mirror of https://github.com/BOINC/boinc.git
273 lines
8.3 KiB
C++
273 lines
8.3 KiB
C++
// This file is part of BOINC.
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// http://boinc.berkeley.edu
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// Copyright (C) 2008 University of California
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//
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// BOINC is free software; you can redistribute it and/or modify it
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// under the terms of the GNU Lesser General Public License
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// as published by the Free Software Foundation,
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// either version 3 of the License, or (at your option) any later version.
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//
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// BOINC is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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// See the GNU Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public License
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// along with BOINC. If not, see <http://www.gnu.org/licenses/>.
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#ifndef BOINC_APP_IPC_H
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#define BOINC_APP_IPC_H
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#ifdef __cplusplus
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#include <vector>
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#include <string>
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#include <cstdio>
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#include "filesys.h"
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#include "hostinfo.h"
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#include "proxy_info.h"
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#include "prefs.h"
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#include "common_defs.h"
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// Communication between the core client and the BOINC app library.
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// This code is linked into both core client and app lib.
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//
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// Some apps may involve separate "coordinator" and "worker" programs.
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// The coordinator runs one or more worker programs in sequence,
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// and don't do work themselves.
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//
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// Includes the following:
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// - shared memory (APP_CLIENT_SHM)
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// - main init file
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// - fd init file
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// - graphics init file
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// - conversion of symbolic links
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// Shared memory is a set of MSG_CHANNELs.
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// First byte of a channel is nonzero if
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// the channel contains an unread data.
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// This is set by the sender and cleared by the receiver.
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// The sender doesn't write if the flag is set.
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// Remaining 1023 bytes contain data.
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//
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#define MSG_CHANNEL_SIZE 1024
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struct MSG_CHANNEL {
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char buf[MSG_CHANNEL_SIZE];
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bool get_msg(char*); // returns a message and clears pending flag
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inline bool has_msg() {
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return buf[0]?true:false;
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}
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bool send_msg(const char*); // if there is not a message in the segment,
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// writes specified message and sets pending flag
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void send_msg_overwrite(const char*);
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// write message, overwriting any msg already there
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};
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struct SHARED_MEM {
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MSG_CHANNEL process_control_request;
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// core->app
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// <quit/>
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// <suspend/>
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// <resume/>
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MSG_CHANNEL process_control_reply;
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// app->core
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MSG_CHANNEL graphics_request;
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// core->app
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// not currently used
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MSG_CHANNEL graphics_reply;
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// app->core
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// <web_graphics_url>
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// <remote_desktop_addr>
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MSG_CHANNEL heartbeat;
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// core->app
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// <heartbeat/> sent every second, even while app is suspended
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// <wss> app's current working set size
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// <max_wss> max working set size
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MSG_CHANNEL app_status;
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// app->core
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// status message every second, of the form
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// <current_cpu_time>...
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// <checkpoint_cpu_time>...
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// <working_set_size>...
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// <fraction_done> ...
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MSG_CHANNEL trickle_up;
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// app->core
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// <have_new_trickle_up/>
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MSG_CHANNEL trickle_down;
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// core->app
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// <have_new_trickle_down/>
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};
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// MSG_QUEUE provides a queuing mechanism for shared-mem messages
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// (which don't have one otherwise)
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//
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struct MSG_QUEUE {
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std::vector<std::string> msgs;
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char name[256];
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double last_block; // last time we found message channel full
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void init(char*);
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void msg_queue_send(const char*, MSG_CHANNEL& channel);
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void msg_queue_poll(MSG_CHANNEL& channel);
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int msg_queue_purge(const char*);
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bool timeout(double);
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};
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#define DEFAULT_CHECKPOINT_PERIOD 300
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#define SHM_PREFIX "shm_"
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#define QUIT_PREFIX "quit_"
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class APP_CLIENT_SHM {
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public:
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SHARED_MEM *shm;
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void reset_msgs(); // resets all messages and clears their flags
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APP_CLIENT_SHM();
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};
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#ifdef _WIN32
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typedef char SHMEM_SEG_NAME[256];
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#else
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typedef int SHMEM_SEG_NAME;
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#endif
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// parsed version of main init file
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// If you add anything here, update copy()
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//
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struct APP_INIT_DATA {
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int major_version; // BOINC client version info
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int minor_version;
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int release;
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int app_version;
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char app_name[256];
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char symstore[256]; // symstore URL (Windows)
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char acct_mgr_url[256];
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// if client is using account manager, its URL
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char* project_preferences;
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// project prefs XML
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int userid;
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// project's DB ID for this user/team/host
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int teamid;
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int hostid;
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char user_name[256];
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char team_name[256];
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char project_dir[256]; // where project files are stored on host
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char boinc_dir[MAXPATHLEN]; // BOINC data directory
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char wu_name[256]; // workunit name
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char result_name[256];
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char authenticator[256]; // user's authenticator
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int slot; // the slot this job is running in (0, 1, ...)
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int client_pid; // process ID of BOINC client
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double user_total_credit;
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double user_expavg_credit;
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double host_total_credit;
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double host_expavg_credit;
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double resource_share_fraction; // this project's resource share frac
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HOST_INFO host_info;
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PROXY_INFO proxy_info; // in case app wants to use network
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GLOBAL_PREFS global_prefs;
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double starting_elapsed_time; // elapsed time, counting previous episodes
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bool using_sandbox; // client is using account-based sandboxing
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bool vm_extensions_disabled;
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// client has already been notified that the VM extensions of
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// the processor have been disabled
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// info about the WU
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double rsc_fpops_est;
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double rsc_fpops_bound;
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double rsc_memory_bound;
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double rsc_disk_bound;
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double computation_deadline;
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// the following are used for compound apps,
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// where each stage of the computation is a fixed fraction of the total.
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//
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double fraction_done_start;
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double fraction_done_end;
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// info for GPU apps
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//
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char gpu_type[64];
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int gpu_device_num;
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int gpu_opencl_dev_index;
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double gpu_usage; // APP_VERSION.gpu_usage.usage
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// info for multicore apps: how many cores to use
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//
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double ncpus;
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// client configuration info, from cc_config.h
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//
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bool vbox_window; // whether to open a console window for VM apps
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// the following for wrappers
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//
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bool no_priority_change;
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int process_priority;
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int process_priority_special;
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// list of files in the app version (for wrappers)
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//
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std::vector<std::string> app_files;
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// Items used by the BOINC runtime system
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//
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double checkpoint_period; // recommended checkpoint period
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SHMEM_SEG_NAME shmem_seg_name;
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double wu_cpu_time; // cpu time from previous episodes
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APP_INIT_DATA();
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APP_INIT_DATA(const APP_INIT_DATA&); // copy constructor
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APP_INIT_DATA &operator=(const APP_INIT_DATA&);
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void copy(const APP_INIT_DATA&); // actually do the copy here
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void clear();
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~APP_INIT_DATA();
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};
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struct GRAPHICS_INFO {
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int xsize;
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int ysize;
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double refresh_period;
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};
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typedef struct GRAPHICS_INFO GRAPHICS_INFO;
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int write_init_data_file(FILE* f, APP_INIT_DATA&);
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int parse_init_data_file(FILE* f, APP_INIT_DATA&);
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int write_graphics_file(FILE* f, GRAPHICS_INFO* gi);
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int parse_graphics_file(FILE* f, GRAPHICS_INFO* gi);
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// filenames used in the slot directory
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//
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#define INIT_DATA_FILE "init_data.xml"
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#define BOINC_FINISH_CALLED_FILE "boinc_finish_called"
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#define TEMPORARY_EXIT_FILE "boinc_temporary_exit"
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#define TRICKLE_UP_FILENAME "trickle_up.xml"
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#define STDERR_FILE "stderr.txt"
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#define STDOUT_FILE "stdout.txt"
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#define LOCKFILE "boinc_lockfile"
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#define UPLOAD_FILE_REQ_PREFIX "boinc_ufr_"
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#define UPLOAD_FILE_STATUS_PREFIX "boinc_ufs_"
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// other filenames
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#define PROJECT_DIR "projects"
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extern int boinc_link(const char* phys_name, const char* logical_name);
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extern int boinc_resolve_filename_s(const char*, std::string&);
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extern std::string resolve_soft_link(const char* project_dir, const char* file);
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extern void url_to_project_dir(char* url, char* dir, int dirsize);
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extern "C" {
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#endif
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extern int boinc_resolve_filename(const char*, char*, int len);
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#ifdef __cplusplus
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} // extern "C" {
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#endif
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#endif
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