mirror of https://github.com/BOINC/boinc.git
222 lines
5.6 KiB
C
222 lines
5.6 KiB
C
// Berkeley Open Infrastructure for Network Computing
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// http://boinc.berkeley.edu
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// Copyright (C) 2005 University of California
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//
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// This is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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// License as published by the Free Software Foundation;
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// either version 2.1 of the License, or (at your option) any later version.
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//
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// This software is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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// See the GNU Lesser General Public License for more details.
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//
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// To view the GNU Lesser General Public License visit
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// http://www.gnu.org/copyleft/lesser.html
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// or write to the Free Software Foundation, Inc.,
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// 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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// graphics code for upper_case
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#ifdef _WIN32
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#include "boinc_win.h"
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#else
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#include <math.h>
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#include "config.h"
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#endif
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#include "parse.h"
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#include "gutil.h"
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#include "boinc_gl.h"
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#include "graphics_api.h"
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#include "txf_util.h"
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float white[4] = {1., 1., 1., 1.};
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TEXTURE_DESC logo;
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int width, height; // window dimensions
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APP_INIT_DATA uc_aid;
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bool mouse_down = false;
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int mouse_x, mouse_y;
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double pitch_angle, roll_angle, viewpoint_distance=10;
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float color[4] = {.7, .2, .5, 1};
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static void parse_project_prefs(char* buf) {
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char cs[256];
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COLOR c;
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double hue;
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if (parse_str(buf, "<color_scheme>", cs, 256)) {
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if (!strcmp(cs, "Tahiti Sunset")) {
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hue = .9;
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} else if (!strcmp(cs, "Desert Sands")) {
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hue = .1;
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} else {
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hue = .5;
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}
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HLStoRGB(hue, .5, .5, c);
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color[0] = c.r;
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color[1] = c.g;
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color[2] = c.b;
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color[3] = 1;
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}
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}
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// set up lighting model
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//
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static void init_lights() {
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GLfloat ambient[] = {1., 1., 1., 1.0};
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GLfloat position[] = {-13.0, 6.0, 20.0, 1.0};
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GLfloat dir[] = {-1, -.5, -3, 1.0};
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glLightfv(GL_LIGHT0, GL_AMBIENT, ambient);
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glLightfv(GL_LIGHT0, GL_POSITION, position);
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glLightfv(GL_LIGHT0, GL_SPOT_DIRECTION, dir);
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}
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void app_graphics_init() {
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char path[256];
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int viewport[4];
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boinc_get_init_data(uc_aid);
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parse_project_prefs(uc_aid.project_preferences);
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glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
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txf_load_fonts(".");
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boinc_resolve_filename("logo.jpg", path, sizeof(path));
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logo.load_image_file(path);
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init_lights();
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get_viewport(viewport);
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app_graphics_resize(viewport[2], viewport[3]);
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}
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static void draw_logo() {
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if (logo.present) {
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float pos[3] = {.2, .3, 0};
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float size[3] = {.6, .4, 0};
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logo.draw(pos, size, ALIGN_CENTER, ALIGN_CENTER);
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}
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}
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static void draw_text() {
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static float x=0, y=0;
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static float dx=0.0003, dy=0.0007;
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char buf[256];
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x += dx;
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y += dy;
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if (x < 0 || x > .5) dx *= -1;
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if (y < 0 || y > .5) dy *= -1;
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sprintf(buf, "User: %s", uc_aid.user_name);
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txf_render_string(.1, x, y, 0, 500, white, 0, buf);
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sprintf(buf, "Team: %s", uc_aid.team_name);
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txf_render_string(.1, x, y+.1, 0, 500, white, 0, buf);
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sprintf(buf, "%% Done: %f", 100*boinc_get_fraction_done());
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txf_render_string(.1, x, y+.2, 0, 500, white, 0, buf);
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}
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static void draw_3d_stuff() {
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static float x=0, y=0, z=10;
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static float dx=0.3, dy=0.2, dz=0.5;
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x += dx;
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y += dy;
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z += dz;
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if (x < -15 || x > 15) dx *= -1;
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if (y < -15 || y > 15) dy *= -1;
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if (z < 0 || z > 40) dz *= -1;
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float pos[3];
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pos[0] = x;
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pos[1] = y;
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pos[2] = z;
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drawSphere(pos, 4);
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drawCylinder(false, pos, 6, 6);
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}
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void set_viewpoint(double dist) {
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double x, y, z;
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x = 0;
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y = 3.0*dist;
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z = 11.0*dist;
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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gluLookAt(
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x, y, z, // eye position
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0,-.8,0, // where we're looking
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0.0, 1.0, 0. // up is in positive Y direction
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);
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glRotated(pitch_angle, 1., 0., 0);
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glRotated(roll_angle, 0., 1., 0);
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}
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static void app_init_camera(double dist) {
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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gluPerspective(
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45.0, // field of view in degree
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1.0, // aspect ratio
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1.0, // Z near clip
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1000.0 // Z far
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);
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set_viewpoint(dist);
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}
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void app_graphics_render(int xs, int ys, double time_of_day) {
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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mode_unshaded();
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mode_ortho();
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draw_logo();
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ortho_done();
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app_init_camera(viewpoint_distance);
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scale_screen(width, height);
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mode_shaded(color);
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draw_3d_stuff();
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scale_screen(width, height);
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mode_unshaded();
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mode_ortho();
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draw_text();
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ortho_done();
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}
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void app_graphics_resize(int w, int h){
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width = w;
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height = h;
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glViewport(0, 0, w, h);
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}
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void app_graphics_reread_prefs(){
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boinc_parse_init_data_file();
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boinc_get_init_data(uc_aid);
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parse_project_prefs(uc_aid.project_preferences);
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}
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void boinc_app_mouse_move(int x, int y, int left, int middle, int right) {
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if (left) {
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pitch_angle += (y-mouse_y)*.1;
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roll_angle += (x-mouse_x)*.1;
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mouse_y = y;
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mouse_x = x;
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} else if (right) {
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double d = (y-mouse_y);
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viewpoint_distance *= exp(d/100.);
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mouse_y = y;
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mouse_x = x;
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} else {
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mouse_down = false;
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}
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}
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void boinc_app_mouse_button(int x, int y, int which, int is_down) {
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if (is_down) {
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mouse_down = true;
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mouse_x = x;
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mouse_y = y;
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} else {
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mouse_down = false;
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}
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}
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void boinc_app_key_press(int, int){}
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void boinc_app_key_release(int, int){}
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