mirror of https://github.com/BOINC/boinc.git
166 lines
5.2 KiB
HTML
166 lines
5.2 KiB
HTML
<title>The BOINC application programming interface (API)</title>
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<body bgcolor=ffffff>
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<h2>The BOINC application programming interface (API)</h2>
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<p>
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The BOINC API is a set of C++ functions.
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Unless otherwise specified,
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the functions return an integer error code; zero indicates success.
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On an error return, the application should exit with that status.
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The BOINC graphics API is described <a href=graphics.html>separately</a>.
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<h3>Initialization and termination</h3>
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The application must call
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<pre>
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int boinc_init();
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</pre>
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before calling other BOINC functions or doing I/O.
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It may call
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<pre>
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struct APP_INIT_DATA {
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char project_preferences[4096];
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char user_name[256];
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char team_name[256];
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double user_total_credit;
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double user_expavg_credit;
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double team_total_credit;
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double team_expavg_credit;
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};
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int boinc_get_init_data(APP_INIT_DATA&);
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</pre>
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to get the following information:
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<ul>
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<li> <b>project_preferences</b>: An XML string containing
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the user's project-specific preferences.
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<li> <b>user_name</b>: the user's "screen name" on this project.
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<li> <b>team_name</b>: the user's team name, if any.
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<li> <b>user_total_credit</b>: user's total work for this project.
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<li> <b>user_expavg_credit</b>: user's recent average work per day.
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<li> <b>team_total_credit</b>: team's total work for this project.
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<li> <b>team_expavg_credit</b>: team's recent average work per day.
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</ul>
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<p>
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These items might be used by the application in its graphics.
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At any time it may call
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<pre>
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int boinc_cpu_time(double &cpu_time, double& working_set_size);
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</pre>
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to get its total CPU time
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(i.e., from the beginning of the work unit,
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not just since the last restart).
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This also returns the virtual memory working set size in bytes.
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<p>
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When the application has completed it must call
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<pre>
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int boinc_finish(int status);
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</pre>
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<tt>status</tt> is nonzero if an error was encountered.
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<h3>Resolving file names</h3>
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Applications that use named input or output files must call
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<pre>
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int boinc_resolve_filename(char *logical_name, char *physical_name);</tt>
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</pre>
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to convert logical file names to physical names.
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For example, instead of
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<pre>
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f = fopen("my_file", "r");
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</pre>
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</p>
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the application might use
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<p>
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<pre>
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char resolved_name[256];
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retval = boinc_resolve_filename("my_file", resolved_name);
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if (retval) fail("can't resolve filename");
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f = fopen(resolved_name, "r");
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</pre>
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<tt>boinc_resolve_filename()</tt> doesn't need to be used for temporary files.
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<h3>Checkpointing</h3>
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Computations that use a significant amount of time
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per work unit may want to periodically write the current
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state of the computation to disk.
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This is known as <b>checkpointing</b>.
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The state file must include everything required
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to start the computation again at the same place it was checkpointed.
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On startup, the application
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reads the state file to determine where to begin computation.
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If the BOINC client quits or exits,
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the computation can be restarted from the most recent checkpoint.
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<p>
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To use checkpoint, an application should write to output and
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state files using the <tt>MFILE</tt> class.
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<pre>
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class MFILE {
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public:
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int open(char* path, char* mode);
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int _putchar(char);
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int puts(char*);
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int printf(char* format, ...);
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size_t write(const void* buf, size_t size, size_t nitems);
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int close();
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int flush();
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};
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</pre>
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MFILE buffers data in memory
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and writes to disk only on <tt>flush()</tt> or <tt>close()</tt>.
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This lets you write output files and state files
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more or less atomically.
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Frequency of checkpointing is a user preference
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(e.g. laptop users might want to checkpoint infrequently).
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An application must call
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<pre>
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bool boinc_time_to_checkpoint();
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</pre>
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whenever it reaches a point where it is able to checkpoint.
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If this returns true,
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the application should write the state file and flush all output files,
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then call
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<pre>
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void boinc_checkpoint_completed();
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</pre>
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A call to <tt>boinc_time_to_checkpoint()</tt> is extremely fast,
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so there is little penalty in calling it frequently.
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<h3>Fraction done</h3>
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The core client GUI displays the percent done of workunits in progress.
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To keep this display current, an application should
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periodically call
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<pre>
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boinc_fraction_done(double fraction_done);
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</pre>
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The <tt>fraction_done</tt> argument is a rough estimate of the
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workunit fraction complete (0 to 1).
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This function is extremely fast and can be called often.
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<h3>Multi-program applications</h3>
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Some applications consist of multiple programs:
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a <b>main program</b> that acts as coordinator,
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and one or more subsidiary programs.
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Each program should use the BOINC API as described above.
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<p>
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Each program should have its own state file;
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the state file of the coordinator program records
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which subsidiary program was last active.
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<p>
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To correctly implement fraction done,
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the main program should pass information to subsidiary programs
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(perhaps as command-line arguments) indicating the starting and ending
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fractions for that program.
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<p>
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The coordinator must call
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<pre>
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void boinc_child_start();
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</pre>
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prior to forking a child process.
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When the child is done, the coordinator
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must get the child's CPU time, then call
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<pre>
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void boinc_child_done(double total_cpu);
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</pre>
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before forking the next child process.
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