mirror of https://github.com/BOINC/boinc.git
171 lines
4.9 KiB
C
Executable File
171 lines
4.9 KiB
C
Executable File
// The contents of this file are subject to the Mozilla Public License
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// Version 1.0 (the "License"); you may not use this file except in
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// compliance with the License. You may obtain a copy of the License at
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// http://www.mozilla.org/MPL/
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//
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// Software distributed under the License is distributed on an "AS IS"
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// basis, WITHOUT WARRANTY OF ANY KIND, either express or implied. See the
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// License for the specific language governing rights and limitations
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// under the License.
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//
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// The Original Code is the Berkeley Open Infrastructure for Network Computing.
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//
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// The Initial Developer of the Original Code is the SETI@home project.
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// Portions created by the SETI@home project are Copyright (C) 2002
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// University of California at Berkeley. All Rights Reserved.
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//
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// Contributor(s):
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//
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#ifdef _WIN32
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#include <afxwin.h>
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DWORD WINAPI win_graphics_event_loop( LPVOID duff );
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HANDLE graphics_threadh=NULL;
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#endif
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#ifdef BOINC_APP_GRAPHICS
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#ifdef __APPLE_CC__
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#include <OpenGL/gl.h>
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#endif
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#ifdef _WIN32
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#include <gl\gl.h> // Header File For The OpenGL32 Library
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#include <gl\glu.h> // Header File For The GLu32 Library
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#include <gl\glaux.h> // Header File For The Glaux Library
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#endif
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#ifdef HAVE_GL_LIB
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#include <GL/gl.h>
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#include "x_opengl.h"
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#endif
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#endif
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#include "graphics_api.h"
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#include "error_numbers.h"
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#include "parse.h"
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#include <string.h>
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#include <stdarg.h>
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#ifdef __APPLE_CC__
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#include "mac_app_opengl.h"
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#endif
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#ifdef HAVE_PTHREAD
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#include <pthread.h>
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#endif
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extern GRAPHICS_INFO gi;
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int boinc_init_opengl() {
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#ifdef BOINC_APP_GRAPHICS
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#ifdef _WIN32
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DWORD threadId;
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// Create the graphics thread, passing it the graphics info
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// TODO: is it better to use _beginthreadex here?
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graphics_threadh = CreateThread(
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NULL, 0, win_graphics_event_loop, &gi, CREATE_SUSPENDED, &threadId
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);
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// Set it to idle priority
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SetThreadPriority(graphics_threadh, THREAD_PRIORITY_HIGHEST);
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// Start the graphics thread
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ResumeThread(graphics_threadh);
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#endif
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#ifdef __APPLE_CC__
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OSErr theErr = noErr;
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ThreadID graphicsThreadID = 0;
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ThreadEntryUPP entry_proc;
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entry_proc = NewThreadEntryUPP( mac_graphics_event_loop );
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// Create the thread in a suspended state
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theErr = NewThread ( kCooperativeThread, entry_proc,
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(void *)(&gi), 0, kNewSuspend | kCreateIfNeeded, NULL, &graphicsThreadID );
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if (theErr != noErr) return ERR_THREAD;
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// In theory we could do customized scheduling or install thread disposal routines here
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// Put the graphics event loop into the ready state
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SetThreadState(graphicsThreadID, kReadyThreadState, kNoThreadID);
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YieldToAnyThread();
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#endif
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#ifdef _PTHREAD_H
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pthread_t graphics_thread;
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pthread_attr_t graphics_thread_attr;
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int retval;
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pthread_attr_init( &graphics_thread_attr );
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retval = pthread_create( &graphics_thread, &graphics_thread_attr, p_graphics_loop, &gi );
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if (retval) return ERR_THREAD;
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pthread_attr_destroy( &graphics_thread_attr );
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#endif
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#endif
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return 0;
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}
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int boinc_finish_opengl() {
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return 0;
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}
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int write_graphics_file(FILE* f, GRAPHICS_INFO* gi) {
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fprintf(f,
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"<graphics_info>\n"
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" <graphics_xsize>%d</graphics_xsize>\n"
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" <graphics_ysize>%d</graphics_ysize>\n"
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" <graphics_mode>%d</graphics_mode>\n"
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" <graphics_refresh_period>%f</graphics_refresh_period>\n"
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"</graphics_info>\n",
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gi->xsize,
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gi->ysize,
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gi->graphics_mode,
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gi->refresh_period
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);
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return 0;
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}
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int parse_graphics_file(FILE* f, GRAPHICS_INFO* gi) {
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char buf[256];
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while (fgets(buf, 256, f)) {
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if (match_tag(buf, "<graphics_info>")) continue;
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if (match_tag(buf, "</graphics_info>")) return 0;
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else if (parse_int(buf, "<graphics_xsize>", gi->xsize)) continue;
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else if (parse_int(buf, "<graphics_ysize>", gi->ysize)) continue;
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else if (parse_int(buf, "<graphics_mode>", gi->graphics_mode)) continue;
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else if (parse_double(buf, "<graphics_refresh_period>", gi->refresh_period)) continue;
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else fprintf(stderr, "parse_graphics_file: unrecognized %s", buf);
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}
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return -1;
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}
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#ifdef BOINC_APP_GRAPHICS
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GLvoid glPrint(GLuint font, const char *fmt, ...) // Custom GL "Print" Routine
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{
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char text[256]; // Holds Our String
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va_list ap; // Pointer To List Of Arguments
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if (fmt == NULL) // If There's No Text
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return; // Do Nothing
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va_start(ap, fmt); // Parses The String For Variables
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vsprintf(text, fmt, ap); // And Converts Symbols To Actual Numbers
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va_end(ap); // Results Are Stored In Text
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glPushAttrib(GL_LIST_BIT); // Pushes The Display List Bits
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glListBase(font); // Sets The Base Character
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glCallLists(strlen(text), GL_UNSIGNED_BYTE, text); // Draws The Display List Text
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glPopAttrib(); // Pops The Display List Bits
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}
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#endif
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