boinc/api/gutil.h

155 lines
4.3 KiB
C++
Executable File

// The contents of this file are subject to the BOINC Public License
// Version 1.0 (the "License"); you may not use this file except in
// compliance with the License. You may obtain a copy of the License at
// http://boinc.berkeley.edu/license_1.0.txt
//
// Software distributed under the License is distributed on an "AS IS"
// basis, WITHOUT WARRANTY OF ANY KIND, either express or implied. See the
// License for the specific language governing rights and limitations
// under the License.
//
// The Original Code is the Berkeley Open Infrastructure for Network Computing.
//
// The Initial Developer of the Original Code is the SETI@home project.
// Portions created by the SETI@home project are Copyright (C) 2002
// University of California at Berkeley. All Rights Reserved.
//
// Contributor(s):
//
//using indepenent jpeg group library - jpeglib.lib
#include <stdio.h>
#ifdef _WIN32
#include "jpeglib.h"
#include "bmplib.h"
#include "tgalib.h"
#else
#include <jpeglib.h>
#endif
// various utility classes for OpenGL programming,
// used in Astropulse and SETI@home
// See also graphics_data.C,h
struct COLOR {
GLfloat r;
GLfloat g;
GLfloat b;
GLfloat a;
};
extern void HLStoRGB( double H, double L, double S, COLOR& c);
extern float frand();
extern void drawSphere(GLfloat* pos, GLfloat rad);
extern void drawCylinder(bool vertical, GLfloat* pos, GLfloat len, GLfloat rad);
#define TEXT_LEFT 0
#define TEXT_CENTER 1
#define TEXT_RIGHT 2
extern void draw_text_line(
GLfloat* pos, GLfloat height, GLfloat width, char *text,
int justify=TEXT_LEFT
);
void draw_text_simple(char* text,float line_width,float char_height);
extern void draw_text(
GLfloat* pos, GLfloat height, GLfloat width, GLfloat spacing, char *text
);
extern void draw_text_new(
GLfloat* pos, GLfloat height, GLfloat width, GLfloat spacing, char *text
);
extern void draw_rotated_text(
GLfloat* pos, GLfloat height, GLfloat width, GLfloat spacing, char *text, GLfloat rotation, GLfloat* rotation_vector
);
extern GLfloat text_width(char* text);
extern void draw_text_panel(
GLfloat* _pos, GLfloat* size, GLfloat margin, COLOR color,
GLfloat char_height, GLfloat line_width, GLfloat line_spacing,
char* text
);
extern void mode_texture();
extern void mode_ortho();
extern void mode_shaded(GLfloat*);
extern void mode_unshaded();
extern void mode_lines();
extern void ortho_done();
extern bool get_matrix_invert(float[16]);
extern bool get_matrix(double src[16]);
extern bool get_projection(double src[16]);
extern bool get_viewport(int view[4]);
extern void get_2d_positions(float p1,float p2,float p3,
double model[16], double proj[16], int viewport[4], double proj_pos[3]);
// draw a progress bar as an opaque cylinder within a translucent cylinder
//
class PROGRESS {
GLfloat pos[3];
GLfloat color[4], inner_color[4];
GLfloat len, rad, inner_rad;
public:
PROGRESS(GLfloat* pos, GLfloat len, GLfloat diam, GLfloat inner, GLfloat* c, GLfloat* ic);
void draw(float);
};
// draw a graph as a ribbon
//
class GRAPH_2D {
float pos[3], size[3];
float color[4], tick_color[4];
float *data, dmax;
int len;
void draw_x(int);
void draw_y(int);
public:
GRAPH_2D(float* pos, float* size, float* color, float* tick_color);
void draw(float* data, int len);
void add_tick(float x, float yfrac);
};
// read a portable pixmap file
//
extern int read_ppm(char* name, int& w, int& h, unsigned char** arrayp);
extern int init_texture(char* filename);
extern void draw_texture(float* pos, float* size);
//stars
struct Star
{
float x,y,z,v;
Star* next;
};
extern void build_stars(int,float);
extern void update_stars(int,float);
extern void replaceStar(Star* tmpStar);
struct tImageJPG
{
int rowSpan;
int sizeX;
int sizeY;
unsigned char *data;
};
typedef unsigned int UINT;
#define MAX_TEXTURES 16
#define MAX_FONTS 16
extern UINT g_Texture[MAX_TEXTURES];
extern UINT listBase[MAX_FONTS];
extern bool CreateTextureJPG(UINT textureArray[], char* strFileName, int textureID);
extern bool CreateTextureBMP(UINT textureArray[], char* strFileName, int textureID);
extern bool CreateTexturePPM(UINT textureArray[], char* strFileName, int textureID);
extern bool CreateTextureTGA(UINT textureArray[], char* strFileName, int textureID);
extern tImageJPG *LoadJPG(const char *filename);
extern void print_text(unsigned int base, char *string);