mirror of https://github.com/BOINC/boinc.git
450 lines
13 KiB
C
Executable File
450 lines
13 KiB
C
Executable File
// Event loop and support functions for Windows versions
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// of BOINC applications w/ graphics.
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// Platform-independent code should NOT be here.
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//
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/* This Code Was Created By Jeff Molofee 2000
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* A HUGE Thanks To Fredric Echols For Cleaning Up
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* And Optimizing This Code, Making It More Flexible!
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* If You've Found This Code Useful, Please Let Me Know.
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* Visit My Site At nehe.gamedev.net
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* Adapted to BOINC by Eric Heien
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*/
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#include "stdafx.h"
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#include "boinc_api.h"
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#include "graphics_api.h"
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#include "app_ipc.h"
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#include "util.h"
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#include "win_util.h"
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#define BOINC_WINDOW_CLASS_NAME "BOINC_app"
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static HDC hDC=NULL;
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static HGLRC hRC=NULL;
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static HWND hWnd=NULL; // Holds Our Window Handle
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static HINSTANCE hInstance; // Holds The Instance Of The Application
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static RECT rect = {50, 50, 50+640, 50+480};
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static int current_graphics_mode = MODE_HIDE_GRAPHICS;
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static POINT mousePos;
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static UINT m_uEndSSMsg;
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static HDC myhDC;
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BOOL win_loop_done;
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static bool visible = true;
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void KillWindow();
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void SetupPixelFormat(HDC hDC) {
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int nPixelFormat;
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static PIXELFORMATDESCRIPTOR pfd = {
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sizeof(PIXELFORMATDESCRIPTOR), // size of structure.
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1, // always 1.
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PFD_DRAW_TO_WINDOW | // support window
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PFD_SUPPORT_OPENGL | // support OpenGl
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PFD_DOUBLEBUFFER, // support double buffering
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PFD_TYPE_RGBA, // support RGBA
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32, // 32 bit color mode
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0, 0, 0, 0, 0, 0, // ignore color bits
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0, // no alpha buffer
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0, // ignore shift bit
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0, // no accumulation buffer
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0, 0, 0, 0, // ignore accumulation bits.
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16, // number of depth buffer bits.
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0, // number of stencil buffer bits.
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0, // 0 means no auxiliary buffer
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PFD_MAIN_PLANE, // The main drawing plane
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0, // this is reserved
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0, 0, 0 }; // layer masks ignored.
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// this chooses the best pixel format and returns index.
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nPixelFormat = ChoosePixelFormat(hDC, &pfd);
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// This set pixel format to device context.
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SetPixelFormat(hDC, nPixelFormat, &pfd);
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// Remember that its not important to fully understand the pixel format,
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// just remember to include in all of your applications and you'll be
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// good to go.
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}
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static void make_new_window(int mode) {
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RECT WindowRect = {0,0,0,0};
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int width, height;
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DWORD dwExStyle;
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DWORD dwStyle;
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if (current_graphics_mode == MODE_FULLSCREEN) {
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HDC screenDC=GetDC(NULL);
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WindowRect.left = WindowRect.top = 0;
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WindowRect.right=GetDeviceCaps(screenDC, HORZRES);
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WindowRect.bottom=GetDeviceCaps(screenDC, VERTRES);
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ReleaseDC(NULL, screenDC);
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dwExStyle=WS_EX_TOPMOST;
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dwStyle=WS_POPUP;
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while(ShowCursor(false) >= 0);
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} else {
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WindowRect = rect;
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dwExStyle=WS_EX_APPWINDOW|WS_EX_WINDOWEDGE;
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dwStyle=WS_OVERLAPPEDWINDOW;
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while(ShowCursor(true) < 0);
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}
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APP_INIT_DATA aid;
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boinc_get_init_data(aid);
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if (!strlen(aid.app_name)) strcpy(aid.app_name, "BOINC Application");
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hWnd = CreateWindowEx(dwExStyle, BOINC_WINDOW_CLASS_NAME, aid.app_name,
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dwStyle|WS_CLIPSIBLINGS|WS_CLIPCHILDREN, WindowRect.left, WindowRect.top,
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WindowRect.right-WindowRect.left,WindowRect.bottom-WindowRect.top,
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NULL, NULL, hInstance, NULL
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);
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SetForegroundWindow(hWnd);
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GetCursorPos(&mousePos);
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hDC = GetDC(hWnd);
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myhDC=hDC;
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SetupPixelFormat(myhDC);
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if(!(hRC = wglCreateContext(hDC))) {
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ReleaseDC(hWnd, hDC);
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return;
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}
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if(!wglMakeCurrent(hDC, hRC)) {
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ReleaseDC(hWnd, hDC);
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wglDeleteContext(hRC);
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return;
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}
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width = WindowRect.right-WindowRect.left;
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height = WindowRect.bottom-WindowRect.top;
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if(current_graphics_mode == MODE_FULLSCREEN || current_graphics_mode == MODE_WINDOW) {
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ShowWindow(hWnd, SW_SHOW);
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SetFocus(hWnd);
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} else {
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KillWindow();
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}
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app_graphics_init();
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}
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void KillWindow() {
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wglMakeCurrent(NULL,NULL); // release GL rendering context
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if (hRC) {
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wglDeleteContext(hRC);
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hRC=NULL;
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}
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if (hWnd && hDC) {
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ReleaseDC(hWnd,hDC);
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}
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hDC = NULL;
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if (hWnd) {
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DestroyWindow(hWnd);
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}
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hWnd = NULL;
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}
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// switch to the given graphics mode. This is called:
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// - on initialization
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// - when get mode change msg (via shared mem)
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// - when in SS mode and get user input
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//
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static void set_mode(int mode) {
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if (current_graphics_mode != MODE_FULLSCREEN) GetWindowRect(hWnd, &rect);
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KillWindow();
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current_graphics_mode = mode;
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if (mode != MODE_HIDE_GRAPHICS) {
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make_new_window(mode);
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}
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// tell the core client that we're entering new mode
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//
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if (app_client_shm) {
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app_client_shm->send_graphics_msg(
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APP_CORE_GFX_SEG, GRAPHICS_MSG_SET_MODE, current_graphics_mode
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);
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}
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}
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void parse_mouse_event(UINT uMsg, int& which, bool& down) {
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switch(uMsg) {
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case WM_LBUTTONDOWN: which = 0; down = true; break;
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case WM_MBUTTONDOWN: which = 1; down = true; break;
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case WM_RBUTTONDOWN: which = 2; down = true; break;
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case WM_LBUTTONUP: which = 0; down = false; break;
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case WM_MBUTTONUP: which = 1; down = false; break;
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case WM_RBUTTONUP: which = 2; down = false; break;
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}
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}
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// message handler (includes timer, Windows msgs)
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//
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LRESULT CALLBACK WndProc(
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HWND hWnd, // Handle For This Window
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UINT uMsg, // Message For This Window
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WPARAM wParam, // Additional Message Information
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LPARAM lParam // Additional Message Information
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) {
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switch(uMsg) {
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case WM_ERASEBKGND: // Check To See If Windows Is Trying To Erase The Background
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return 0;
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case WM_KEYDOWN:
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case WM_KEYUP:
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if (current_graphics_mode == MODE_FULLSCREEN) {
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set_mode(MODE_HIDE_GRAPHICS);
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PostMessage(HWND_BROADCAST, m_uEndSSMsg, 0, 0);
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} else {
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if (uMsg == WM_KEYDOWN) {
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boinc_app_key_press((int)wParam, (int)lParam);
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} else {
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boinc_app_key_release((int)wParam, (int)lParam);
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}
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}
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return 0;
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case WM_LBUTTONDOWN:
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case WM_MBUTTONDOWN:
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case WM_RBUTTONDOWN:
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case WM_LBUTTONUP:
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case WM_MBUTTONUP:
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case WM_RBUTTONUP:
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if (current_graphics_mode == MODE_FULLSCREEN) {
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set_mode(MODE_HIDE_GRAPHICS);
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PostMessage(HWND_BROADCAST, m_uEndSSMsg, 0, 0);
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} else {
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int which;
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bool down;
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POINT cPos;
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GetCursorPos(&cPos);
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parse_mouse_event(uMsg, which, down);
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boinc_app_mouse_button(cPos.x, cPos.y, which, down);
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}
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return 0;
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case WM_MOUSEMOVE:
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POINT cPos;
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GetCursorPos(&cPos);
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if(current_graphics_mode == MODE_FULLSCREEN) {
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if(cPos.x != mousePos.x || cPos.y != mousePos.y) {
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set_mode(MODE_HIDE_GRAPHICS);
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PostMessage(HWND_BROADCAST, m_uEndSSMsg, 0, 0);
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}
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} else {
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boinc_app_mouse_move(
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cPos.x, cPos.y,
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(wParam&MK_LBUTTON)!=0,
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(wParam&MK_MBUTTON)!=0,
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(wParam&MK_RBUTTON)!=0
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);
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}
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return 0;
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case WM_CLOSE:
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if (boinc_is_standalone()) {
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exit(0);
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} else {
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KillWindow();
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return 0;
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}
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case WM_PAINT:
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PAINTSTRUCT ps;
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RECT winRect;
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HDC pdc;
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pdc = BeginPaint(hWnd, &ps);
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GetClientRect(hWnd, &winRect);
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FillRect(pdc, &winRect, (HBRUSH)GetStockObject(BLACK_BRUSH));
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EndPaint(hWnd, &ps);
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return 0;
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case WM_SIZE:
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if ( SIZE_MINIMIZED == wParam ) {
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visible = FALSE;
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} else {
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visible = TRUE;
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}
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app_graphics_resize(LOWORD(lParam), HIWORD(lParam));
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return 0;
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}
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// Pass All Unhandled Messages To DefWindowProc
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return DefWindowProc(hWnd,uMsg,wParam,lParam);
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}
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BOOL reg_win_class() {
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WNDCLASS wc; // Windows Class Structure
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hInstance = GetModuleHandle(NULL); // Grab An Instance For Our Window
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wc.style = CS_HREDRAW | CS_VREDRAW | CS_OWNDC; // Redraw On Size, And Own DC For Window.
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wc.lpfnWndProc = (WNDPROC) WndProc; // WndProc Handles Messages
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wc.cbClsExtra = 0; // No Extra Window Data
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wc.cbWndExtra = 0; // No Extra Window Data
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wc.hInstance = hInstance; // Set The Instance
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wc.hIcon = LoadIcon(NULL, IDI_WINLOGO); // Load The Default Icon
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wc.hCursor = LoadCursor(NULL, IDC_ARROW); // Load The Arrow Pointer
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wc.hbrBackground = NULL; // No Background Required For GL
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wc.lpszMenuName = NULL; // We Don't Want A Menu
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wc.lpszClassName = BOINC_WINDOW_CLASS_NAME; // Set The Class Name
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if (!RegisterClass(&wc)) // Attempt To Register The Window Class
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{
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MessageBox(NULL,"Failed To Register The Window Class.","ERROR",MB_OK|MB_ICONEXCLAMATION);
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return FALSE; // Return FALSE
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}
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return TRUE;
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}
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BOOL unreg_win_class() {
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if (!UnregisterClass(BOINC_WINDOW_CLASS_NAME,hInstance)) {
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MessageBox(NULL,"Could Not Unregister Class.","SHUTDOWN ERROR",MB_OK | MB_ICONINFORMATION);
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hInstance=NULL; // Set hInstance To NULL
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}
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return TRUE;
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}
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static VOID CALLBACK timer_handler(HWND, UINT, UINT, DWORD) {
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RECT rt;
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int width, height, new_mode, msg;
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// check for graphics-related message from core client
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//
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if (app_client_shm) {
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if (app_client_shm->get_graphics_msg(CORE_APP_GFX_SEG, msg, new_mode)) {
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switch (msg) {
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case GRAPHICS_MSG_SET_MODE:
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set_mode(new_mode);
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break;
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case GRAPHICS_MSG_REREAD_PREFS:
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// only reread graphics prefs if we have a window open
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//
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switch(current_graphics_mode) {
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case MODE_WINDOW:
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case MODE_FULLSCREEN:
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app_graphics_reread_prefs();
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break;
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}
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break;
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}
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}
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}
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if (!visible) return;
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if (current_graphics_mode == MODE_HIDE_GRAPHICS) return;
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if (!hWnd) return;
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// TODO: remove width, height from API
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//
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GetClientRect(hWnd, &rt);
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width = rt.right-rt.left;
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height = rt.bottom-rt.top;
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if (throttled_app_render(width, height, dtime())) {
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SwapBuffers(hDC);
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}
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}
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DWORD WINAPI win_graphics_event_loop( LPVOID gi ) {
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MSG msg; // Windows Message Structure
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m_uEndSSMsg = RegisterWindowMessage(STOP_SS_MSG);
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// Register window class and graphics mode message
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reg_win_class();
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SetTimer(NULL, 1, 30, &timer_handler);
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if (boinc_is_standalone()) {
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set_mode(MODE_WINDOW);
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} else {
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set_mode(MODE_HIDE_GRAPHICS);
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}
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win_loop_done = false;
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while(!win_loop_done) {
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if (GetMessage(&msg,NULL,0,0)) {
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TranslateMessage(&msg);
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DispatchMessage(&msg);
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} else {
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win_loop_done = true;
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}
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}
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unreg_win_class();
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SetEvent(hQuitEvent); // Signal to the worker thread that we're quitting
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return (DWORD)msg.wParam; // Exit The thread
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}
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BOOL VerifyPassword(HWND hwnd)
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{ // Under NT, we return TRUE immediately. This lets the saver quit,
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// and the system manages passwords. Under '95, we call VerifyScreenSavePwd.
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// This checks the appropriate registry key and, if necessary,
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// pops up a verify dialog
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OSVERSIONINFO osv; osv.dwOSVersionInfoSize=sizeof(osv); GetVersionEx(&osv);
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if (osv.dwPlatformId==VER_PLATFORM_WIN32_NT) return TRUE;
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HINSTANCE hpwdcpl=::LoadLibrary("PASSWORD.CPL");
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if (hpwdcpl==NULL) {return TRUE;}
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typedef BOOL (WINAPI *VERIFYSCREENSAVEPWD)(HWND hwnd);
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VERIFYSCREENSAVEPWD VerifyScreenSavePwd;
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VerifyScreenSavePwd=
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(VERIFYSCREENSAVEPWD)GetProcAddress(hpwdcpl,"VerifyScreenSavePwd");
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if (VerifyScreenSavePwd==NULL)
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{
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FreeLibrary(hpwdcpl);return TRUE;
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}
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BOOL bres=VerifyScreenSavePwd(hwnd); FreeLibrary(hpwdcpl);
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return bres;
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}
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#if 0
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float txt_widths[256];
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unsigned int MyCreateFont(char *fontName, int Size, int weight) {
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// windows font
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HFONT hFont;
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unsigned int mylistbase =0;
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// Create space for 96 characters.
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mylistbase= glGenLists(256);
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if(stricmp(fontName, "symbol")==0) {
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hFont = CreateFont(
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Size, 0, 0, 0, FW_BOLD, FALSE, FALSE, FALSE,
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SYMBOL_CHARSET, OUT_TT_PRECIS, CLIP_DEFAULT_PRECIS,
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ANTIALIASED_QUALITY, FF_DONTCARE | DEFAULT_PITCH, fontName
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);
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} else {
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hFont = CreateFont(
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Size, 0, 0, 0, FW_BOLD, FALSE, FALSE, FALSE,
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ANSI_CHARSET, OUT_TT_PRECIS, CLIP_DEFAULT_PRECIS,
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ANTIALIASED_QUALITY, FF_DONTCARE | DEFAULT_PITCH, fontName
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);
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}
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if(!hFont) return -1;
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SelectObject(myhDC, hFont);
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#if 1 //no idea why this has to be twice
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wglUseFontBitmaps(myhDC, 0, 256, mylistbase);
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wglUseFontBitmaps(myhDC, 0, 256, mylistbase);
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#endif
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#if 0
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wglUseFontOutlines(hDC,0,255,mylistbase,0.0f,0.2f,WGL_FONT_POLYGONS,gmf);
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#endif
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TEXTMETRIC met;
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GetTextMetrics(myhDC,&met);
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GetCharWidthFloat(myhDC,met.tmFirstChar,met.tmLastChar,txt_widths);
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return mylistbase;
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}
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float get_char_width(unsigned char c) {
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return txt_widths[c];
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}
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#endif
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