boinc/samples/vboxwrapper/floppyio.h

186 lines
5.8 KiB
C++

// This file is part Floppy I/O, a Virtual Machine - Hypervisor intercommunication system.
// Copyright (C) 2011 Ioannis Charalampidis
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
// File: FloppyIO.h
// Author: Ioannis Charalampidis <ioannis.charalampidis AT cern DOT ch>
// License: GNU Lesser General Public License - Version 3.0
//
// Hypervisor-Virtual machine bi-directional communication
// through floppy disk.
//
// This class provides the hypervisor-side of the script.
// For the guest-side, check the perl scripts that
// were available with this code.
//
// Here is the layout of the floppy disk image (Example of 28k):
//
// +-----------------+------------------------------------------------+
// | 0x0000 - 0x37FF | Hypervisor -> Guest Buffer |
// | 0x3800 - 0x6FFE | Guest -> Hypervisor Buffer |
// | 0x6FFF | "Data available for guest" flag byte |
// | 0x7000 | "Data available for hypervisor" flag byte |
// +-----------------+------------------------------------------------+
//
// Updated at January 5, 2012, 13:06 PM
//
#ifndef FLOPPYIO_H
#define FLOPPYIO_H
// Do not initialize (reset) floppy disk image at open.
// (Flag used by the FloppyIO constructor)
#define F_NOINIT 1
// Do not create the filename (assume it exists)
// (Flag used by the FloppyIO constructor)
#define F_NOCREATE 2
// Synchronize I/O.
// This flag will block the script until the guest has read/written the data.
// (Flag used by the FloppyIO constructor)
#define F_SYNCHRONIZED 4
// Use exceptions instead of error codes
// (Flag used by the FloppyIO constructor)
#define F_EXCEPTIONS 8
// Initialize FloppyIO in client mode.
// This flag will swap the input/output buffers, making the script usable from
// within the virtual machine.
// (Flag used by the FloppyIO constructor)
#define F_CLIENT 16
//
// Error code constants
//
#define FPIO_NOERR 0 // No error occured
#define FPIO_ERR_IO -1 // There was an I/O error on the strea,
#define FPIO_ERR_TIMEOUT -2 // The operation timed out
#define FPIO_ERR_CREATE -3 // Unable to freate the floppy file
#define FPIO_ERR_NOTREADY -4 // The I/O object is not ready
//
// Structure of the synchronization control byte.
//
// This byte usually resides at the beginning of the
// floppy file for the receive buffer and at the end
// of the file for the sending buffer.
//
// It's purpose is to force the entire floppy image
// to be re-written/re-read by the hypervisor/guest OS and
// to synchronize the I/O in case of large ammount of
// data being exchanged.
//
typedef struct fpio_ctlbyte {
unsigned short bDataPresent : 1;
unsigned short bReserved : 7;
} fpio_ctlbytex;
// Default floppy disk size (In bytes)
//
// VirtualBox complains if bigger than 28K
// It's supposed to go till 1474560 however (1.44 Mb)
#define DEFAULT_FIO_FLOPPY_SIZE 28672
// Default synchronization timeout (seconds).
// This constant defines how long we should wait for synchronization
// feedback from the guest before aborting.
#define DEFAULT_FIO_SYNC_TIMEOUT 5
//
// Floppy I/O Communication class
//
class FloppyIO {
public:
// Construcors
FloppyIO(const char * filename, int flags = 0);
virtual ~FloppyIO();
// Functions
void reset();
int send(std::string strData);
std::string receive();
int receive(std::string* strBuffer);
// Topology info
int ofsInput; // Input buffer offset & size
int szInput;
int ofsOutput; // Output buffer offset & size
int szOutput;
int ofsCtrlByteIn; // Control byte offset for input
int ofsCtrlByteOut; // Control byte offset for output
// Synchronization stuff
bool synchronized; // The read/writes are synchronized
int syncTimeout; // For how long should we wait
// Error reporting and checking
int error;
std::string errorStr;
bool useExceptions; // If TRUE errors will raise exceptions
void clear(); // Clear errors
bool ready(); // Returns TRUE if there are no errors
private:
// Floppy Info
std::fstream* fIO;
int szFloppy;
// Functions
int waitForSync(int controlByteOffset, char state, int timeout);
int setError(int code, std::string message);
};
//
// Floppy I/O Exceptions
//
class FloppyIOException: public std::exception {
public:
int code;
std::string message;
// Default constructor/destructor
FloppyIOException() { this->code=0; this->message=""; };
virtual ~FloppyIOException() throw() { };
// Get description
virtual const char* what() const throw() {
static std::ostringstream oss (std::ostringstream::out);
oss << this->message << ". Error code = " << this->code;
return oss.str().c_str();
}
// Change the message and return my instance
// (Used for singleton format)
FloppyIOException * set(int _code, std::string _message) {
this->code = _code;
this->message = _message;
return this;
}
};
#endif // FLOPPYIO_H