mirror of https://github.com/BOINC/boinc.git
155 lines
4.3 KiB
C++
Executable File
155 lines
4.3 KiB
C++
Executable File
// The contents of this file are subject to the BOINC Public License
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// Version 1.0 (the "License"); you may not use this file except in
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// compliance with the License. You may obtain a copy of the License at
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// http://boinc.berkeley.edu/license_1.0.txt
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//
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// Software distributed under the License is distributed on an "AS IS"
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// basis, WITHOUT WARRANTY OF ANY KIND, either express or implied. See the
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// License for the specific language governing rights and limitations
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// under the License.
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//
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// The Original Code is the Berkeley Open Infrastructure for Network Computing.
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//
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// The Initial Developer of the Original Code is the SETI@home project.
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// Portions created by the SETI@home project are Copyright (C) 2002
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// University of California at Berkeley. All Rights Reserved.
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//
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// Contributor(s):
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//
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//using indepenent jpeg group library - jpeglib.lib
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#include <stdio.h>
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#ifdef _WIN32
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#include "jpeglib.h"
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#include "bmplib.h"
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#include "tgalib.h"
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#else
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#include <jpeglib.h>
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#endif
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// various utility classes for OpenGL programming,
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// used in Astropulse and SETI@home
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// See also graphics_data.C,h
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struct COLOR {
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GLfloat r;
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GLfloat g;
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GLfloat b;
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GLfloat a;
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};
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extern void HLStoRGB( double H, double L, double S, COLOR& c);
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extern float frand();
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extern void drawSphere(GLfloat* pos, GLfloat rad);
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extern void drawCylinder(bool vertical, GLfloat* pos, GLfloat len, GLfloat rad);
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#define TEXT_LEFT 0
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#define TEXT_CENTER 1
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#define TEXT_RIGHT 2
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extern void draw_text_line(
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GLfloat* pos, GLfloat height, GLfloat width, char *text,
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int justify=TEXT_LEFT
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);
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void draw_text_simple(char* text,float line_width,float char_height);
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extern void draw_text(
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GLfloat* pos, GLfloat height, GLfloat width, GLfloat spacing, char *text
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);
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extern void draw_text_new(
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GLfloat* pos, GLfloat height, GLfloat width, GLfloat spacing, char *text
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);
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extern void draw_rotated_text(
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GLfloat* pos, GLfloat height, GLfloat width, GLfloat spacing, char *text, GLfloat rotation, GLfloat* rotation_vector
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);
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extern GLfloat text_width(char* text);
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extern void draw_text_panel(
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GLfloat* _pos, GLfloat* size, GLfloat margin, COLOR color,
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GLfloat char_height, GLfloat line_width, GLfloat line_spacing,
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char* text
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);
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extern void mode_texture();
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extern void mode_ortho();
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extern void mode_shaded(GLfloat*);
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extern void mode_unshaded();
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extern void mode_lines();
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extern void ortho_done();
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extern bool get_matrix_invert(float[16]);
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extern bool get_matrix(double src[16]);
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extern bool get_projection(double src[16]);
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extern bool get_viewport(int view[4]);
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extern void get_2d_positions(float p1,float p2,float p3,
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double model[16], double proj[16], int viewport[4], double proj_pos[3]);
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// draw a progress bar as an opaque cylinder within a translucent cylinder
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//
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class PROGRESS {
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GLfloat pos[3];
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GLfloat color[4], inner_color[4];
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GLfloat len, rad, inner_rad;
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public:
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PROGRESS(GLfloat* pos, GLfloat len, GLfloat diam, GLfloat inner, GLfloat* c, GLfloat* ic);
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void draw(float);
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};
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// draw a graph as a ribbon
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//
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class GRAPH_2D {
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float pos[3], size[3];
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float color[4], tick_color[4];
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float *data, dmax;
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int len;
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void draw_x(int);
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void draw_y(int);
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public:
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GRAPH_2D(float* pos, float* size, float* color, float* tick_color);
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void draw(float* data, int len);
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void add_tick(float x, float yfrac);
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};
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// read a portable pixmap file
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//
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extern int read_ppm(char* name, int& w, int& h, unsigned char** arrayp);
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extern int init_texture(char* filename);
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extern void draw_texture(float* pos, float* size);
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//stars
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struct Star
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{
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float x,y,z,v;
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Star* next;
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};
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extern void build_stars(int,float);
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extern void update_stars(int,float);
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extern void replaceStar(Star* tmpStar);
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struct tImageJPG
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{
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int rowSpan;
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int sizeX;
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int sizeY;
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unsigned char *data;
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};
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typedef unsigned int UINT;
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#define MAX_TEXTURES 16
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#define MAX_FONTS 16
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extern UINT g_Texture[MAX_TEXTURES];
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extern UINT listBase[MAX_FONTS];
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extern bool CreateTextureJPG(UINT textureArray[], char* strFileName, int textureID);
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extern bool CreateTextureBMP(UINT textureArray[], char* strFileName, int textureID);
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extern bool CreateTexturePPM(UINT textureArray[], char* strFileName, int textureID);
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extern bool CreateTextureTGA(UINT textureArray[], char* strFileName, int textureID);
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extern tImageJPG *LoadJPG(const char *filename);
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extern void print_text(unsigned int base, char *string);
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