boinc/sched/server_types.h

89 lines
2.7 KiB
C++

// The contents of this file are subject to the Mozilla Public License
// Version 1.0 (the "License"); you may not use this file except in
// compliance with the License. You may obtain a copy of the License at
// http://www.mozilla.org/MPL/
//
// Software distributed under the License is distributed on an "AS IS"
// basis, WITHOUT WARRANTY OF ANY KIND, either express or implied. See the
// License for the specific language governing rights and limitations
// under the License.
//
// The Original Code is the Berkeley Open Infrastructure for Network Computing.
//
// The Initial Developer of the Original Code is the SETI@home project.
// Portions created by the SETI@home project are Copyright (C) 2002
// University of California at Berkeley. All Rights Reserved.
//
// Contributor(s):
//
#ifndef _SERVER_TYPES_
#define _SERVER_TYPES_
#include <stdio.h>
#include <vector>
#include "db.h"
//The following are the states that the client is in according to the result.
#define RESULT_NEW 0
// New result, files may still need to be downloaded
#define RESULT_FILES_DOWNLOADED 1
// Files are downloaded, result can be computed
#define RESULT_COMPUTE_DONE 2
// Computation is done, if no error then files need to be uploaded
#define RESULT_FILES_UPLOADED 3
// Files are uploaded, notify scheduling server
struct SCHEDULER_REQUEST {
char authenticator[256];
char platform_name[256];
int hostid; // zero if first RPC
int core_client_major_version;
int core_client_minor_version;
int rpc_seqno;
int work_req_seconds;
char* global_prefs_xml;
char* code_sign_key;
HOST host;
vector<RESULT> results;
SCHEDULER_REQUEST();
~SCHEDULER_REQUEST();
int parse(FILE*);
};
// NOTE: if any field requires initialization,
// you must do it in the constructor. Nothing is zeroed by default.
//
struct SCHEDULER_REPLY {
int request_delay; // don't request again until this time elapses
char message[1024];
char message_priority[256];
int hostid; // send this only if nonzero.
// this tells client to reset rpc_seqno
bool send_global_prefs; // whether to send global preferences
bool nucleus_only; // send only message
USER user;
HOST host;
TEAM team;
vector<APP> apps;
vector<APP_VERSION> app_versions;
vector<WORKUNIT>wus;
vector<RESULT>results;
vector<RESULT>result_acks;
char* code_sign_key;
char* code_sign_key_signature;
SCHEDULER_REPLY();
~SCHEDULER_REPLY();
int write(FILE*);
void insert_app_unique(APP&);
void insert_app_version_unique(APP_VERSION&);
void insert_workunit_unique(WORKUNIT&);
void insert_result(RESULT&);
};
#endif