mirror of https://github.com/BOINC/boinc.git
257 lines
8.0 KiB
HTML
257 lines
8.0 KiB
HTML
<title>The BOINC Application Program Interface (API)</title>
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<body bgcolor=ffffff>
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<h2>The BOINC Application Programming Interface (API)</h2>
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The BOINC API is a set of C++ functions.
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Unless otherwise specified,
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the functions return an integer error code; zero indicates success.
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The graphics API is described <a href=graphics.html>separately</a>.
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<h3>Initialization and termination</h3>
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The application must call
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<pre>
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int boinc_init();
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</pre>
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before calling other BOINC functions or doing I/O.
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It may call
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<pre>
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struct APP_INIT_DATA {
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char project_preferences[4096];
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char user_name[256];
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char team_name[256];
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double wu_cpu_time; // cpu time from previous sessions
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double total_cobblestones;
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double recent_avg_cobblestones;
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};
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int boinc_get_init_data(APP_INIT_DATA&);
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</pre>
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to get the following information:
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<ul>
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<li> <b>project_preferences</b>: An XML string containing
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the user's project-specific preferences.
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<li> <b>user_name</b>: the user's "screen name" on this project.
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<li> <b>team_name</b>: the user's team name, if any.
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<li> <b>wu_cpu_time</b>: the CPU time spent on this WU so far
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<li> <b>total_cobblestones</b>: the user's total work for this project.
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<li> <b>recent_avg_cobblestones</b>: the recent average work per day.
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</ul>
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<p>
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These items might be used by the application in its graphics.
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At any time it may call
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<pre>
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double boinc_cpu_time();
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</pre>
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to get its current CPU time.
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<p>
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When the application has completed it must call
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<pre>
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int boinc_finish(int status);
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</pre>
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<tt>status</tt> is nonzero if an error was encountered.
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<h3>Resolving file names</h3>
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Applications that use named input or output files must call
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<pre>
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int boinc_resolve_filename(char *logical_name, char *physical_name);</tt>
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</pre>
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to convert logical file names to physical names.
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For example, instead of
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<pre>
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f = fopen("my_file", "r");
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</pre>
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</p>
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the application might use
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<p>
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<pre>
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char resolved_name[256];
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retval = boinc_resolve_filename("my_file", resolved_name);
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if (retval) fail("can't resolve filename");
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f = fopen(resolved_name, "r");
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</pre>
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<tt>boinc_resolve_filename()</tt> doesn't need to be used for temporary files.
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<h3>Checkpointing</h3>
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Computations that use a significant amount of time
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per work unit may want to periodically write the current
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state of the computation to disk.
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This is known as <b>checkpointing</b>.
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The state file must include everything required
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to start the computation again at the same place it was checkpointed.
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On startup, the application
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reads the state file to determine where to begin computation.
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If the BOINC client quits or exits,
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the computation can be restarted from the most recent checkpoint.
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<p>
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Do use checkpoint, an application should write to output and
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state files using the <tt>MFILE</tt> class.
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<pre>
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class MFILE {
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public:
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int open(char* path, char* mode);
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int _putchar(char);
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int puts(char*);
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int printf(char* format, ...);
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size_t write(const void* buf, size_t size, size_t nitems);
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int close();
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int flush();
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};
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</pre>
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MFILE buffers data in memory
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and writes to disk only on <tt>flush()</tt> or <tt>close()</tt>.
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This lets you write output files and state files
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more or less atomically.
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Frequency of checkpointing is a user preference
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(e.g. laptop users might want to checkpoint infrequently).
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An application must call
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<pre>
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bool boinc_time_to_checkpoint();
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</pre>
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whenever it reaches a point where it is able to checkpoint.
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If this returns true,
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the application should write the state file and flush all output files,
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then call
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<pre>
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void boinc_checkpoint_completed();
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</pre>
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A call to <tt>boinc_time_to_checkpoint()</tt> is extremely fast,
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so there is little penalty in calling it frequently.
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<h3>Fraction done</h3>
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The core client GUI displays the percent done of workunits in progress.
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To keep this display current, an application should
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periodically call
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<pre>
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boinc_fraction_done(double fraction_done);
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</pre>
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The <tt>fraction_done</tt> argument is a rough estimate of the
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workunit fraction complete (0 to 1).
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This function is extremely fast and can be called often.
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<h3>Multi-program applications</h3>
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Some applications consist of multiple programs:
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a <b>main program</b> that acts as coordinator,
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and one or more subsidiary programs.
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Each program should use the BOINC API as described above.
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<p>
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Each program should have its own state file;
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the state file of the coordinator program records
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which subsidiary program was last active.
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<p>
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To correctly implement fraction done,
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the main program should pass information to subsidiary programs
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(perhaps as command-line arguments) indicating the starting and ending
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fractions for that program.
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<p>
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The coordinator must call
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<pre>
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void boinc_child_start();
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</pre>
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prior to forking a child process.
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When the child is done, the coordinator
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must get the child's CPU time, then call
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<pre>
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void boinc_child_done(double total_cpu);
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</pre>
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before forking the next child process.
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<hr>
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<h3>Implementation</h3>
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<p>
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Application are executed in separate "catbox" directories,
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allowing them to create and use temporary files without name conflicts.
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Input and output files are kept outside the catbox.
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The mappings from virtual to physical filenames use
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"symbolic link" files in the catbox directory.
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The name of such a file is the virtual name,
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and the file contains an XML tag with the physical name.
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(This scheme is used because of the lack of filesystem links in Windows.)
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<p>
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Communication between the core client and applications
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is done through XML files in the catbox directory.
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Several files are used.
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<p>
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<b>Files created by the core client, read by the app:</b>
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(Once, at start of app)
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<ul>
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<li> Symbolic link files
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<li> <b>fd_init.xml</b>:
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specifies the mappings of file descriptors (stdin/stdout/stderr)
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to physical files.
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<li> <b>init_data.xml</b>: this contains the initialization data
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returned by <tt>boinc_init()</tt> (see above),
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as well as the minimum checkpoint period.
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</ul>
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<p>
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<b>Files created by the API implementation, read by the core client:</b>
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<ul>
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<li>
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<b>fraction_done.xml</b>:
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contains the WU fraction done and the current CPU time from start of WU.
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Written by the timer routine as needed.
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<li>
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<b>checkpoint_cpu.xml</b>
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CPU time (from start of WU) at last checkpoint.
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Written by checkpoint_completed.
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</ul>
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<p>
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The API implementation uses a timer (60Hz);
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the real-time clock is not available to applications.
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This timer is used for several purposes:
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<ul>
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<li> To tell the app when to checkpoint;
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<li> To regenerate the fraction done file
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<li> To refresh graphics
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</ul>
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<p>
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<b>Exit status</b>
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The core client does a wait() to get the status.
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boinc_finish() ends with an exit(status);
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<p>
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<b>Accounting of CPU time</b>:
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(note: in Unix, a parent can't get the CPU time of a child
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until the child exits. So we're forced to measure it in the child.)
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The core passes the WU CPU time in init_data.xml.
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boinc_checkpoint_done() and boinc_finish() compute the new WU CPU time,
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and write it to checkpoint_cpu.xml.
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The core deletes this after reading.
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If on exit there is no checkpoint_cpu.xml, it means the app
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called exit(0) rather than boinc_finish().
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In this case the core measures the child CPU itself.
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<p>
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The core client maintains
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<p>
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<b>Timing of checkpoints</b>
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<p>
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The app library maintains time_until_checkpoint,
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decremented from the timer handler.
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boinc_time_to_checkpoint() returns true if this is zero or less.
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boinc_checkpoint_done() resets it.
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<p>
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<b>Maintaining fraction done and current CPU</b>
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<p>
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These two quantities are transferred from the app library to
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the core client in the file fraction_done.xml.
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The parameter <tt>time_until_fraction_done_update</tt>,
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passed in the initialization file,
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determines how often this file is written.
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It is written from the timer handler.
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<p>
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For multi-program applications, only the active application
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must write the file.
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The functions boinc_child_start() and boinc_child_done()
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tell the app library to stop and start writing the file.
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<p>
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TO DO: this creates disk traffic.
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Either figure out a way of increasing the period for users who don't
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want disk access, or don't use disk files.
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