mirror of https://github.com/BOINC/boinc.git
191 lines
6.6 KiB
PHP
Executable File
191 lines
6.6 KiB
PHP
Executable File
#!/usr/bin/env php
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<?php
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// This file is part of BOINC.
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// http://boinc.berkeley.edu
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// Copyright (C) 2014 University of California
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//
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// BOINC is free software; you can redistribute it and/or modify it
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// under the terms of the GNU Lesser General Public License
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// as published by the Free Software Foundation,
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// either version 3 of the License, or (at your option) any later version.
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//
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// BOINC is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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// See the GNU Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public License
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// along with BOINC. If not, see <http://www.gnu.org/licenses/>.
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// Assign badges based on project total and per subproject credit.
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// This code is mostly generic.
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// You'll need to:
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// - define your subproject in project/project.inc
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// - use the <credit_by_app/> option in config.xml
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// - supply your own project themed badge images
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// that have to follow a naming scheme (see below)
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// See: http://boinc.berkeley.edu/trac/wiki/PerAppCredit
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require_once("../inc/util_ops.inc");
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// use $sub_projects defined in project/project.inc
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// (this speeds up the assignment of badges)
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// "total" is a special sub project and should only be defined here
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//
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global $sub_projects;
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$badges_sub_projects = $sub_projects;
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$badges_sub_projects[] = array("name" => "project total", "short_name" => "total");
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// thresholds for the various badges
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// currently we use the same threshold for all badges (total and subproject)
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// minimum total credits for each level and corresponding names
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//
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$badge_levels = array(
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50000000, 100000000, 250000000, 500000000, 1000000000, 10000000000,
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250000000000, 500000000000
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);
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$badge_level_names = array(
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"50M", "100M", "250M", "500M", "1B", "10B", "25B", "50B"
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);
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// images located in html/user/img/ for each badge level
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// the actual filename must have the subproject short name or "total" as prefix
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// e.g.: A_bronze.png is the first level of subproject A,
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// total_bronze.png is the first level of total credit (across all subprojects)
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//
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$badge_images = array(
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"_bronze.png", "_silver.png", "_gold.png", "_amethyst.png",
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"_turquoise.png", "_sapphire.png", "_ruby.png", "_emerald.png"
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);
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// consistency checks
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//
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$num_levels = count($badge_levels);
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if ($num_levels <> count($badge_level_names)) {
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die("number of badge_levels is not equal to number of badge_level_names");
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}
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if ($num_levels <> count($badge_images)) {
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die("number of badge_levels is not equal to number of badge_images");
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}
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// get the record for a badge (either total or subproject)
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// badge_name_prefix should be user or team
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// sub_project is an array with name and short_name as in $sub_projects
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//
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function get_badges(
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$badge_name_prefix, $badge_level_names, $badge_images, $sub_project
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) {
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$badges = array();
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$limit = count($badge_level_names);
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for ($i=0; $i < $limit; $i++) {
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$badges[$i] = get_badge($badge_name_prefix."_".$sub_project["short_name"]."_".$i, "$badge_level_names[$i] in ".$sub_project["name"]." credit", $sub_project["short_name"].$badge_images[$i]);
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}
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return $badges;
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}
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// decide which project total badge to assign, if any.
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// Unassign other badges.
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//
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function assign_tot_badge($is_user, $item, $levels, $badges) {
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// count from highest to lowest level, so the user get's assigned the
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// highest possible level and the lower levels get removed
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//
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for ($i=count($levels)-1; $i>=0; $i--) {
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if ($item->total_credit >= $levels[$i]) {
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assign_badge($is_user, $item, $badges[$i]);
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unassign_badges($is_user, $item, $badges, $i);
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return;
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}
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}
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// no level could be assigned so remove them all
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//
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unassign_badges($is_user, $item, $badges, -1);
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}
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// decide which subproject badge to assign, if any.
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// Unassign other badges.
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//
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function assign_sub_badge($is_user, $item, $levels, $badges, $where_clause) {
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if ($is_user) {
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$sub_total = BoincCreditUser::sum('total', "where userid=".$item->id." and ($where_clause)");
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} else {
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$sub_total = BoincCreditTeam::sum('total', "where teamid=".$item->id." and ($where_clause)");
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}
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// count from highest to lowest level, so the user get's assigned the
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// highest possible level and the lower levels get removed
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//
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for ($i=count($levels)-1; $i>=0; $i--) {
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if ($sub_total >= $levels[$i]) {
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assign_badge($is_user, $item, $badges[$i]);
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unassign_badges($is_user, $item, $badges, $i);
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return;
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}
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}
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// no level could be assigned so remove them all
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//
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unassign_badges($is_user, $item, $badges, -1);
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}
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// Scan through all the users/teams, 1000 at a time,
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// and assign/unassign the badges (total and subproject)
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//
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function assign_all_badges(
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$is_user, $badge_levels, $badge_level_names, $badge_images,
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$subprojects_list
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) {
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$kind = $is_user?"user":"team";
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// get badges for all subprojects including total
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//
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foreach ($subprojects_list as $sp) {
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$badges[$sp["short_name"]] = get_badges($kind, $badge_level_names, $badge_images, $sp);
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}
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$n = 0;
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$maxid = $is_user?BoincUser::max("id"):BoincTeam::max("id");
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while ($n <= $maxid) {
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$m = $n + 1000;
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if ($is_user) {
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$items = BoincUser::enum_fields("id, total_credit", "id>=$n and id<$m and total_credit>0");
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} else {
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$items = BoincTeam::enum_fields("id, total_credit", "id>=$n and id<$m and total_credit>0");
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}
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// for every user/team
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//
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foreach ($items as $item) {
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// for every subproject (incl. total)
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//
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foreach ($subprojects_list as $sp) {
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if ($sp["short_name"] == "total") {
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assign_tot_badge($is_user, $item, $badge_levels, $badges["total"]);
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} else {
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// appids come from project/project.inc
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$where_clause = "appid in (". implode(',', $sp["appids"]) .")";
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assign_sub_badge(
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$is_user, $item, $badge_levels, $badges[$sp["short_name"]],
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$where_clause
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);
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}
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}
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}
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$n = $m;
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}
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}
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// one pass through DB for users
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//
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assign_all_badges(
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true, $badge_levels, $badge_level_names, $badge_images,
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$badges_sub_projects
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);
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// one pass through DB for teams
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//
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assign_all_badges(
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false, $badge_levels, $badge_level_names, $badge_images,
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$badges_sub_projects
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);
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?>
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