boinc/api/gutil.h

214 lines
5.5 KiB
C++
Executable File

// The contents of this file are subject to the BOINC Public License
// Version 1.0 (the "License"); you may not use this file except in
// compliance with the License. You may obtain a copy of the License at
// http://boinc.berkeley.edu/license_1.0.txt
//
// Software distributed under the License is distributed on an "AS IS"
// basis, WITHOUT WARRANTY OF ANY KIND, either express or implied. See the
// License for the specific language governing rights and limitations
// under the License.
//
// The Original Code is the Berkeley Open Infrastructure for Network Computing.
//
// The Initial Developer of the Original Code is the SETI@home project.
// Portions created by the SETI@home project are Copyright (C) 2002
// University of California at Berkeley. All Rights Reserved.
//
// Contributor(s):
//
// various utility classes for OpenGL programming,
// used in Astropulse and SETI@home
// See also graphics_data.C,h
#ifndef GUTIL_H
#define GUTIL_H
struct COLOR {
float r;
float g;
float b;
float a;
};
extern void HLStoRGB( double H, double L, double S, COLOR& c);
extern float frand();
extern void drawSphere(float* pos, float rad);
extern void drawCylinder(bool vertical, float* pos, float len, float rad);
#define TEXT_LEFT 0
#define TEXT_CENTER 1
#define TEXT_RIGHT 2
extern void draw_text_line(
float* pos, float height, float width, char *text,
int justify=TEXT_LEFT
);
void draw_text_simple(char* text,float line_width,float char_height);
extern void draw_text(
float* pos, float height, float width, float spacing, char *text
);
extern void draw_text_new(
float* pos, float height, float width, float spacing, char *text
);
extern void draw_text_new_right(
float* pos, float height, float width, float spacing, char *text
);
extern void draw_text_new_3d(
float* pos, float height, float width, float spacing, char *text
);
extern void draw_rotated_text(
float* pos, float height, float width, float spacing, char *text, float rotation, float* rotation_vector
);
extern float text_width(char* text);
extern float text_width_new(char* text);
extern void draw_text_panel(
float* _pos, float* size, float margin, COLOR color,
float char_height, float line_width, float line_spacing,
char* text
);
extern void mode_texture();
extern void mode_ortho();
extern void mode_shaded(float*);
extern void mode_unshaded();
extern void mode_lines();
extern void ortho_done();
extern bool get_matrix_invert(float[16]);
extern bool get_matrix(double src[16]);
extern bool get_projection(double src[16]);
extern bool get_viewport(int view[4]);
extern void get_2d_positions(float p1,float p2,float p3,
double model[16], double proj[16], int viewport[4], double proj_pos[3]
);
// a progress bar represented as an opaque cylinder within a translucent cylinder
//
class PROGRESS {
float color[4], inner_color[4];
float len, rad, inner_rad;
public:
float pos[3];
PROGRESS(float* pos, float len, float diam, float inner, float* c, float* ic);
void draw(float);
};
//2d progress bar
class PROGRESS_2D {
float color[4], inner_color[4];
float len, width, inner_width;
public:
float pos[3];
PROGRESS_2D(float* pos, float len, float width, float inner_width, float* c, float* ic);
void draw(float);
};
// a graph of a function of 1 variable drawn as a ribbon in 3D
//
class RIBBON_GRAPH {
float size[3];
float color[4], tick_color[4];
float *data, dmax;
float tick_yfrac;
float ticks[3];
int len;
void draw_x(int);
void draw_y(int);
void draw_tick(int i);
public:
float pos[3];
RIBBON_GRAPH(float* pos, float* size, float* color, float* tick_color, float tick_yfrac=0.2);
void draw(float* data, int len, bool with_ticks=false);
void add_tick(float x, int index);
};
// a colored panel with some text, that can move cyclically
//
class MOVING_TEXT_PANEL {
float base_pos[3];
float theta;
float dtheta;
COLOR color;
float char_height;
float line_width;
float line_spacing;
char text[1024];
float pos[3];
float size[3];
double margin;
public:
void init(float* pos, float* size, COLOR& color, double dtheta, double ch, double lw, double ls, double margin);
void draw();
static void sort(MOVING_TEXT_PANEL* tp, int n);
void move(double dt);
};
// ----- STUFF RELATED TO STARFIELDS
//
struct STAR {
float x,y,z,v;
};
class STARFIELD {
void replace_star(int, bool,float[3],float[3],float[3],float[3]);
STAR* stars;
public:
void build_stars(int, float);
void update_stars(int, float, float);
};
// ----- STUFF RELATED TO TEXTURES AND IMAGES
#if 0
#define IMAGE_TYPE_JPG 0
#define IMAGE_TYPE_PPM 1
#define IMAGE_TYPE_BMP 2
#define IMAGE_TYPE_TGA 3
#endif
#define ALIGN_BOTTOM 0
#define ALIGN_CENTER 1
#define ALIGN_TOP 2
struct TEXTURE_DESC {
bool present;
unsigned int id;
double xsize; // size of underlying image
double ysize;
void draw(float* pos, float* size, int xalign, int yalign);
int load_image_file(char* filename);
int CreateTextureJPG(char* strFileName);
int CreateTextureBMP(char* strFileName);
int CreateTexturePPM(char* strFileName);
int CreateTextureTGA(char* strFileName);
};
struct tImageJPG {
int rowSpan;
int sizeX;
int sizeY;
unsigned char *data;
};
extern tImageJPG *LoadJPG(const char *filename);
// ----- STUFF RELATED TO FONTS
//
extern unsigned int listBase;
extern unsigned int MyCreateFont(char *fontName, int Size,int weight);
extern void print_text(char* string);
#endif