boinc/uppercase/uc_graphics.C

167 lines
4.4 KiB
C

// Berkeley Open Infrastructure for Network Computing
// http://boinc.berkeley.edu
// Copyright (C) 2005 University of California
//
// This is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation;
// either version 2.1 of the License, or (at your option) any later version.
//
// This software is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
// See the GNU Lesser General Public License for more details.
//
// To view the GNU Lesser General Public License visit
// http://www.gnu.org/copyleft/lesser.html
// or write to the Free Software Foundation, Inc.,
// 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
#include "gutil.h"
#include "boinc_gl.h"
#include "graphics_api.h"
#include "txf_util.h"
float white[4] = {1., 1., 1., 1.};
TEXTURE_DESC logo;
int width, height;
APP_INIT_DATA uc_aid;
static void initlights() {
GLfloat ambient[] = {1., 1., 1., 1.0};
GLfloat position[] = {-13.0, 6.0, 20.0, 1.0};
GLfloat dir[] = {-1, -.5, -3, 1.0};
glLightfv(GL_LIGHT0, GL_AMBIENT, ambient);
glLightfv(GL_LIGHT0, GL_POSITION, position);
glLightfv(GL_LIGHT0, GL_SPOT_DIRECTION, dir);
}
void app_graphics_init() {
boinc_get_init_data(uc_aid);
glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
txf_load_fonts(".");
logo.load_image_file("logo.jpg");
initlights();
int viewport[4];
get_viewport(viewport);
int w = viewport[2];
int h = viewport[3];
app_graphics_resize(w,h);
}
static void draw_logo() {
if (logo.present) {
float pos[3] = {.2, .3, 0};
float size[3] = {.6, .4, 0};
logo.draw(pos, size, ALIGN_CENTER, ALIGN_CENTER);
}
}
static void draw_text() {
static float x=0, y=0;
static float dx=0.0003, dy=0.0007;
char buf[256];
x += dx;
y += dy;
if (x < 0 || x > .5) dx *= -1;
if (y < 0 || y > .5) dy *= -1;
sprintf(buf, "User: %s", uc_aid.user_name);
txf_render_string(.1, x, y, 0, 500, white, 0, buf);
sprintf(buf, "Team: %s", uc_aid.team_name);
txf_render_string(.1, x, y+.1, 0, 500, white, 0, buf);
sprintf(buf, "%% Done: %f", 100*boinc_get_fraction_done());
txf_render_string(.1, x, y+.2, 0, 500, white, 0, buf);
}
static void draw_sphere() {
static float x=0, y=0, z=10;
static float dx=0.3, dy=0.2, dz=0.5;
x += dx;
y += dy;
z += dz;
if (x < -15 || x > 15) dx *= -1;
if (y < -15 || y > 15) dy *= -1;
if (z < 0 || z > 40) dz *= -1;
float pos[3];
pos[0] = x;
pos[1] = y;
pos[2] = z;
drawSphere(pos, 4);
}
void set_viewpoint(double dist) {
double x, y, z;
x = 0;
y = 3.0*dist;
z = 11.0*dist;
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
gluLookAt(
x, y, z, // eye position
0,-.8,0, // where we're looking
0.0, 1.0, 0. // up is in positive Y direction
);
}
static void app_init_camera(double dist) {
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluPerspective(
45.0, // field of view in degree
1.0, // aspect ratio
1.0, // Z near clip
1000.0 // Z far
);
set_viewpoint(dist);
}
void app_graphics_render(int xs, int ys, double time_of_day) {
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
mode_unshaded();
mode_ortho();
draw_logo();
ortho_done();
app_init_camera(10);
scale_screen(width, height);
GLfloat color[4] = {.7, .2, .5, 1};
mode_shaded(color);
draw_sphere();
scale_screen(width, height);
mode_unshaded();
mode_ortho();
draw_text();
ortho_done();
}
void app_graphics_resize(int w, int h){
width = w;
height = h;
glViewport(0, 0, w, h);
}
void app_graphics_reread_prefs(){}
void boinc_app_mouse_move(
int x, int y, // new coords of cursor
bool left, // whether left mouse button is down
bool middle,
bool right
){}
void boinc_app_mouse_button(
int x, int y, // coords of cursor
int which, // which button (0/1/2)
bool is_down // true iff button is now down
){}
void boinc_app_key_press(
int, int // system-specific key encodings
){}
void boinc_app_key_release(
int, int // system-specific key encodings
){}