mirror of https://github.com/BOINC/boinc.git
63 lines
2.3 KiB
Plaintext
63 lines
2.3 KiB
Plaintext
// Berkeley Open Infrastructure for Network Computing
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// http://boinc.berkeley.edu
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// Copyright (C) 2005 University of California
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//
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// This is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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// License as published by the Free Software Foundation;
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// either version 2.1 of the License, or (at your option) any later version.
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//
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// This software is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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// See the GNU Lesser General Public License for more details.
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//
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// To view the GNU Lesser General Public License visit
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// http://www.gnu.org/copyleft/lesser.html
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// or write to the Free Software Foundation, Inc.,
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// 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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// HTTP_OP represents an HTTP operation.
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// There are variants for GET and POST,
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// and for the data source/sink (see below).
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#ifndef _MACGUI_H_
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#define _MACGUI_H_
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/*
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* MacGUI.pch
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* BOINCManager precompiled headers file for Mac
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*/
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#define WX_PRECOMP
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#define HAVE_SSIZE_T
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#include "stdwx.h"
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#include "config.h"
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// We want to define __WXDEBUG__ to enable certain test code within our project,
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// but only for Development builds. Unfortunately, XCode allows us to modify
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// compiler or linker flags by build style only on a project-wide basis. If we
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// do that, then the compiler & linker flags override these settings for all
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// targets in the project. But our different targets need different settings.
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// XCode does not provide any way to do this on a per-target basis.
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// This means that we can neither add -D__WXDEBUG to the compiler flags for only
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// Development Builds of the BOINC Manager, but we also cannot link in the debug
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// build of wxWidgets for only Development Builds of the BOINC Manager.
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// So we use a couple of ugly hacks here:
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// (1) We take advantage that __OPTIMIZE__ is defined only for Deployment builds.
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// (2) We define __WXDEBUG__ AFTER including stdwx.h, so as not to require the
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// debug build of the wxWidgets library.
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// __OPTIMIZE__ is defined in Deployment builds, not in Development builds
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#ifndef __OPTIMIZE__
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// Define this AFTER including stdwx.h so we don't have to link wih debug Wx libs
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#define __WXDEBUG__
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#endif
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// Prototypes for Mac_GUI.cpp
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Boolean Mac_Authorize(void);
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#endif
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