mirror of https://github.com/BOINC/boinc.git
90 lines
2.9 KiB
Plaintext
90 lines
2.9 KiB
Plaintext
// This file is part of BOINC.
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// http://boinc.berkeley.edu
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// Copyright (C) 2011 University of California
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//
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// BOINC is free software; you can redistribute it and/or modify it
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// under the terms of the GNU Lesser General Public License
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// as published by the Free Software Foundation,
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// either version 3 of the License, or (at your option) any later version.
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//
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// BOINC is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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// See the GNU Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public License
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// along with BOINC. If not, see <http://www.gnu.org/licenses/>.
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#ifndef _MACGUI_H_
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#define _MACGUI_H_
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/*
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* MacGUI.pch
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* BOINCManager precompiled headers file for Mac
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*/
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// To use the Development (Debug) build of wxMac (allows stepping into wxMac
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// source code, enables debug, trace, Asserts, etc.):
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// (1) Set USE_DEBUG_WXMAC to 1 in this source file
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// (2) In the Project menu, set the Active Build Configuration to "Development"
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// (3) In the Project menu, set the Active Target to "mgr_boinc"
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// (4) In Xcode's main project window, control-click on the title "Groups & Files" at the
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// top of the left-hand pane and select "Target Membership" from the contextual menu.
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// (5) In the XCode project's Groups and Files column:
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// uncheck "External Frameworks and Libraries/libwx_mac_static.a"
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// (6) In the XCode project's Groups and Files column:
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// check "External Frameworks and Libraries/wxMac-BOINC.xcodeproj/libwx_mac_static.a"
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//
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// This will have no effect on the BOINC Manager Deployment build, which will still
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// use the wxMac Deployment build.
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//
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// To use the wxMac Deployment build even in BOINC Manager Development builds, reverse
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// the above steps (setting USE_DEBUG_WXMAC to 0, etc.)
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#define USE_DEBUG_WXMAC 0
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#define WX_PRECOMP
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#define HAVE_SSIZE_T
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#include <wx/version.h> // For wxCHECK_VERSION
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#define TARGET_CARBON 1
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#define wxUSE_UNICODE 1
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#define HAVE_WCSLEN 1
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#include <wchar.h>
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#if ((defined(__i386__) || defined(__x86_64__)) && wxCHECK_VERSION(2,8,2))
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// platform.h erroneously #defines __POWERPC__, so we include platform.h first
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// and then #undef __POWERPC__ before including the other wxMac header files.
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// It's unclear if this affects non-CodeWarrior builds, but do it to be safe.
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#include <wx/platform.h>
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#ifdef __POWERPC__
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#undef __POWERPC__
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#endif
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#endif
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#if (defined(_DEBUG) && (! USE_DEBUG_WXMAC))
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#undef _DEBUG // so we can link with Deployment Wx libs
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#undef __WXDEBUG__
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#include "stdwx.h"
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#define _DEBUG // Redefine _DEBUG for the rest of the code
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#define __WXDEBUG__
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#else // ! (defined(_DEBUG) && (! USE_DEBUG_WXMAC))
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#include "stdwx.h"
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#endif // ! (defined(_DEBUG) && (! USE_DEBUG_WXMAC))
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#include "config.h"
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// Prototypes for Mac_GUI.cpp
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Boolean Mac_Authorize(void);
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void MacLocalizeBOINCMenu();
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#endif
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