boinc/clientgui/mac/MacGUI.pch

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// This file is part of BOINC.
// http://boinc.berkeley.edu
// Copyright (C) 2008 University of California
//
// BOINC is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License
// as published by the Free Software Foundation,
// either version 3 of the License, or (at your option) any later version.
//
// BOINC is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
// See the GNU Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with BOINC. If not, see <http://www.gnu.org/licenses/>.
// HTTP_OP represents an HTTP operation.
// There are variants for GET and POST,
// and for the data source/sink (see below).
#ifndef _MACGUI_H_
#define _MACGUI_H_
/*
* MacGUI.pch
* BOINCManager precompiled headers file for Mac
*/
// To use the Development (Debug) build of wxMac (allows stepping into wxMac
// source code, enables debug, trace, Asserts, etc.):
// (1) Set USE_DEBUG_WXMAC to 1 in this source file
// (2) In the Project menu, set the Active Build Configuration to "Development"
// (3) In the Project menu, set the Active Target to "mgr_boinc"
// (4) In Xcode's main project window, control-click on the title "Groups & Files" at the
// top of the left-hand pane and select "Target Membership" from the contextual menu.
// (5) In the XCode project's Groups and Files column:
// uncheck "External Frameworks and Libraries/libwx_mac_static.a"
// (6) In the XCode project's Groups and Files column:
// check "External Frameworks and Libraries/wxMac-BOINC.xcodeproj/libwx_mac_static.a"
//
// This will have no effect on the BOINC Manager Deployment build, which will still
// use the wxMac Deployment build.
//
// To use the wxMac Deployment build even in BOINC Manager Development builds, reverse
// the above steps (setting USE_DEBUG_WXMAC to 0, etc.)
#define USE_DEBUG_WXMAC 0
#define WX_PRECOMP
#define HAVE_SSIZE_T
#include <wx/version.h> // For wxCHECK_VERSION
#define TARGET_CARBON 1
#define wxUSE_UNICODE 1
#define HAVE_WCSLEN 1
#include <wchar.h>
#if ((defined(__i386__) || defined(__x86_64__)) && wxCHECK_VERSION(2,8,2))
// platform.h erroneously #defines __POWERPC__, so we include platform.h first
// and then #undef __POWERPC__ before including the other wxMac header files.
// It's unclear if this affects non-CodeWarrior builds, but do it to be safe.
#include <wx/platform.h>
#ifdef __POWERPC__
#undef __POWERPC__
#endif
#endif
#if (defined(_DEBUG) && (! USE_DEBUG_WXMAC))
#undef _DEBUG // so we can link with Deployment Wx libs
#undef __WXDEBUG__
#include "stdwx.h"
#define _DEBUG // Redefine _DEBUG for the rest of the code
#define __WXDEBUG__
#else // ! (defined(_DEBUG) && (! USE_DEBUG_WXMAC))
#include "stdwx.h"
#endif // ! (defined(_DEBUG) && (! USE_DEBUG_WXMAC))
#include "config.h"
// Prototypes for Mac_GUI.cpp
Boolean Mac_Authorize(void);
#endif