mirror of https://github.com/BOINC/boinc.git
66 lines
1.9 KiB
C
Executable File
66 lines
1.9 KiB
C
Executable File
#ifndef BOINC_GRAPHICS_API_H
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#define BOINC_GRAPHICS_API_H
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/*----------------------------------------------------------------------
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* PURE ANSI-C API follows here
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*/
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/* to allow prototypes using 'bool' in ANSI-C */
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#if (!defined __cplusplus) && (!defined bool)
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#if ((defined(_MSC_VER)) && (_MSC_VER > 1020))
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#define bool char
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#else
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#define bool int
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#endif /* defined(_MSC_VER) && (_MSC_VER > 1020) */
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#endif /* (!defined __cplusplus) && (!defined bool) */
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#ifdef __cplusplus
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extern "C" {
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#endif
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extern int boinc_init_graphics(void (*worker)());
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// Functions that must be supplied by the app
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// application needs to define mouse, keyboard handlers
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//
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extern void app_graphics_render(int xs, int ys, double time_of_day);
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extern void app_graphics_init(void);
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// called each time a window is opened;
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// called in the graphics thread
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extern void app_graphics_reread_prefs(void);
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// called when get REREAD_PREFS message from core client.
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// called in the graphics thread
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extern void app_graphics_resize(int width, int height);
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extern void boinc_app_mouse_button(int x, int y, int which, bool is_down);
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extern void boinc_app_mouse_move(int x, int y, bool left, bool middle, bool right);
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extern void boinc_app_key_press(int, int);
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extern void boinc_app_key_release(int, int);
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#ifdef __cplusplus
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} /* extern "C" */
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#endif
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/* ----------------------------------------------------------------------
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* C++ API follows here
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*/
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#if defined __cplusplus
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#include "boinc_api.h"
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extern int boinc_init_options_graphics(BOINC_OPTIONS&, void (*worker)());
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// Implementation stuff
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//
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extern double boinc_max_fps;
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extern double boinc_max_gfx_cpu_frac;
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extern bool throttled_app_render(int, int, double);
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#ifdef _WIN32
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extern HANDLE hQuitEvent;
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extern HANDLE graphics_threadh;
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extern BOOL win_loop_done;
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#endif /* WIN32 */
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#endif /* C++ API */
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#endif /* double-inclusion protection */
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