mirror of https://github.com/BOINC/boinc.git
176 lines
5.1 KiB
C
Executable File
176 lines
5.1 KiB
C
Executable File
// The contents of this file are subject to the BOINC Public License
|
|
// Version 1.0 (the "License"); you may not use this file except in
|
|
// compliance with the License. You may obtain a copy of the License at
|
|
// http://boinc.berkeley.edu/license_1.0.txt
|
|
//
|
|
// Software distributed under the License is distributed on an "AS IS"
|
|
// basis, WITHOUT WARRANTY OF ANY KIND, either express or implied. See the
|
|
// License for the specific language governing rights and limitations
|
|
// under the License.
|
|
//
|
|
// The Original Code is the Berkeley Open Infrastructure for Network Computing.
|
|
//
|
|
// The Initial Developer of the Original Code is the SETI@home project.
|
|
// Portions created by the SETI@home project are Copyright (C) 2002
|
|
// University of California at Berkeley. All Rights Reserved.
|
|
//
|
|
// Contributor(s):
|
|
//
|
|
|
|
// The part of the BOINC app lib having to do with graphics.
|
|
// This code is NOT linked into the core client.
|
|
|
|
#ifdef _WIN32
|
|
#include <afxwin.h>
|
|
DWORD WINAPI win_graphics_event_loop( LPVOID duff );
|
|
HANDLE graphics_threadh=NULL;
|
|
#endif
|
|
|
|
|
|
#include "graphics_api.h"
|
|
#include "error_numbers.h"
|
|
|
|
#include "parse.h"
|
|
|
|
#include <string.h>
|
|
#include <stdarg.h>
|
|
|
|
#ifdef __APPLE_CC__
|
|
#include "mac_app_opengl.h"
|
|
#endif
|
|
|
|
#ifdef HAVE_PTHREAD
|
|
#include <pthread.h>
|
|
#endif
|
|
|
|
extern GRAPHICS_INFO gi;
|
|
|
|
int boinc_init_opengl() {
|
|
#ifdef BOINC_APP_GRAPHICS
|
|
#ifdef _WIN32
|
|
DWORD threadId;
|
|
|
|
// Create the graphics thread, passing it the graphics info
|
|
// TODO: is it better to use _beginthreadex here?
|
|
//
|
|
graphics_threadh = CreateThread(
|
|
NULL, 0, win_graphics_event_loop, &gi, CREATE_SUSPENDED, &threadId
|
|
);
|
|
|
|
// lower priority of worker thread (i.e. current thread)
|
|
//
|
|
HANDLE h = GetCurrentThread();
|
|
SetThreadPriority(h, THREAD_PRIORITY_LOWEST);
|
|
|
|
// Raise graphics thread priority
|
|
//
|
|
SetThreadPriority(graphics_threadh, THREAD_PRIORITY_HIGHEST);
|
|
|
|
// Start the graphics thread
|
|
//
|
|
ResumeThread(graphics_threadh);
|
|
#endif
|
|
|
|
#ifdef __APPLE_CC__
|
|
OSErr theErr = noErr;
|
|
ThreadID graphicsThreadID = 0;
|
|
ThreadEntryUPP entry_proc;
|
|
|
|
entry_proc = NewThreadEntryUPP( mac_graphics_event_loop );
|
|
|
|
// Create the thread in a suspended state
|
|
theErr = NewThread ( kCooperativeThread, entry_proc,
|
|
(void *)(&gi), 0, kNewSuspend | kCreateIfNeeded, NULL, &graphicsThreadID );
|
|
if (theErr != noErr) return ERR_THREAD;
|
|
|
|
// In theory we could do customized scheduling or install thread disposal routines here
|
|
|
|
// Put the graphics event loop into the ready state
|
|
SetThreadState(graphicsThreadID, kReadyThreadState, kNoThreadID);
|
|
|
|
YieldToAnyThread();
|
|
#endif
|
|
|
|
#ifdef _PTHREAD_H
|
|
pthread_t graphics_thread;
|
|
pthread_attr_t graphics_thread_attr;
|
|
int retval;
|
|
|
|
pthread_attr_init( &graphics_thread_attr );
|
|
retval = pthread_create( &graphics_thread, &graphics_thread_attr, p_graphics_loop, &gi );
|
|
if (retval) return ERR_THREAD;
|
|
pthread_attr_destroy( &graphics_thread_attr );
|
|
#endif
|
|
|
|
#endif
|
|
|
|
return 0;
|
|
}
|
|
|
|
int boinc_finish_opengl() {
|
|
return 0;
|
|
}
|
|
|
|
#ifdef BOINC_APP_GRAPHICS
|
|
|
|
GLvoid glPrint(GLuint font, const char *fmt, ...) // Custom GL "Print" Routine
|
|
{
|
|
char text[256]; // Holds Our String
|
|
va_list ap; // Pointer To List Of Arguments
|
|
|
|
if (fmt == NULL) // If There's No Text
|
|
return; // Do Nothing
|
|
|
|
va_start(ap, fmt); // Parses The String For Variables
|
|
vsprintf(text, fmt, ap); // And Converts Symbols To Actual Numbers
|
|
va_end(ap); // Results Are Stored In Text
|
|
|
|
glPushAttrib(GL_LIST_BIT); // Pushes The Display List Bits
|
|
glListBase(font); // Sets The Base Character
|
|
glCallLists(strlen(text), GL_UNSIGNED_BYTE, text); // Draws The Display List Text
|
|
glPopAttrib(); // Pops The Display List Bits
|
|
}
|
|
|
|
GLenum InitGL(GLvoid) { // All Setup For OpenGL Goes Here
|
|
GLenum err;
|
|
|
|
glShadeModel(GL_SMOOTH); // Enable Smooth Shading
|
|
if (err=glGetError()) return err;
|
|
|
|
glClearColor(0.0f, 0.0f, 0.0f, 0.5f); // Black Background
|
|
if (err=glGetError()) return err;
|
|
|
|
glClearDepth(1.0f); // Depth Buffer Setup
|
|
if (err=glGetError()) return err;
|
|
|
|
glEnable(GL_DEPTH_TEST); // Enables Depth Testing
|
|
if (err=glGetError()) return err;
|
|
|
|
glDepthFunc(GL_LEQUAL); // The Type Of Depth Testing To Do
|
|
if (err=glGetError()) return err;
|
|
|
|
glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST); // Really Nice Perspective Calculations
|
|
if (err=glGetError()) return err;
|
|
|
|
return GL_NO_ERROR; // Initialization Went OK
|
|
}
|
|
|
|
GLenum ReSizeGLScene(GLsizei width, GLsizei height) { // Resize And Initialize The GL Window
|
|
GLenum err;
|
|
double aspect_ratio = 4.0/3.0;
|
|
|
|
if (height<=0) height=1; // Prevent A Divide By Zero By Making Height Equal One
|
|
if (width<=0) width=1;
|
|
|
|
if (height*aspect_ratio > width)
|
|
glViewport(0,0,(int)width,(int)(width/aspect_ratio)); // Reset The Current Viewport
|
|
else
|
|
glViewport(0,0,(int)(height*aspect_ratio),(height)); // Reset The Current Viewport
|
|
|
|
if (err=glGetError()) return err;
|
|
|
|
return GL_NO_ERROR;
|
|
}
|
|
|
|
#endif
|