mirror of https://github.com/BOINC/boinc.git
75 lines
2.1 KiB
C++
75 lines
2.1 KiB
C++
// This file is part of BOINC.
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// http://boinc.berkeley.edu
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// Copyright (C) 2019 University of California
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//
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// BOINC is free software; you can redistribute it and/or modify it
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// under the terms of the GNU Lesser General Public License
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// as published by the Free Software Foundation,
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// either version 3 of the License, or (at your option) any later version.
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//
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// BOINC is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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// See the GNU Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public License
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// along with BOINC. If not, see <http://www.gnu.org/licenses/>.
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// Include this file in a BOINC application to display
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// a static image (JPEG, GIFF, BMP, Targa) as its graphics.
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//
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// The image file must be included with the workunit
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//
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#ifdef _WIN32
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#include "boinc_win.h"
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#else
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#include "config.h"
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#endif
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#include "boinc_gl.h"
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#include "gutil.h"
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#define FILENAME "background"
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TEXTURE_DESC background;
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void app_graphics_render(int xs, int ys, double time_of_day) {
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float pos[3] = {0, 0, 0};
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float size[3] = {1, 1, 0};
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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mode_ortho();
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mode_unshaded();
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glColor4d(1,1,1,1);
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background.draw(pos, size, ALIGN_CENTER, ALIGN_CENTER);
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ortho_done();
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glFlush();
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}
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void app_graphics_init() {
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glClearColor(0.0f, 0.0f, 0.0f, 0.0f); // Black Background
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glClearDepth(1.0f); // Depth Buffer Setup
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glEnable(GL_DEPTH_TEST); // Enables Depth Testing
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glDepthFunc(GL_LEQUAL); // The Type Of Depth Testing To Do
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char filename[256];
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boinc_resolve_filename(FILENAME, filename, sizeof(filename));
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background.load_image_file(filename);
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}
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void boinc_app_key_press(int, int) {
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}
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void boinc_app_key_release(int, int) {
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}
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void boinc_app_mouse_button(int x, int y, int which, int is_down) {
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}
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void boinc_app_mouse_move(int x, int y, int left, int middle, int right) {
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}
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void app_graphics_resize(int w, int h) {
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glViewport(0, 0, w, h);
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}
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void app_graphics_reread_prefs() {
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}
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