mirror of https://github.com/BOINC/boinc.git
216 lines
6.1 KiB
C++
Executable File
216 lines
6.1 KiB
C++
Executable File
// The contents of this file are subject to the BOINC Public License
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// Version 1.0 (the "License"); you may not use this file except in
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// compliance with the License. You may obtain a copy of the License at
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// http://boinc.berkeley.edu/license_1.0.txt
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//
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// Software distributed under the License is distributed on an "AS IS"
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// basis, WITHOUT WARRANTY OF ANY KIND, either express or implied. See the
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// License for the specific language governing rights and limitations
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// under the License.
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//
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// The Original Code is the Berkeley Open Infrastructure for Network Computing.
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//
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// The Initial Developer of the Original Code is the SETI@home project.
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// Portions created by the SETI@home project are Copyright (C) 2002
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// University of California at Berkeley. All Rights Reserved.
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//
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// Contributor(s):
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//
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#ifndef _APP_IPC_
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#define _APP_IPC_
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#include <vector>
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#include <string>
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#include "hostinfo.h"
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#include "proxy_info.h"
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#include "prefs.h"
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// Communication between the core client and the BOINC app library.
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// This code is linked into both core client and app lib.
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//
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// Some apps may involve separate "coordinator" and "worker" programs.
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// The coordinator runs one or more worker programs in sequence,
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// and don't do work themselves.
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//
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// Includes the following:
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// - shared memory (APP_CLIENT_SHM)
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// - main init file
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// - fd init file
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// - graphics init file
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// - conversion of symbolic links
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// Shared memory is a set of MSG_CHANNELs.
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// First byte of a channel is nonzero if
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// the channel contains an unread data.
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// This is set by the sender and cleared by the receiver.
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// The sender doesn't write if the flag is set.
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// Remaining 1023 bytes contain data.
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//
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#define MSG_CHANNEL_SIZE 1024
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struct MSG_CHANNEL {
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char buf[MSG_CHANNEL_SIZE];
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bool get_msg(char*); // returns a message and clears pending flag
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bool has_msg();
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bool send_msg(char*); // if there is not a message in the segment,
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// writes specified message and sets pending flag
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void send_msg_overwrite(char*);
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// write message, overwriting any msg already there
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};
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struct SHARED_MEM {
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MSG_CHANNEL process_control_request;
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// core->app
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// <quit/>
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// <suspend/>
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// <resume/>
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MSG_CHANNEL process_control_reply;
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// app->core
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// same as above
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MSG_CHANNEL graphics_request;
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// core->app
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// request a graphics mode:
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// <mode_hide_graphics/>
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// ...
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// <mode_blankscreen/>
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MSG_CHANNEL graphics_reply;
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// app->core
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// same as above
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MSG_CHANNEL heartbeat;
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// core->app
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// <heartbeat/> sent every second, even while app is suspended
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// <disable_heartbeat/> disables heartbeat mechanism
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// <enable_heartbeat/> enable heartbeat mechanism (default)
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MSG_CHANNEL app_status;
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// app->core
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// status message every second, of the form
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// <current_cpu_time>...
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// <checkpoint_cpu_time>...
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// <working_set_size>...
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// <fraction_done> ...
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MSG_CHANNEL trickle_up;
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// app->core
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// <have_new_trickle_up/>
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MSG_CHANNEL trickle_down;
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// core->app
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// <have_new_trickle_down/>
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};
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struct MSG_QUEUE {
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std::vector<std::string> msgs;
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char name[256];
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void msg_queue_send(char*, MSG_CHANNEL& channel);
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void msg_queue_poll(MSG_CHANNEL& channel);
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};
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#define DEFAULT_FRACTION_DONE_UPDATE_PERIOD 1
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#define DEFAULT_CHECKPOINT_PERIOD 300
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#define SHM_PREFIX "shm_"
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#define QUIT_PREFIX "quit_"
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// graphics messages
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//
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#define MODE_UNSUPPORTED 0
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#define MODE_HIDE_GRAPHICS 1
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#define MODE_WINDOW 2
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#define MODE_FULLSCREEN 3
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#define MODE_BLANKSCREEN 4
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#define MODE_REREAD_PREFS 5
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#define MODE_QUIT 6
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#define NGRAPHICS_MSGS 7
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#include <cstdio>
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struct GRAPHICS_MSG {
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int mode;
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char window_station[256];
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char desktop[256];
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GRAPHICS_MSG();
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};
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class APP_CLIENT_SHM {
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public:
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SHARED_MEM *shm;
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int decode_graphics_msg(char*, GRAPHICS_MSG&);
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void reset_msgs(); // resets all messages and clears their flags
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APP_CLIENT_SHM();
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};
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#ifdef _WIN32
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typedef char SHMEM_SEG_NAME[256];
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#else
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typedef int SHMEM_SEG_NAME;
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#endif
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// parsed version of main init file
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//
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struct APP_INIT_DATA {
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int core_version;
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char app_name[256];
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char* project_preferences;
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int userid;
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int teamid;
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int hostid;
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char user_name[256];
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char team_name[256];
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char project_dir[256];
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char boinc_dir[256];
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char wu_name[256];
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char authenticator[256];
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int slot;
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double user_total_credit;
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double user_expavg_credit;
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double host_total_credit;
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double host_expavg_credit;
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HOST_INFO host_info;
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PROXY_INFO proxy_info;
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GLOBAL_PREFS global_prefs;
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// Items below here are for implementation only
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// (not used by app developers)
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//
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double checkpoint_period; // recommended checkpoint period
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SHMEM_SEG_NAME shmem_seg_name;
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double wu_cpu_time; // cpu time from previous episodes
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double fraction_done_update_period;
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// the following 2 are used for compound apps,
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// where each stage of the computation is a fixed
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// fraction of the total.
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double fraction_done_start;
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double fraction_done_end;
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};
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struct GRAPHICS_INFO {
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int xsize;
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int ysize;
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double refresh_period;
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};
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typedef struct GRAPHICS_INFO GRAPHICS_INFO;
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int write_init_data_file(FILE* f, APP_INIT_DATA&);
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int parse_init_data_file(FILE* f, APP_INIT_DATA&);
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int write_graphics_file(FILE* f, GRAPHICS_INFO* gi);
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int parse_graphics_file(FILE* f, GRAPHICS_INFO* gi);
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// filenames used in the slot directory
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//
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#define INIT_DATA_FILE "init_data.xml"
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#define BOINC_FINISH_CALLED_FILE "boinc_finish_called"
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#define TRICKLE_UP_FILENAME "trickle_up.xml"
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#define STDERR_FILE "stderr.txt"
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#define STDOUT_FILE "stdout.txt"
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#define LOCKFILE "boinc_lockfile"
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extern char* xml_graphics_modes[NGRAPHICS_MSGS];
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int boinc_link(const char* existing, const char* new_link);
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#endif
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