mirror of https://github.com/BOINC/boinc.git
336 lines
9.8 KiB
C++
Executable File
336 lines
9.8 KiB
C++
Executable File
// The contents of this file are subject to the Mozilla Public License
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// Version 1.0 (the "License"); you may not use this file except in
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// compliance with the License. You may obtain a copy of the License at
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// http://www.mozilla.org/MPL/
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//
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// Software distributed under the License is distributed on an "AS IS"
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// basis, WITHOUT WARRANTY OF ANY KIND, either express or implied. See the
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// License for the specific language governing rights and limitations
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// under the License.
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//
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// The Original Code is the Berkeley Open Infrastructure for Network Computing.
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//
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// The Initial Developer of the Original Code is the SETI@home project.
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// Portions created by the SETI@home project are Copyright (C) 2002
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// University of California at Berkeley. All Rights Reserved.
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//
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// Contributor(s):
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//
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/* This Code Was Created By Jeff Molofee 2000
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* A HUGE Thanks To Fredric Echols For Cleaning Up
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* And Optimizing This Code, Making It More Flexible!
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* If You've Found This Code Useful, Please Let Me Know.
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* Visit My Site At nehe.gamedev.net
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* Adapted to BOINC by Eric Heien
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*/
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#include <afxwin.h>
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#include <gl\gl.h> // Header File For The OpenGL32 Library
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#include <gl\glu.h> // Header File For The GLu32 Library
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#include <stdio.h>
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#include "boinc_api.h"
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#include "graphics_api.h"
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#include "app_ipc.h"
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#include "util.h"
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#include "win_idle_tracker.h"
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static HDC hDC;
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static HGLRC hRC;
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static HWND hWnd=NULL; // Holds Our Window Handle
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static HINSTANCE hInstance; // Holds The Instance Of The Application
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static RECT rect = {50, 50, 50+640, 50+480};
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static int current_graphics_mode = MODE_HIDE_GRAPHICS;
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static POINT mousePos;
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static UINT m_uEndSSMsg;
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BOOL win_loop_done;
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extern bool using_opengl;
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extern HANDLE hQuitEvent;
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LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM); // Declaration For WndProc
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DWORD WINAPI win_graphics_event_loop( LPVOID duff );
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BOOL reg_win_class();
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BOOL unreg_win_class();
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bool KillWindow() {
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if (hRC) { // Do We Have A Rendering Context?
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if (!wglMakeCurrent(NULL,NULL)) { // Are We Able To Release The DC And RC Contexts?
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return false;
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}
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if (!wglDeleteContext(hRC)) { // Are We Able To Delete The RC?
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return false;
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}
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hRC=NULL; // Set RC To NULL
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}
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if (hDC && !ReleaseDC(hWnd,hDC)) { // Are We Able To Release The DC
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hDC=NULL; // Set DC To NULL
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return false;
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}
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KillTimer(hWnd, 1);
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if (hWnd && !DestroyWindow(hWnd)) { // Are We Able To Destroy The Window?
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return false;
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hWnd=NULL; // Set hWnd To NULL
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}
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return true;
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}
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// switch to the given graphics mode. This is called:
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// - on initialization
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// - when get mode change msg (via shared mem)
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// - when in SS mode and get user input
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//
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void SetMode(int mode) {
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RECT WindowRect = {0,0,0,0};
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int width, height;
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DWORD dwExStyle;
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DWORD dwStyle;
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if (current_graphics_mode != MODE_FULLSCREEN) GetWindowRect(hWnd, &rect);
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KillWindow();
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current_graphics_mode = mode;
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if (current_graphics_mode == MODE_FULLSCREEN) {
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HDC screenDC=GetDC(NULL);
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WindowRect.left = WindowRect.top = 0;
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WindowRect.right=GetDeviceCaps(screenDC, HORZRES);
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WindowRect.bottom=GetDeviceCaps(screenDC, VERTRES);
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ReleaseDC(NULL, screenDC);
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dwExStyle=WS_EX_TOPMOST;
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dwStyle=WS_POPUP;
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while(ShowCursor(false) >= 0);
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} else {
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WindowRect = rect;
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dwExStyle=WS_EX_APPWINDOW|WS_EX_WINDOWEDGE;
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dwStyle=WS_OVERLAPPEDWINDOW;
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while(ShowCursor(true) < 0);
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}
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// Do not do AdjustWindowRectEx here, this will
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// cause the window to creep upwards
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hWnd = CreateWindowEx(dwExStyle, "BOINC_OpenGL", "BOINC Graphics",
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dwStyle|WS_CLIPSIBLINGS|WS_CLIPCHILDREN, WindowRect.left, WindowRect.top,
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WindowRect.right-WindowRect.left,WindowRect.bottom-WindowRect.top,
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NULL, NULL, hInstance, NULL);
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GetCursorPos(&mousePos);
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PIXELFORMATDESCRIPTOR pfd= // pfd Tells Windows How We Want Things To Be
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{
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sizeof(PIXELFORMATDESCRIPTOR), // Size Of This Pixel Format Descriptor
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1, // Version Number
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PFD_DRAW_TO_WINDOW | // Format Must Support Window
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PFD_SUPPORT_OPENGL | // Format Must Support OpenGL
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PFD_DOUBLEBUFFER, // Format Must Support OpenGL
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PFD_TYPE_RGBA, // Request An RGBA Format
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16, // Select Our Color Depth
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0, 0, 0, 0, 0, 0, // Color Bits Ignored
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0, // No Alpha Buffer
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0, // Shift Bit Ignored
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0, // No Accumulation Buffer
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0, 0, 0, 0, // Accumulation Bits Ignored
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16, // 16Bit Z-Buffer (Depth Buffer)
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0, // No Stencil Buffer
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0, // No Auxiliary Buffer
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PFD_MAIN_PLANE, // Main Drawing Layer
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0, // Reserved
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0, 0, 0 // Layer Masks Ignored
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};
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hDC = GetDC(hWnd);
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int PixelFormat;
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PixelFormat = ChoosePixelFormat(hDC, &pfd);
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SetPixelFormat(hDC, PixelFormat, &pfd);
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if(!(hRC = wglCreateContext(hDC))) {
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ReleaseDC(hWnd, hDC);
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return;
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}
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if(!wglMakeCurrent(hDC, hRC)) {
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ReleaseDC(hWnd, hDC);
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wglDeleteContext(hRC);
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return;
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}
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width = WindowRect.right-WindowRect.left;
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height = WindowRect.bottom-WindowRect.top;
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SetTimer(hWnd, 1, 100, NULL);
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if(current_graphics_mode == MODE_FULLSCREEN || current_graphics_mode == MODE_WINDOW) {
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ShowWindow(hWnd, SW_SHOW);
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SetFocus(hWnd);
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} else {
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ShowWindow(hWnd, SW_HIDE);
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}
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ReSizeGLScene(width, height);
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InitGL();
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app_init_gl();
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app_client_shm->send_graphics_mode_msg(APP_CORE_GFX_SEG, current_graphics_mode);
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}
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// message handler (includes timer, Windows msgs)
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//
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LRESULT CALLBACK WndProc( HWND hWnd, // Handle For This Window
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UINT uMsg, // Message For This Window
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WPARAM wParam, // Additional Message Information
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LPARAM lParam) // Additional Message Information
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{
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RECT rt;
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int width, height, new_mode;
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switch(uMsg) {
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case WM_KEYDOWN:
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case WM_KEYUP:
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case WM_LBUTTONDOWN:
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case WM_MBUTTONDOWN:
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case WM_RBUTTONDOWN:
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if(current_graphics_mode == MODE_FULLSCREEN) {
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SetMode(MODE_HIDE_GRAPHICS);
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PostMessage(HWND_BROADCAST, m_uEndSSMsg, 0, 0);
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}
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return 0;
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case WM_MOUSEMOVE:
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if(current_graphics_mode == MODE_FULLSCREEN) {
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POINT cPos;
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GetCursorPos(&cPos);
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if(cPos.x != mousePos.x || cPos.y != mousePos.y) {
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SetMode(MODE_HIDE_GRAPHICS);
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PostMessage(HWND_BROADCAST, m_uEndSSMsg, 0, 0);
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}
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}
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return 0;
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case WM_CLOSE:
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SetMode(MODE_HIDE_GRAPHICS);
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return 0;
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case WM_PAINT:
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PAINTSTRUCT ps;
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RECT winRect;
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HDC pdc;
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pdc = BeginPaint(hWnd, &ps);
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GetClientRect(hWnd, &winRect);
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FillRect(pdc, &winRect, (HBRUSH)GetStockObject(BLACK_BRUSH));
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EndPaint(hWnd, &ps);
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return 0;
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case WM_SIZE:
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ReSizeGLScene(LOWORD(lParam),HIWORD(lParam));
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return 0;
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case WM_TIMER:
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if (app_client_shm->get_graphics_mode_msg(CORE_APP_GFX_SEG, new_mode)) {
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SetMode(new_mode);
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}
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if (current_graphics_mode == MODE_HIDE_GRAPHICS) return 0;
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GetClientRect(hWnd, &rt);
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width = rt.right-rt.left;
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height = rt.bottom-rt.top;
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app_render(width, height, dtime());
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SwapBuffers(hDC);
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return 0;
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}
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// Pass All Unhandled Messages To DefWindowProc
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return DefWindowProc(hWnd,uMsg,wParam,lParam);
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}
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DWORD WINAPI win_graphics_event_loop( LPVOID gi ) {
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MSG msg; // Windows Message Structure
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double start = (double)time(0);
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m_uEndSSMsg = RegisterWindowMessage(END_SS_MSG);
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// Register window class and graphics mode message
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reg_win_class();
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#ifdef API_STANDALONE
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SetMode(MODE_WINDOW);
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#else
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SetMode(MODE_HIDE_GRAPHICS);
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#endif
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win_loop_done = false;
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using_opengl = true;
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while(!win_loop_done) {
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if (GetMessage(&msg,NULL,0,0)) {
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TranslateMessage(&msg);
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DispatchMessage(&msg);
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} else {
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win_loop_done = true;
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}
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}
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unreg_win_class();
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SetEvent(hQuitEvent); // Signal to the worker thread that we're quitting
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return (msg.wParam); // Exit The thread
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}
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BOOL VerifyPassword(HWND hwnd)
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{ // Under NT, we return TRUE immediately. This lets the saver quit,
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// and the system manages passwords. Under '95, we call VerifyScreenSavePwd.
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// This checks the appropriate registry key and, if necessary,
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// pops up a verify dialog
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OSVERSIONINFO osv; osv.dwOSVersionInfoSize=sizeof(osv); GetVersionEx(&osv);
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if (osv.dwPlatformId==VER_PLATFORM_WIN32_NT) return TRUE;
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HINSTANCE hpwdcpl=::LoadLibrary("PASSWORD.CPL");
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if (hpwdcpl==NULL) {return TRUE;}
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typedef BOOL (WINAPI *VERIFYSCREENSAVEPWD)(HWND hwnd);
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VERIFYSCREENSAVEPWD VerifyScreenSavePwd;
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VerifyScreenSavePwd=
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(VERIFYSCREENSAVEPWD)GetProcAddress(hpwdcpl,"VerifyScreenSavePwd");
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if (VerifyScreenSavePwd==NULL)
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{
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FreeLibrary(hpwdcpl);return TRUE;
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}
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BOOL bres=VerifyScreenSavePwd(hwnd); FreeLibrary(hpwdcpl);
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return bres;
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}
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BOOL reg_win_class() {
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WNDCLASS wc; // Windows Class Structure
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hInstance = GetModuleHandle(NULL); // Grab An Instance For Our Window
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wc.style = CS_HREDRAW | CS_VREDRAW | CS_OWNDC; // Redraw On Size, And Own DC For Window.
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wc.lpfnWndProc = (WNDPROC) WndProc; // WndProc Handles Messages
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wc.cbClsExtra = 0; // No Extra Window Data
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wc.cbWndExtra = 0; // No Extra Window Data
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wc.hInstance = hInstance; // Set The Instance
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wc.hIcon = LoadIcon(NULL, IDI_WINLOGO); // Load The Default Icon
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wc.hCursor = LoadCursor(NULL, IDC_ARROW); // Load The Arrow Pointer
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wc.hbrBackground = NULL; // No Background Required For GL
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wc.lpszMenuName = NULL; // We Don't Want A Menu
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wc.lpszClassName = "BOINC_OpenGL"; // Set The Class Name
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if (!RegisterClass(&wc)) // Attempt To Register The Window Class
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{
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MessageBox(NULL,"Failed To Register The Window Class.","ERROR",MB_OK|MB_ICONEXCLAMATION);
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return FALSE; // Return FALSE
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}
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return TRUE;
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}
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BOOL unreg_win_class() {
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if (!UnregisterClass("BOINC_OpenGL",hInstance)) // Are We Able To Unregister Class
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{
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MessageBox(NULL,"Could Not Unregister Class.","SHUTDOWN ERROR",MB_OK | MB_ICONINFORMATION);
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hInstance=NULL; // Set hInstance To NULL
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}
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return TRUE;
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}
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