boinc/doc/tools_work.php

232 lines
6.5 KiB
PHP

<?php
require_once("docutil.php");
page_head("Generating work");
echo "
As described earlier, a <a href=work.php>workunit</a>
represents the inputs to a computation.
The steps in creating a workunit are:
<ul>
<li> Write XML 'template files' that describe the workunit
and its corresponding results.
Generally the same templates will be used for
a large number work of workunits.
<li> Create the workunit's input file(s)
and place them in the download directory.
<li> Call a BOINC function that creates a
database record for the workunit.
</ul>
Once this is done, BOINC takes over:
it creates one or more results for the workunit,
distributes them to client hosts,
collects the output files,
finds a canonical result,
assimilates the canonical result,
and deletes files.
<p>
During the testing phase of a project,
you can use the <a href=busy_work.php>make_work</a> daemon
to replicate a given workunit as needed to maintain
a constant supply of work.
This is useful while testing and debugging the application.
<h2>Workunit and result template files</h2>
<p>
A workunit template file has the form
<pre>",htmlspecialchars("
<file_info>
<number>0</number>
[ <sticky/>, other attributes]
</file_info>
[ ... ]
<workunit>
<file_ref>
<file_number>0</file_number>
<open_name>NAME</open_name>
</file_ref>
[ ... ]
[ <command_line>-flags xyz</command_line> ]
[ <rsc_fpops_est>x</rsc_fpops_est> ]
[ <rsc_fpops_bound>x</rsc_fpops_bound> ]
[ <rsc_memory_bound>x</rsc_memory_bounds> ]
[ <rsc_disk_bound>x</rsc_disk_bounds> ]
[ <delay_bound>x</delay_bound> ]
[ <min_quorum>x</min_quorum> ]
[ <target_nresults>x</target_nresults> ]
[ <max_error_results>x</max_error_results> ]
[ <max_total_results>x</max_total_results> ]
[ <max_success_results>x</max_success_results> ]
</workunit>
"), "
</pre>
The components are:
";
list_start();
list_item(htmlspecialchars("<file_info>, <file_ref>"),
"Each pair describes an <a href=files.php>input file</a>");
list_item(htmlspecialchars("<command_line>"),
"The command-line arguments to be passed to the main program.");
list_item("Other elements",
"<a href=work.php>Work unit attributes</a>"
);
list_end();
echo"
When a workunit is created, the template file is processed as follows:
<ul>
<li>
Within a &lt;file_info> element,
&lt;number>x&lt;/number> identifies the order of the file.
It is replaced with elements giving
the filename, download URL, MD5 checksum, and size.
<li>
Within a &lt;file_ref> element,
&lt;file_number>x&lt;/file_number> is replaced with an element
giving the filename.
</ul>
<p>
A result template file has the form
<pre>", htmlspecialchars("
<file_info>
<name><OUTFILE_0/></name>
<generated_locally/>
<upload_when_present/>
<max_nbytes>32768</max_nbytes>
<url><UPLOAD_URL/></url>
</file_info>
<result>
<file_ref>
<file_name><OUTFILE_0/></file_name>
<open_name>result.sah</open_name>
</file_ref>
</result>
"), "</pre>
<p>
The result file template is macro-substituted as follows:
<ul>
<li>
&lt;OUTFILE_n> is replaced with a string of the form
'wuname_resultnum_n' where wuname is the workunit name and resultnum is
the ordinal number of the result (0, 1, ...).
<li>
&lt;UPLOAD_URL/> is replaced with the upload URL.
</ul>
<p>
<h2>Moving input files to the download directory</h2>
If you're a flat download directory, just put input files in that directory.
If you're using <a href=hier_dir.php>hierarchical upload/download directories</a>,
you must put each input file in the appropriate directory;
the directory is determined by the file's name.
To find this directory, call the C++ function
<pre>
dir_hier_path(
const char* filename,
const char* root, // root of download directory
int fanout, // from config.xml
bool new_hash, // use true here
char* result // path of file in hierarchy
);
</pre>
If you're using scripts, you can invoke the program
<pre>
dir_hier_path filename
</pre>
It prints the full pathname.
Run this in the project's root directory.
For example:
<pre>
cp test_workunits/12ja04aa `bin/dir_hier_path 12ja04aa`
</pre>
copies an input file from the test_workunits directory
to the download directory hierarchy.
<h2>Creating workunit records</h2>
<p>
Workunits can be created using either a script
(using the <code>create_work</code> program)
or a program (using the <code>create_work()</code> function).
The input files must already be in the download hierarchy.
<p>
The utility program is
<pre>
create_work
-appname name // application name
-wu_name name // workunit name
-wu_template filename // WU template filename
// relative to project root
-result_template filename // result template filename
// relative to project root
[ -batch n ]
[ -priority n ]
// The following are normally supplied in the WU template:
[ -rsc_fpops_est x ]
[ -rsc_fpops_bound x ]
[ -rsc_memory_bound x ]
[ -rsc_disk_bound x ]
[ -delay_bound x ]
[ -min_quorum x ]
[ -target_nresults x ]
[ -max_error_results x ]
[ -max_total_results x ]
[ -max_success_results x ]
infile_1 ... infile_m // input files
</pre>
The workunit parameters are documented <a href=work.php>here</a>.
The program must be run in the project root directory.
<p>
The C++ library (crypt.C, backend_lib.C,h) provides the functions:
<pre>
int read_key_file(char* path, R_RSA_PRIVATE_KEY& key);
int create_work(
DB_WORKUNIT&,
const char* wu_template, // contents, not path
const char* result_template_filename, // relative to project root
const char* result_template_filepath, // absolute,
// or relative to current dir
const char* infile_dir, // where input files are
const char** infiles, // array of input file names
int ninfiles
R_RSA_PRIVATE_KEY& key, // upload authentication key
SCHED_CONFIG&
);
</pre>
<p>
<b>read_key_file()</b> reads a private key from a file.
Use this to read the file upload authentication key.
<p>
<b>create_work()</b>
creates a workunit and one or more results.
The arguments are similar to those of the utility program;
some of the information is passed in the WORKUNIT structure,
namely the following fields:
<pre>
name
appid
batch
rsc_fpops
rsc_iops
rsc_memory
rsc_disk
delay_bound
</pre>
All other fields should be zeroed.
";
page_tail();
?>