mirror of https://github.com/BOINC/boinc.git
305 lines
8.8 KiB
C
305 lines
8.8 KiB
C
#include <stdlib.h>
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#include <stdio.h>
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#include <setjmp.h>
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#include <unistd.h>
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#include <pthread.h>
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#include <signal.h>
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#include "x_opengl.h"
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#include "app_ipc.h"
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#include "util.h"
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#include "boinc_gl.h"
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#include "graphics_api.h"
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#include "graphics_impl.h"
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#define BOINC_WINDOW_CLASS_NAME "BOINC_app"
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#define TIMER_INTERVAL_MSEC 30
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static bool visible = true;
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static int current_graphics_mode = MODE_HIDE_GRAPHICS;
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static int acked_graphics_mode;
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static int xpos = 100, ypos = 100;
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static int clicked_button;
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static int win=0;
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static void set_mode(int mode);
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static APP_INIT_DATA aid;
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// This callback is invoked when a user presses a key.
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//
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void keyboardD(unsigned char key, int x, int y) {
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if (current_graphics_mode == MODE_FULLSCREEN) {
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set_mode(MODE_HIDE_GRAPHICS);
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}
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}
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void keyboardU(unsigned char key, int x, int y) {
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if (current_graphics_mode == MODE_FULLSCREEN) {
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set_mode(MODE_HIDE_GRAPHICS);
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}
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}
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void mouse_click(int button, int state, int x, int y){
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clicked_button = button;
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if (current_graphics_mode == MODE_FULLSCREEN) {
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set_mode(MODE_HIDE_GRAPHICS);
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} else {
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if (state) {
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boinc_app_mouse_button(x, y, button, false);
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} else {
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boinc_app_mouse_button(x, y, button, true);
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}
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}
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}
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void mouse_click_move(int x, int y){
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if (current_graphics_mode == MODE_FULLSCREEN){
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set_mode(MODE_HIDE_GRAPHICS);
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} else if (clicked_button == 2){
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boinc_app_mouse_move(x, y, false, false, true);
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} else if (clicked_button == 1){
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boinc_app_mouse_move(x, y, false, true, false);
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} else if (clicked_button == 0){
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boinc_app_mouse_move(x, y, true, false, false);
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} else{
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boinc_app_mouse_move(x, y, false, false, false);
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}
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}
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static void maybe_render() {
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int width, height;
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if (visible && (current_graphics_mode != MODE_HIDE_GRAPHICS)) {
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width = glutGet(GLUT_WINDOW_WIDTH);
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height = glutGet(GLUT_WINDOW_HEIGHT);
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if (throttled_app_render(width, height, dtime())) {
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glutSwapBuffers();
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}
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}
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}
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static void close_func() {
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if (boinc_is_standalone()) {
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exit(0);
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} else {
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set_mode(MODE_HIDE_GRAPHICS);
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}
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}
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static void make_new_window(int mode){
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if (mode == MODE_WINDOW || mode == MODE_FULLSCREEN){
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glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH);
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glutInitWindowPosition(xpos, ypos);
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glutInitWindowSize(600, 400);
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g_bmsp->boinc_get_init_data_hook(aid);
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if (!strlen(aid.app_name)) {
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strcpy(aid.app_name, "BOINC Application");
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}
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win = glutCreateWindow(aid.app_name);
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glutReshapeFunc(app_graphics_resize);
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glutKeyboardFunc(keyboardD);
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glutKeyboardUpFunc(keyboardU);
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glutMouseFunc(mouse_click);
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glutMotionFunc(mouse_click_move);
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glutDisplayFunc(maybe_render);
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app_graphics_init();
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glEnable(GL_DEPTH_TEST);
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if (mode == MODE_FULLSCREEN) {
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glutFullScreen();
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}
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}
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}
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void KillWindow() {
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if (win) {
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glutDestroyWindow(win);
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win = 0;
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}
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}
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void set_mode(int mode) {
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if (mode == current_graphics_mode) return;
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KillWindow();
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current_graphics_mode = mode;
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if (mode != MODE_HIDE_GRAPHICS) {
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make_new_window(mode);
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}
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}
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static void wait_for_initial_message() {
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(*g_bmsp->app_client_shmp)->shm->graphics_reply.send_msg(
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xml_graphics_modes[MODE_HIDE_GRAPHICS]
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);
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acked_graphics_mode = MODE_HIDE_GRAPHICS;
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while (1) {
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if ((*g_bmsp->app_client_shmp)->shm->graphics_request.has_msg()) {
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break;
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}
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sleep(1);
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}
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}
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static void timer_handler(int) {
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char buf[MSG_CHANNEL_SIZE];
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GRAPHICS_MSG m;
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int new_mode;
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if (*g_bmsp->app_client_shmp) {
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if ((*g_bmsp->app_client_shmp)->shm->graphics_request.get_msg(buf)) {
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(*g_bmsp->app_client_shmp)->decode_graphics_msg(buf, m);
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switch (m.mode) {
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case MODE_REREAD_PREFS:
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//only reread graphics prefs if we have a window open
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//
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switch (current_graphics_mode){
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case MODE_WINDOW:
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case MODE_FULLSCREEN:
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app_graphics_reread_prefs();
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break;
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}
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break;
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case MODE_HIDE_GRAPHICS:
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case MODE_WINDOW:
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case MODE_FULLSCREEN:
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case MODE_BLANKSCREEN:
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set_mode(m.mode);
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break;
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}
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}
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if (acked_graphics_mode != current_graphics_mode) {
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bool sent = (*g_bmsp->app_client_shmp)->shm->graphics_reply.send_msg(
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xml_graphics_modes[current_graphics_mode]
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);
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if (sent) acked_graphics_mode = current_graphics_mode;
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}
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}
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maybe_render();
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glutTimerFunc(TIMER_INTERVAL_MSEC, timer_handler, 0);
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}
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static jmp_buf jbuf;
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static pthread_t graphics_thread;
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static struct sigaction original_signal_handler;
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static bool tried_to_install_abort_handler=false;
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void restart() {
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if (pthread_equal(pthread_self(), graphics_thread)) {
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atexit(restart);
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longjmp(jbuf, 1);
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}
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}
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// we will only arrive here if the signal handler was sucessfully
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// installed. If we are in the graphics thread, we just return back
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// into xwin_graphics_event_loop. If we are in the main thread, then
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// restore the old signal handler and raise SIGABORT.
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void restart_sig(int signal_number /* not used, always == SIGABRT */) {
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if (pthread_equal(pthread_self(), graphics_thread)) {
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// alternative approach is for the signal hander to call exit().
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fprintf(stderr, "Caught SIGABRT in graphics thread\n");
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longjmp(jbuf, 1);
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}
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else {
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// In non-graphics thread: use original signal handler
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fprintf(stderr, "Caught SIGABRT in non-graphics thread\n");
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if (sigaction(SIGABRT, &original_signal_handler, NULL)) {
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perror("Unable to restore SIGABRT signal handler in non-graphics thread\n");
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// what to do? call abort(3)?? call exit(nonzero)???
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// boinc_finish()???? Here we just return.
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}
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else {
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// we could conceivably try to call the old signal handler
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// directly. But this means checking how its flags/masks
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// are set, making sure it's not NULL (for no action) and so
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// on. This seems simpler and more robust. On the other
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// hand it may take some time for the signal to be
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// delivered, and during that time, what's going to be
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// executing?
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raise(SIGABRT);
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}
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return;
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}
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}
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void xwin_graphics_event_loop() {
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char* args[] = {"foobar", 0};
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int one=1;
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static bool glut_inited = false;
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int restarted;
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int retry_interval_sec=32;
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struct sigaction sa;
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sa.sa_handler = restart_sig;
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sa.sa_flags = SA_RESTART;
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graphics_thread = pthread_self();
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atexit(restart);
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try_again:
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restarted = setjmp(jbuf);
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// install signal handler to catch abort() from GLUT. Note that
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// signal handlers are global to ALL threads, so the signal
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// handler that we record here in &original_signal_handler is the
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// previous one that applied to BOTH threads
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if (!tried_to_install_abort_handler) {
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tried_to_install_abort_handler=true;
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if (sigaction(SIGABRT, &sa, &original_signal_handler)) {
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perror("unable to install signal handler to catch SIGABORT");
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}
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}
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if (restarted) {
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//fprintf(stderr, "graphics thread restarted\n"); fflush(stderr);
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if (glut_inited) {
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// here the user must have closed the window,
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// which causes GLUT to call exit().
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//
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#ifdef __APPLE_CC__
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glutInit(&one, args);
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#endif
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#if 0
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// NOTE: currently when run standalone, killing the
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// graphics window does NOT kill the application. If it's
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// desired to kill the application in standalone mode,
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// insert something here like this
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if (boinc_is_standalone())
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exit(0);
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#endif
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set_mode(MODE_HIDE_GRAPHICS);
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} else {
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// here glutInit() must have failed and called exit() or
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// raised SIGABRT.
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//
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retry_interval_sec *= 2;
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sleep(retry_interval_sec);
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goto try_again;
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}
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} else {
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glutInit(&one, args);
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glut_inited = true;
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if (boinc_is_standalone()) {
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set_mode(MODE_WINDOW);
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} else {
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// don't proceed until we've opened a window;
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// otherwise glutMainLoop() will abort
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//
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while (current_graphics_mode == MODE_HIDE_GRAPHICS) {
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wait_for_initial_message();
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timer_handler(0);
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}
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}
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}
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glutTimerFunc(TIMER_INTERVAL_MSEC, timer_handler, 0);
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glutMainLoop();
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}
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const char *BOINC_RCSID_c457a14644 = "$Id$";
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