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<p class="p1"><b>Building BOINC Clients on Macintosh OSX</b></p>
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<p class="p2"><br></p>
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<p class="p3">Written by Charlie Fenton</p>
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<p class="p3">Last updated 9/8/05</p>
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<p class="p2"><br></p>
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<p class="p4">This document has instructions for building BOINC for Macintosh OSX, plus information for building science projects to run under BOINC Macintosh OSX.</p>
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<p class="p2"><br></p>
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<p class="p1"><b>Building BOINC Manager with embedded Core Client plus libraries libboinc.a and libboinc_graphics_api.a</b></p>
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<p class="p2"><br></p>
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<p class="p4">Substitute the appropriate path for [boincparent] throughout this document.<span class="Apple-converted-space"> </span>This is the parent directory containing the boinc/ tree.<span class="Apple-converted-space"> </span>If used, the following three directories must also be at the top level of [boincparent]/:</p>
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<p class="p4">wxMac-2.6.1/, curl-7.14.0 and jpeg-6b.<span class="Apple-converted-space"> </span>If you wish to keep these directories elsewhere or to give them different names, you can create a UNIX symbolic link to the actual directory using the command, for example:<span class="Apple-converted-space"> </span></p>
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<p class="p5">ln -s [realpath] [boincparent]/<span class="s1">wxMac-2.6.1</span></p>
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<p class="p2"><br></p>
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<p class="p4">(Note that the GNU compiler and linker will <b>not</b> recognize a Macintosh alias created by the Finder.)</p>
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<p class="p2"><br></p>
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<p class="p4">Throughout this document, [boincpath] is shorthand for [boincparent]/boinc.</p>
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<p class="p2"><br></p>
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<p class="p4">These directions are for building under OS X version 10.4.x (Tiger) using XCode Developer Tools version 2.0, or OS X version 10.3.9 (Panther) using XCode 1.5. <span class="Apple-converted-space"> </span></p>
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<p class="p2"><br></p>
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<p class="p4">If you are building under OS 10.4, you must first install XCode's optional Cross-Development SDK for system 10.3.9 from the XCode Tools CD.<span class="Apple-converted-space"> </span>This guarantees that all builds are backward compatible to OS 10.3.9.<span class="Apple-converted-space"> </span>This is not necessary for building under OS 10.3.</p>
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<p class="p6"><br></p>
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<p class="p4">If you are building with XCode 2.0 under OS 10.4, the default compiler is GCC 4.0.<span class="Apple-converted-space"> </span>Software compiled with GCC 4.0 cannot run on systems earlier than OS 10.3.9.<span class="Apple-converted-space"> </span>To ensure compatibility back to OS 10.3.0, <b>all</b> BOINC software <b>must</b> be compiled using GCC version 3.3, <b>including the WxWidgets and cURL libraries</b>.</p>
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<p class="p2"><br></p>
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<p class="p4">Beware of using the wrong compiler!<span class="Apple-converted-space"> </span>Apple's release notes for GCC 4.0 say:</p>
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<p class="p4"><i>If your application must support versions of Mac OS X prior to 10.3.9, you must not use the GCC 4.0 compiler. Instead, build your project using the GCC 3.3 compiler</i></p>
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<p class="p2"><br></p>
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<p class="p4">Elsewhere on Apple's web site is the warning:</p>
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<p class="p4"><i>Do not link C++ modules compiled with one of these compilers against modules compiled with the other. Even if the modules appear to link correctly, C++ ABI differences may still cause problems that will not manifest themselves until run time.</i></p>
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<p class="p2"><br></p>
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<p class="p4">The BOINC XCode project is already set up to use GCC 3.3.<span class="Apple-converted-space"> </span>For builds from the command-line under OS 10.4, you must set the environment variables CC and CXX.<span class="Apple-converted-space"> </span>For the bash shell:</p>
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<p class="p2"><br></p>
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<p class="p5">export CC=/usr/bin/gcc-3.3;export CXX=/usr/bin/g++-3.3</p>
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<p class="p2"><br></p>
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<p class="p4">To make sure that other XCode projects (such as client science applications) use GCC 3.0, do the following:</p>
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<p class="p2"><br></p>
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<p class="p4">In the XCode project, select your target under the Groups & Files column.<span class="Apple-converted-space"> </span>Press command-I to open the info window for the target, and select the "Rules" tab.<span class="Apple-converted-space"> </span>Press the "+" at the bottom of the window twice to create two new rules.<span class="Apple-converted-space"> </span>Set one rule for C sources to use GCC 3.3, set the other rule for C++ sources to use GCC 3.3.<span class="Apple-converted-space"> </span>Close the window.<span class="Apple-converted-space"> </span>Repeat this for each target in the project.</p>
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<p class="p2"><br></p>
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<p class="p4">If you are building under OS 10.3.9, the default compiler is GCC 3.3, so these steps are not necessary (but they won't do any harm).</p>
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<p class="p2"><br></p>
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<p class="p4">If you are building a science project to run under BOINC Macintosh OSX, be sure to read the last section of this document, titled "Building the BOINC SETI client application."</p>
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<p class="p2"><br></p>
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<p class="p3"><b>One-Time Setup for BOINC Manager and embedded Core Client</b></p>
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<p class="p2"><br></p>
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<p class="p4">This section describes building two libraries needed by BOINC: wxWidgets for the Macintosh, wxMac-2.6.1, and curl-7.14.0. <span class="Apple-converted-space"> </span></p>
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<p class="p2"><br></p>
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<p class="p4"><i>XCode 1.5 installs autoconf version 2.57 and automake 1.63.<span class="Apple-converted-space"> </span>XCode 2.0 installs autoconf 2.59 and automake 1.63.</i><span class="Apple-converted-space"> </span><i>To determine the version number, type "autoconf --version" or "automake --version" .<span class="Apple-converted-space"> </span>Building wxMac-2.6.1 and curl-7.14.0 require autoconf 2.59 and automake 1.93 or later.<span class="Apple-converted-space"> </span>Building the BOINC SETI application also requires these.</i></p>
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<p class="p2"><i></i><br></p>
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<p class="p4"><i>Upgrades for autoconf and automake are available from www.gnu.org.<span class="Apple-converted-space"> </span>XCode installed these utilities in the /usr/bin/ directory, but the upgrades by default will install in /usr/local/bin/.<span class="Apple-converted-space"> </span>If you install there, you must also set your PATH environment variable to include that location before proceeding with any of the steps below; type the following at the start of your terminal session:</i></p>
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<p class="p2"><i></i><br></p>
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<p class="p5">export PATH=/usr/local/bin:$PATH</p>
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<p class="p2"><br></p>
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<p class="p4">The wxWidgets library is needed only by the BOINC Manager.<span class="Apple-converted-space"> </span>If you are not building the BOINC Manager, you can skip ahead to step 2 below.</p>
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<p class="p2"><br></p>
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<p class="p4">(1) First download wxMac-2.6.1 from www.wxwidgets.org into your [boincparent]directory and build it:</p>
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<p class="p4">You will need to set the environment variables CPPFLAGS and LDFLAGS as described below.<span class="Apple-converted-space"> </span>These commands are for the bash shell; use the equivalent commands if you are running a different UNIX shell.<span class="Apple-converted-space"> </span>Some of these environment variables allow the application to be built using the OS 10.3.9 compatibility SDK.</p>
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<p class="p7"><br></p>
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<p class="p4">First set the CPPFlags environment variable. If you are building under OS 10.4:</p>
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<p class="p8"><br></p>
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<p class="p4">If you have installed autoconf or automake at this path:</p>
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<p class="p5">export PATH=/usr/local/bin:$PATH</p>
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<p class="p8"><br></p>
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<p class="p5">export CPPFLAGS="-isysroot /Developer/SDKs/MacOSX10.3.9.sdk -DMAC_OS_X_VERSION_MAX_ALLOWED=1030";export CC=/usr/bin/gcc-3.3;export CXX=/usr/bin/g++-3.3</p>
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<p class="p2"><br></p>
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<p class="p4">If you are building under OS 10.3:</p>
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<p class="p2"><br></p>
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<p class="p5">export CPPFLAGS="-DMAC_OS_X_VERSION_MAX_ALLOWED=1030"</p>
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<p class="p2"><br></p>
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<p class="p4">Then continue building wxMac-2.6.1:</p>
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<p class="p2"><br></p>
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<p class="p4"><span class="s2">cd </span>[boincparent]/wxMac-2.6.1</p>
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<p class="p7"><br></p>
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<p class="p5">mkdir osx-build</p>
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<p class="p8"><br></p>
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<p class="p5">cd osx-build</p>
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<p class="p8"><br></p>
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<p class="p5">../configure --disable-shared --with-opengl --disable-webkit</p>
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<p class="p8"><br></p>
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<p class="p4">If you are building under OS 10.4, set the LDFlags environment variable <b>after</b> the configure but <b>before</b> the make:</p>
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<p class="p5">export LDFLAGS="-isysroot /Developer/SDKs/MacOSX10.3.9.sdk -Wl,-syslibroot,/Developer/SDKs/MacOSX10.3.9.sdk"</p>
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<p class="p8"><br></p>
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<p class="p5">make</p>
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<p class="p2"><br></p>
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<p class="p4">(2) The cURL library is needed only by the BOINC Core Client.<span class="Apple-converted-space"> </span>If you are not building either the BOINC Manager or the Core Client, you can skip ahead to step 3 below (The BOINC Manager includes the Core Client in its application bundle).</p>
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<p class="p2"><br></p>
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<p class="p4">Download curl-7.14.0 from http://curl.haxx.se/download.html into your [boincparent] directory. <span class="Apple-converted-space"> </span></p>
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<p class="p2"><br></p>
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<p class="p4">Open a new terminal window to reset your session environment variables and set the working directory:</p>
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<p class="p2"><br></p>
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<p class="p4">f you have installed autoconf or automake at this path:</p>
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<p class="p5">export PATH=/usr/local/bin:$PATH</p>
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<p class="p8"><br></p>
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<p class="p5">export CC=/usr/bin/gcc-3.3;export CXX=/usr/bin/g++-3.3</p>
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<p class="p4"><span class="s2">cd </span>[boincparent]/curl-7.14.0</p>
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<p class="p2"><br></p>
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<p class="p5">./configure --enable-shared=NO</p>
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<p class="p8"><br></p>
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<p class="p4">If you are building under OS 10.4, set the CPPFlags and LDFlags environment variables <b>after</b> the configure but <b>before</b> the make:</p>
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<p class="p5">export CPPFLAGS="-isysroot /Developer/SDKs/MacOSX10.3.9.sdk"</p>
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<p class="p5">export LDFLAGS="-isysroot /Developer/SDKs/MacOSX10.3.9.sdk -Wl,-syslibroot,/Developer/SDKs/MacOSX10.3.9.sdk"</p>
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<p class="p8"><br></p>
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<p class="p5">make</p>
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<p class="p2"><br></p>
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<p class="p4">This will create the static library at [boincparent]/curl-7.14.0/lib/.libs/libcurl.a.<span class="Apple-converted-space"> </span>The Finder hides file and directory names which begin with a period, so you must use the Terminal tool to see or manipulate this file.</p>
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<p class="p2"><br></p>
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<p class="p4">(3) Building the BOINC graphics library libboinc_graphics.a uses jpeglib.h.<span class="Apple-converted-space"> </span>If you aren't building this library, you can skip this step.</p>
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<p class="p2"><br></p>
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<p class="p4">Download jpeg-6b from www.ijg.org into your [boincparent] directory.<span class="Apple-converted-space"> </span>You don't need to configure or build this library; BOINC only uses the jpeglib.h header file, and expects it to be at the path [boincparent]/ jpeg-6b/jpeglib.h.</p>
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<p class="p2"><br></p>
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<p class="p3"><b>Building the BOINC Manager with embedded Core Client, plus<span class="Apple-converted-space"> </span></b></p>
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<p class="p3"><b>BOINC libraries, screensaver and helper applications</b></p>
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<p class="p2"><br></p>
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<p class="p4">(1) Double-click on [boincpath]/mac_build/boinc.pbproj to launch the XCode development IDE with the BOINC project.</p>
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<p class="p2"><br></p>
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<p class="p4">(2) Select the appropriate cross-development sdk as follows:</p>
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<p class="p4"><span class="Apple-converted-space"> </span>- select the boinc project icon at the top of the Groups & Files column</p>
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<p class="p4"><span class="Apple-converted-space"> </span>- press command-i to open the Project "boinc" info window.</p>
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<p class="p4"><span class="Apple-converted-space"> </span>- In the "General" tab, set the popup menu "Cross-Develop Using Target SDK." <span class="Apple-converted-space"> </span>For OS 10.4, select "MacOSX10.3.9.sdk"; for OS 10.3 select "current Mac OS".</p>
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<p class="p2"><br></p>
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<p class="p4">(3) In the Active Target popup, select mgr_boinc or Build_All.<span class="Apple-converted-space"> </span>Build_All also builds the three libraries libboinc_api.a, libboinc_graphics_api.a and libboinc.a, which are used to build science applications such as SETI@home.<span class="Apple-converted-space"> </span>These libraries are not needed by the BOINC Manager or Core Client.<span class="Apple-converted-space"> </span>In addition, Build_All builds the screensaver BOINCSaver.saver and the installer helper application Postinstall.app.</p>
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<p class="p2"><br></p>
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<p class="p4">If you wish to build only the libraries, then just build the 3 targets libboinc, gfxlibboinc and api_libboinc.</p>
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<p class="p2"><br></p>
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<p class="p4">(4) In the Active Build Style popup, choose Development (for debugging) or Deployment (for release builds.)</p>
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<p class="p2"><br></p>
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<p class="p4">(5) If you have switched Build Style, be sure to do a "Clean All Targets" from the Build menu; otherwise object files from the old build style will not be rebuilt in the new build style.</p>
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<p class="p2"><br></p>
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<p class="p4">(6) If you are building the screensaver, be sure to unstuff the file:<span class="Apple-converted-space"> </span></p>
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<p class="p4">[boincpath]/clientgui/mac/BOINCSaver.nib.sit</p>
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<p class="p2"><br></p>
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<p class="p4">(7) Select Build from the Build menu.<span class="Apple-converted-space"> </span>I suggest you also open the Detailed Build Results window from the Build menu.<span class="Apple-converted-space"> </span>Wait a long<span class="Apple-converted-space"> </span>time while it compiles.</p>
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<p class="p2"><br></p>
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<p class="p4">(8) In addition to the BOINC Manager BOINC.app and Core Client boinc, the mgr_boinc target will also build the SystemMenu.bundle framework and a small helper utility SetVersion. <span class="Apple-converted-space"> </span></p>
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<p class="p2"><br></p>
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<p class="p4">(9) SetVersion is run automatically as part of the build process to update the following Mac version information files using the contents of version.h:</p>
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<p class="p4"><span class="Apple-converted-space"> </span>InfoPlist.strings,<span class="Apple-converted-space"> </span></p>
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<p class="p4"><span class="Apple-converted-space"> </span>Info.plist (under the resources group)</p>
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<p class="p4"><span class="Apple-converted-space"> </span>SystemMenu-Info.plist</p>
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<p class="p4"><span class="Apple-converted-space"> </span>ScreenSaver-Info.plist</p>
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<p class="p4"><span class="Apple-converted-space"> </span>Installer-Info.plist</p>
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<p class="p2"><br></p>
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<p class="p4">(10) The boinc-client, SystemMenu.bundle and InfoPlist.strings will all be embedded automatically inside the BOINC.app application bundle as part of the build process.</p>
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<p class="p2"><br></p>
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<p class="p4">(11) If you wish to run the Core Client under the debugger, you will need to set up the command-line arguments.<span class="Apple-converted-space"> </span>In the Groups & Files column of the XCode project window, select "BOINC_Client" under Executables.<span class="Apple-converted-space"> </span>Then click on the round blue "info" button at the top of the project window to open the info window.<span class="Apple-converted-space"> </span>In the info window's Arguments tab, add the following line to the Argument list:</p>
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<p class="p2"><br></p>
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<p class="p5">-dir /Library/Application\ Support/BOINC\ Data/</p>
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<p class="p8"><br></p>
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<p class="p4">Normally, stdio and stderr output will be sent to XCode's console.<span class="Apple-converted-space"> </span>If you want stdio and stderr to be redirected to files as BOINC normally does, add a second line to the Argument list:</p>
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<p class="p2"><br></p>
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<p class="p5">-redirectio</p>
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<p class="p2"><br></p>
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<p class="p4">These arguments will be used only when running the BOINC Core Client from XCode using XCode's Run or Debug commands.</p>
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<p class="p2"><br></p>
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<p class="p2"><br></p>
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<p class="p3"><b>Building the installer and packaging it for disribution</b></p>
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<p class="p2"><br></p>
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<p class="p4">After creating the <b>deployment</b> build of all targets using Build_All, do the following in Terminal. <span class="Apple-converted-space"> </span></p>
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<p class="p2"><br></p>
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<p class="p4">Set root permission:</p>
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<p class="p2"><br></p>
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<p class="p4">sudo sh</p>
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<p class="p2"><br></p>
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<p class="p4">Set the current directory to the root directory of the boinc tree:</p>
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<p class="p2"><br></p>
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<p class="p5">cd [boincpath]</p>
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<p class="p8"><br></p>
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<p class="p4">Invoke the release_boinc.sh script with the three parts of version number as arguments.<span class="Apple-converted-space"> </span>For example, if the version is 3.2.1:</p>
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<p class="p8"><br></p>
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<p class="p5">source mac_installer/release_boinc.sh 3 2 1</p>
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<p class="p2"><br></p>
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<p class="p4">(This will create a director "BOINC_Installer" in the parent directory of the current directory.<span class="Apple-converted-space"> </span>Inside that will be three directories and two zip files. <span class="Apple-converted-space"> </span></p>
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<p class="p2"><br></p>
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<p class="p4">If the version is 3.2.1, the zip files will be boinc_3.2.1_macOSX.zip and boinc_3.2.1_powerpc-apple-darwin.zip, and the directories will have the same names as their zipped counterparts.<span class="Apple-converted-space"> </span></p>
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<p class="p2"><br></p>
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<p class="p4">An additional directory named SymbolTables contains the executables with full debugging symbols; these are useful when interpreting stack dumps in error reports.</p>
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<p class="p2"><br></p>
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<p class="p2"><br></p>
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<p class="p1"><b>BOINC SETI client application</b></p>
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<p class="p2"><br></p>
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<p class="p3"><b>ONE_TIME SETUP for BOINC SETI client application</b></p>
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<p class="p2"><br></p>
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<p class="p4"><i>Please see the discussion about versions<span class="Apple-converted-space"> </span>of autconf and automake in the section "ONE_TIME SETUP for BOINC Manager and embedded Core Client" above.<span class="Apple-converted-space"> </span>If you install upgrades for these in /usr/local/bin/, type the following at the start of your terminal session:</i></p>
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<p class="p2"><i></i><br></p>
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<p class="p5">export PATH=/usr/local/bin:$PATH</p>
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<p class="p2"><br></p>
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<p class="p4">(1) Open a new terminal window to reset your session environment variables and set the working directory:</p>
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<p class="p2"><br></p>
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<p class="p5">cd [setipath]<span class="Apple-converted-space"> </span></p>
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<p class="p2"><br></p>
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||
<p class="p4">(2) You will need to set some environment variables as described below.<span class="Apple-converted-space"> </span>These commands are for the bash shell; use the equivalent commands if you are running a different UNIX shell. <span class="Apple-converted-space"> </span></p>
|
||
<p class="p8"><br></p>
|
||
<p class="p5">export PROJECTDIR=[setipath]</p>
|
||
<p class="p8"><br></p>
|
||
<p class="p5">export BOINCDIR=[boincpath]</p>
|
||
<p class="p2"><br></p>
|
||
<p class="p4">If your autoconf and automake are in /usr/local/bin/:</p>
|
||
<p class="p2"><br></p>
|
||
<p class="p5">export PATH=/usr/local/bin:$PATH</p>
|
||
<p class="p2"><br></p>
|
||
<p class="p4">(2) Run Configure to create the correct config.h file:</p>
|
||
<p class="p2"><br></p>
|
||
<p class="p4">./_autosetup</p>
|
||
<p class="p2"><br></p>
|
||
<p class="p5">./configure --disable-server --with-apple-opengl-framework --disable-dynamic-graphics</p>
|
||
<p class="p2"><br></p>
|
||
<p class="p4">(3) Copy the correct libjpeg.a into [path]/seti_boinc/jpeglib/</p>
|
||
<p class="p2"><br></p>
|
||
<p class="p4">(4) Create a<span class="Apple-converted-space"> </span>symbolic link [setipath]/boinc pointing to the boinc directory</p>
|
||
<p class="p2"><br></p>
|
||
<p class="p5">cd [setipath]<span class="Apple-converted-space"> </span></p>
|
||
<p class="p5">ln -s [boincpath] ./boinc</p>
|
||
<p class="p2"><br></p>
|
||
<p class="p3"><b>Building the BOINC SETI client application</b></p>
|
||
<p class="p2"><br></p>
|
||
<p class="p4">The XCODE project for building the BOINC SETI@home client application is<span class="Apple-converted-space"> </span></p>
|
||
<p class="p4">[setipath]/mac_build/seti_boinc.xcode.</p>
|
||
<p class="p2"><br></p>
|
||
<p class="p4">There is an optional api setMacIcon() in the libboinc_api.a library.<span class="Apple-converted-space"> </span>This allows science applications to display an application icon in the Dock) and in the Finder. <span class="Apple-converted-space"> </span>(The icon does not appear in the Dock until the application displays graphics.)<span class="Apple-converted-space"> </span>To implement this, do the following:</p>
|
||
<p class="p2"><br></p>
|
||
<p class="p4">(1)Use "/Developer/Applications/utilities/Icon Composer.app" to create a xxx.icns file.<span class="Apple-converted-space"> </span>(Use any name you wish instead of xxx.)</p>
|
||
<p class="p2"><br></p>
|
||
<p class="p4">(2) Convert the xxx.icns file to an app_icon.h file as follows: in Terminal, run:<span class="Apple-converted-space"> </span></p>
|
||
<p class="p5">MakeAppIcon_h <source_file> <dest_file><span class="Apple-converted-space"> </span></p>
|
||
<p class="p4">(The MakeAppIcon_h command-line utility is built by the Mac boinc XCode project iin the "boinc/mac_build/build/" directory.)<span class="Apple-converted-space"> </span>Add the app_icon.h file to your science application's project.</p>
|
||
<p class="p2"><br></p>
|
||
<p class="p4">(3) In the science application's main(), add<span class="Apple-converted-space"> </span></p>
|
||
<p class="p5">#include "app_icon.h"<span class="Apple-converted-space"> </span></p>
|
||
<p class="p4">and call:</p>
|
||
<p class="p5"><span class="Apple-converted-space"> </span>setMacIcon(argv[0], MacAppIconData, sizeof(MacAppIconData));</p>
|
||
<p class="p2"><br></p>
|
||
<p class="p4">(4) The science application must link with Carbon.framework to use setMacIcon().</p>
|
||
<p class="p2"><br></p>
|
||
</body>
|
||
</html>
|