boinc/api/windows_opengl.C

450 lines
13 KiB
C
Executable File

// Event loop and support functions for Windows versions
// of BOINC applications w/ graphics.
// Platform-independent code should NOT be here.
//
/* This Code Was Created By Jeff Molofee 2000
* A HUGE Thanks To Fredric Echols For Cleaning Up
* And Optimizing This Code, Making It More Flexible!
* If You've Found This Code Useful, Please Let Me Know.
* Visit My Site At nehe.gamedev.net
* Adapted to BOINC by Eric Heien
*/
#include "stdafx.h"
#include "boinc_api.h"
#include "graphics_api.h"
#include "app_ipc.h"
#include "util.h"
#include "win_util.h"
#define BOINC_WINDOW_CLASS_NAME "BOINC_app"
static HDC hDC=NULL;
static HGLRC hRC=NULL;
static HWND hWnd=NULL; // Holds Our Window Handle
static HINSTANCE hInstance; // Holds The Instance Of The Application
static RECT rect = {50, 50, 50+640, 50+480};
static int current_graphics_mode = MODE_HIDE_GRAPHICS;
static POINT mousePos;
static UINT m_uEndSSMsg;
static HDC myhDC;
BOOL win_loop_done;
static bool visible = true;
void KillWindow();
void SetupPixelFormat(HDC hDC) {
int nPixelFormat;
static PIXELFORMATDESCRIPTOR pfd = {
sizeof(PIXELFORMATDESCRIPTOR), // size of structure.
1, // always 1.
PFD_DRAW_TO_WINDOW | // support window
PFD_SUPPORT_OPENGL | // support OpenGl
PFD_DOUBLEBUFFER, // support double buffering
PFD_TYPE_RGBA, // support RGBA
32, // 32 bit color mode
0, 0, 0, 0, 0, 0, // ignore color bits
0, // no alpha buffer
0, // ignore shift bit
0, // no accumulation buffer
0, 0, 0, 0, // ignore accumulation bits.
16, // number of depth buffer bits.
0, // number of stencil buffer bits.
0, // 0 means no auxiliary buffer
PFD_MAIN_PLANE, // The main drawing plane
0, // this is reserved
0, 0, 0 }; // layer masks ignored.
// this chooses the best pixel format and returns index.
nPixelFormat = ChoosePixelFormat(hDC, &pfd);
// This set pixel format to device context.
SetPixelFormat(hDC, nPixelFormat, &pfd);
// Remember that its not important to fully understand the pixel format,
// just remember to include in all of your applications and you'll be
// good to go.
}
static void make_new_window(int mode) {
RECT WindowRect = {0,0,0,0};
int width, height;
DWORD dwExStyle;
DWORD dwStyle;
if (current_graphics_mode == MODE_FULLSCREEN) {
HDC screenDC=GetDC(NULL);
WindowRect.left = WindowRect.top = 0;
WindowRect.right=GetDeviceCaps(screenDC, HORZRES);
WindowRect.bottom=GetDeviceCaps(screenDC, VERTRES);
ReleaseDC(NULL, screenDC);
dwExStyle=WS_EX_TOPMOST;
dwStyle=WS_POPUP;
while(ShowCursor(false) >= 0);
} else {
WindowRect = rect;
dwExStyle=WS_EX_APPWINDOW|WS_EX_WINDOWEDGE;
dwStyle=WS_OVERLAPPEDWINDOW;
while(ShowCursor(true) < 0);
}
APP_INIT_DATA aid;
boinc_get_init_data(aid);
if (!strlen(aid.app_name)) strcpy(aid.app_name, "BOINC Application");
hWnd = CreateWindowEx(dwExStyle, BOINC_WINDOW_CLASS_NAME, aid.app_name,
dwStyle|WS_CLIPSIBLINGS|WS_CLIPCHILDREN, WindowRect.left, WindowRect.top,
WindowRect.right-WindowRect.left,WindowRect.bottom-WindowRect.top,
NULL, NULL, hInstance, NULL
);
SetForegroundWindow(hWnd);
GetCursorPos(&mousePos);
hDC = GetDC(hWnd);
myhDC=hDC;
SetupPixelFormat(myhDC);
if(!(hRC = wglCreateContext(hDC))) {
ReleaseDC(hWnd, hDC);
return;
}
if(!wglMakeCurrent(hDC, hRC)) {
ReleaseDC(hWnd, hDC);
wglDeleteContext(hRC);
return;
}
width = WindowRect.right-WindowRect.left;
height = WindowRect.bottom-WindowRect.top;
if(current_graphics_mode == MODE_FULLSCREEN || current_graphics_mode == MODE_WINDOW) {
ShowWindow(hWnd, SW_SHOW);
SetFocus(hWnd);
} else {
KillWindow();
}
app_graphics_init();
}
void KillWindow() {
wglMakeCurrent(NULL,NULL); // release GL rendering context
if (hRC) {
wglDeleteContext(hRC);
hRC=NULL;
}
if (hWnd && hDC) {
ReleaseDC(hWnd,hDC);
}
hDC = NULL;
if (hWnd) {
DestroyWindow(hWnd);
}
hWnd = NULL;
}
// switch to the given graphics mode. This is called:
// - on initialization
// - when get mode change msg (via shared mem)
// - when in SS mode and get user input
//
static void set_mode(int mode) {
if (current_graphics_mode != MODE_FULLSCREEN) GetWindowRect(hWnd, &rect);
KillWindow();
current_graphics_mode = mode;
if (mode != MODE_HIDE_GRAPHICS) {
make_new_window(mode);
}
// tell the core client that we're entering new mode
//
if (app_client_shm) {
app_client_shm->send_graphics_msg(
APP_CORE_GFX_SEG, GRAPHICS_MSG_SET_MODE, current_graphics_mode
);
}
}
void parse_mouse_event(UINT uMsg, int& which, bool& down) {
switch(uMsg) {
case WM_LBUTTONDOWN: which = 0; down = true; break;
case WM_MBUTTONDOWN: which = 1; down = true; break;
case WM_RBUTTONDOWN: which = 2; down = true; break;
case WM_LBUTTONUP: which = 0; down = false; break;
case WM_MBUTTONUP: which = 1; down = false; break;
case WM_RBUTTONUP: which = 2; down = false; break;
}
}
// message handler (includes timer, Windows msgs)
//
LRESULT CALLBACK WndProc(
HWND hWnd, // Handle For This Window
UINT uMsg, // Message For This Window
WPARAM wParam, // Additional Message Information
LPARAM lParam // Additional Message Information
) {
switch(uMsg) {
case WM_ERASEBKGND: // Check To See If Windows Is Trying To Erase The Background
return 0;
case WM_KEYDOWN:
case WM_KEYUP:
if (current_graphics_mode == MODE_FULLSCREEN) {
set_mode(MODE_HIDE_GRAPHICS);
PostMessage(HWND_BROADCAST, m_uEndSSMsg, 0, 0);
} else {
if (uMsg == WM_KEYDOWN) {
boinc_app_key_press((int)wParam, (int)lParam);
} else {
boinc_app_key_release((int)wParam, (int)lParam);
}
}
return 0;
case WM_LBUTTONDOWN:
case WM_MBUTTONDOWN:
case WM_RBUTTONDOWN:
case WM_LBUTTONUP:
case WM_MBUTTONUP:
case WM_RBUTTONUP:
if (current_graphics_mode == MODE_FULLSCREEN) {
set_mode(MODE_HIDE_GRAPHICS);
PostMessage(HWND_BROADCAST, m_uEndSSMsg, 0, 0);
} else {
int which;
bool down;
POINT cPos;
GetCursorPos(&cPos);
parse_mouse_event(uMsg, which, down);
boinc_app_mouse_button(cPos.x, cPos.y, which, down);
}
return 0;
case WM_MOUSEMOVE:
POINT cPos;
GetCursorPos(&cPos);
if(current_graphics_mode == MODE_FULLSCREEN) {
if(cPos.x != mousePos.x || cPos.y != mousePos.y) {
set_mode(MODE_HIDE_GRAPHICS);
PostMessage(HWND_BROADCAST, m_uEndSSMsg, 0, 0);
}
} else {
boinc_app_mouse_move(
cPos.x, cPos.y,
(wParam&MK_LBUTTON)!=0,
(wParam&MK_MBUTTON)!=0,
(wParam&MK_RBUTTON)!=0
);
}
return 0;
case WM_CLOSE:
if (boinc_is_standalone()) {
exit(0);
} else {
KillWindow();
return 0;
}
case WM_PAINT:
PAINTSTRUCT ps;
RECT winRect;
HDC pdc;
pdc = BeginPaint(hWnd, &ps);
GetClientRect(hWnd, &winRect);
FillRect(pdc, &winRect, (HBRUSH)GetStockObject(BLACK_BRUSH));
EndPaint(hWnd, &ps);
return 0;
case WM_SIZE:
if ( SIZE_MINIMIZED == wParam ) {
visible = FALSE;
} else {
visible = TRUE;
}
app_graphics_resize(LOWORD(lParam), HIWORD(lParam));
return 0;
}
// Pass All Unhandled Messages To DefWindowProc
return DefWindowProc(hWnd,uMsg,wParam,lParam);
}
BOOL reg_win_class() {
WNDCLASS wc; // Windows Class Structure
hInstance = GetModuleHandle(NULL); // Grab An Instance For Our Window
wc.style = CS_HREDRAW | CS_VREDRAW | CS_OWNDC; // Redraw On Size, And Own DC For Window.
wc.lpfnWndProc = (WNDPROC) WndProc; // WndProc Handles Messages
wc.cbClsExtra = 0; // No Extra Window Data
wc.cbWndExtra = 0; // No Extra Window Data
wc.hInstance = hInstance; // Set The Instance
wc.hIcon = LoadIcon(NULL, IDI_WINLOGO); // Load The Default Icon
wc.hCursor = LoadCursor(NULL, IDC_ARROW); // Load The Arrow Pointer
wc.hbrBackground = NULL; // No Background Required For GL
wc.lpszMenuName = NULL; // We Don't Want A Menu
wc.lpszClassName = BOINC_WINDOW_CLASS_NAME; // Set The Class Name
if (!RegisterClass(&wc)) // Attempt To Register The Window Class
{
MessageBox(NULL,"Failed To Register The Window Class.","ERROR",MB_OK|MB_ICONEXCLAMATION);
return FALSE; // Return FALSE
}
return TRUE;
}
BOOL unreg_win_class() {
if (!UnregisterClass(BOINC_WINDOW_CLASS_NAME,hInstance)) {
MessageBox(NULL,"Could Not Unregister Class.","SHUTDOWN ERROR",MB_OK | MB_ICONINFORMATION);
hInstance=NULL; // Set hInstance To NULL
}
return TRUE;
}
static VOID CALLBACK timer_handler(HWND, UINT, UINT, DWORD) {
RECT rt;
int width, height, new_mode, msg;
// check for graphics-related message from core client
//
if (app_client_shm) {
if (app_client_shm->get_graphics_msg(CORE_APP_GFX_SEG, msg, new_mode)) {
switch (msg) {
case GRAPHICS_MSG_SET_MODE:
set_mode(new_mode);
break;
case GRAPHICS_MSG_REREAD_PREFS:
// only reread graphics prefs if we have a window open
//
switch(current_graphics_mode) {
case MODE_WINDOW:
case MODE_FULLSCREEN:
app_graphics_reread_prefs();
break;
}
break;
}
}
}
if (!visible) return;
if (current_graphics_mode == MODE_HIDE_GRAPHICS) return;
if (!hWnd) return;
// TODO: remove width, height from API
//
GetClientRect(hWnd, &rt);
width = rt.right-rt.left;
height = rt.bottom-rt.top;
if (throttled_app_render(width, height, dtime())) {
SwapBuffers(hDC);
}
}
DWORD WINAPI win_graphics_event_loop( LPVOID gi ) {
MSG msg; // Windows Message Structure
m_uEndSSMsg = RegisterWindowMessage(STOP_SS_MSG);
// Register window class and graphics mode message
reg_win_class();
SetTimer(NULL, 1, 30, &timer_handler);
if (boinc_is_standalone()) {
set_mode(MODE_WINDOW);
} else {
set_mode(MODE_HIDE_GRAPHICS);
}
win_loop_done = false;
while(!win_loop_done) {
if (GetMessage(&msg,NULL,0,0)) {
TranslateMessage(&msg);
DispatchMessage(&msg);
} else {
win_loop_done = true;
}
}
unreg_win_class();
SetEvent(hQuitEvent); // Signal to the worker thread that we're quitting
return (DWORD)msg.wParam; // Exit The thread
}
BOOL VerifyPassword(HWND hwnd)
{ // Under NT, we return TRUE immediately. This lets the saver quit,
// and the system manages passwords. Under '95, we call VerifyScreenSavePwd.
// This checks the appropriate registry key and, if necessary,
// pops up a verify dialog
OSVERSIONINFO osv; osv.dwOSVersionInfoSize=sizeof(osv); GetVersionEx(&osv);
if (osv.dwPlatformId==VER_PLATFORM_WIN32_NT) return TRUE;
HINSTANCE hpwdcpl=::LoadLibrary("PASSWORD.CPL");
if (hpwdcpl==NULL) {return TRUE;}
typedef BOOL (WINAPI *VERIFYSCREENSAVEPWD)(HWND hwnd);
VERIFYSCREENSAVEPWD VerifyScreenSavePwd;
VerifyScreenSavePwd=
(VERIFYSCREENSAVEPWD)GetProcAddress(hpwdcpl,"VerifyScreenSavePwd");
if (VerifyScreenSavePwd==NULL)
{
FreeLibrary(hpwdcpl);return TRUE;
}
BOOL bres=VerifyScreenSavePwd(hwnd); FreeLibrary(hpwdcpl);
return bres;
}
#if 0
float txt_widths[256];
unsigned int MyCreateFont(char *fontName, int Size, int weight) {
// windows font
HFONT hFont;
unsigned int mylistbase =0;
// Create space for 96 characters.
mylistbase= glGenLists(256);
if(stricmp(fontName, "symbol")==0) {
hFont = CreateFont(
Size, 0, 0, 0, FW_BOLD, FALSE, FALSE, FALSE,
SYMBOL_CHARSET, OUT_TT_PRECIS, CLIP_DEFAULT_PRECIS,
ANTIALIASED_QUALITY, FF_DONTCARE | DEFAULT_PITCH, fontName
);
} else {
hFont = CreateFont(
Size, 0, 0, 0, FW_BOLD, FALSE, FALSE, FALSE,
ANSI_CHARSET, OUT_TT_PRECIS, CLIP_DEFAULT_PRECIS,
ANTIALIASED_QUALITY, FF_DONTCARE | DEFAULT_PITCH, fontName
);
}
if(!hFont) return -1;
SelectObject(myhDC, hFont);
#if 1 //no idea why this has to be twice
wglUseFontBitmaps(myhDC, 0, 256, mylistbase);
wglUseFontBitmaps(myhDC, 0, 256, mylistbase);
#endif
#if 0
wglUseFontOutlines(hDC,0,255,mylistbase,0.0f,0.2f,WGL_FONT_POLYGONS,gmf);
#endif
TEXTMETRIC met;
GetTextMetrics(myhDC,&met);
GetCharWidthFloat(myhDC,met.tmFirstChar,met.tmLastChar,txt_widths);
return mylistbase;
}
float get_char_width(unsigned char c) {
return txt_widths[c];
}
#endif