note that
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// signal handlers are global to ALL threads, so the signal
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// handler that we record here in &original_signal_handler is the
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// previous one that applied to BOTH threads
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if (sigaction(SIGABRT, &sa, &original_signal_handler)) {
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perror("unable to install signal handler to catch SIGABORT");
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}
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// handle glut's notorious exits()..
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atexit(restart);
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// THIS IS THE re-entry point at exit or ABORT in the graphics-thread
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restarted = setjmp(jbuf);
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if (restarted)
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app_debug_msg("xwin_graphics_event_loop() restarted at re-entry point\n");
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if ( boinc_is_standalone() )
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{
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if (restarted && !win) // now window was yet opened: just go to sleep to avoid more trouble...
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{
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app_debug_msg("Graphics exited before glut-window opened... continuing without graphics\n");
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while(1) sleep(1);
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return; // should never arrive here
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} // if restarted & no open windows
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if ( !restarted ) // first time through here
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{
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// open the graphics-window
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set_mode(MODE_WINDOW);
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glutTimerFunc(TIMER_INTERVAL_MSEC, timer_handler, 0);
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}
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} // if standalone-mode
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else // under BOINC: start with graphics hidden and wait for client to tell us otherwise
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{
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// Mac's GLUT is sufficiently "broken" that I simply don't see a way of restarting
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// a GLUT-window after user exited once (e.g. using M-Q, or "Quit einstein" in menu).
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// glut will segfault or similar at the attempt, so we rather don't try this in the first place.
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// ==> If user exited glut-window once on mac, we put this thread to sleep
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// (until somebody has a better idea / understanding of Mac's glut
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#ifdef __APPLE_CC__
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if (restarted)
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{
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app_debug_msg("Sorry. I don't know a way of restarting glut on the Mac. Putting graphics to sleep now.\n");
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while(1) sleep(1);
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return;
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}
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#endif
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// on Linux on the other hand, glut seems to be happily restartable after exit was caught,
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// so we simply continue as if it was the first time...: i.e. wait for client-message, then do something.
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app_debug_msg ("Switching graphics-mode to MODE_HIDE_GRAPHICS\n");
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set_mode(MODE_HIDE_GRAPHICS);
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while ( current_graphics_mode == MODE_HIDE_GRAPHICS )
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{
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app_debug_msg ("Graphics-thread now waiting for client-message...\n");
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wait_for_initial_message();
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app_debug_msg ("got a graphics-message from client... \n");
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timer_handler(0);
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}
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} // ! boinc_is_standalone()
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// ok we should be ready & initialized by now to call glutMainLoop()
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app_debug_msg ("now calling glutMainLoop()...\n");
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glutMainLoop();
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app_debug_msg("...glutMainLoop() returned!! This should never happen...\n");
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return;
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} // xwin_graphics_event_loop()
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/* RP's little APP-debug output function: */
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void
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app_debug_msg (char *fmt, ...)
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{
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#ifndef _DEBUG
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return;
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#else
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va_list args;
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char buffer[5000+1];
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static char *boinc_slotdir = NULL;
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va_start (args, fmt);
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if (boinc_slotdir == NULL)
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{
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char *tmp, *ptr;
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if ( (tmp = getcwd(NULL, 0)) == NULL)
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{
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perror ("failed to get working directory using getcwd()");
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boinc_slotdir = (char*)calloc(1, 20);
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strcpy( boinc_slotdir, "[unknown]");
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}
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else
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{
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if ( (ptr = strrchr(tmp, '/')) == NULL)
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ptr = tmp;
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else
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ptr ++;
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boinc_slotdir = (char*)calloc(1, strlen(ptr)+1);
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strcpy(boinc_slotdir, ptr);
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free (tmp);
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} /* got cwd */
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}
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vsnprintf (buffer, 5000, fmt, args);
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fprintf (stdout, "APP '%s' DEBUG: ", boinc_slotdir);
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fprintf (stdout, buffer);
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fflush (stdout);
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va_end (args);
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#endif // defined _DEBUG
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} // app_debug_msg()
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const char *BOINC_RCSID_c457a14644 = "$Id$";
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