mirror of https://github.com/BOINC/boinc.git
77 lines
2.4 KiB
Objective-C
77 lines
2.4 KiB
Objective-C
// Berkeley Open Infrastructure for Network Computing
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// http://boinc.berkeley.edu
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// Copyright (C) 2005 University of California
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//
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// This is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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// License as published by the Free Software Foundation;
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// either version 2.1 of the License, or (at your option) any later version.
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//
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// This software is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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// See the GNU Lesser General Public License for more details.
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//
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// To view the GNU Lesser General Public License visit
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// http://www.gnu.org/copyleft/lesser.html
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// or write to the Free Software Foundation, Inc.,
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// 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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// macglutfix.m
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//
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#include <Cocoa/Cocoa.h>
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#include "boinc_api.h"
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void MacGLUTFix(bool isScreenSaver);
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void BringAppToFront(void);
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// The standard ScreenSaverView class actually sets the window
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// level to 2002, not the 1000 defined by NSScreenSaverWindowLevel
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// and kCGScreenSaverWindowLevel
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#define RealSaverLevel 2002
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// Glut sets the window level to 100 when it sets full screen mode
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#define GlutFullScreenWindowLevel 100
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// Delay when switching to screensaver mode to reduce annoying flashes
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#define SAVERDELAY 30
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void MacGLUTFix(bool isScreenSaver) {
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static NSMenu * emptyMenu;
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NSOpenGLContext * myContext = nil;
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NSView *myView = nil;
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NSWindow* myWindow = nil;
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if (! boinc_is_standalone()) {
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if (emptyMenu == nil) {
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emptyMenu = [ NSMenu alloc ];
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[ NSApp setMainMenu:emptyMenu ];
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}
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}
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if (!isScreenSaver)
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return;
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// In screensaver mode, set our window's level just above
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// our BOINC screensaver's window level so it can appear
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// over it. This doesn't interfere with the screensaver
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// password dialog because the dialog appears only after
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// our screensaver is closed.
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myContext = [ NSOpenGLContext currentContext ];
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if (myContext)
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myView = [ myContext view ];
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if (myView)
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myWindow = [ myView window ];
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if (myWindow == nil)
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return;
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if ([ myWindow level ] == GlutFullScreenWindowLevel)
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[ myWindow setLevel:RealSaverLevel+20 ];
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}
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void BringAppToFront() {
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[ NSApp activateIgnoringOtherApps:YES ];
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}
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