mirror of https://github.com/BOINC/boinc.git
54 lines
1.5 KiB
C
54 lines
1.5 KiB
C
// Include this file in a BOINC application to display
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// a static image (JPEG, GIFF, BMP, Targa) as its graphics.
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//
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// The image file must be included with the workunit
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//
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#ifdef _WIN32
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#include "stdafx.h"
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#include <gl/gl.h> // Header File For The OpenGL32 Library
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#include <gl/glu.h> // Header File For The GLu32 Library
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#include <gl/glaux.h> // Header File For The Glaux Library
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#include <glut/glut.h>
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#endif
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#include "gutil.h"
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#define FILENAME "background"
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TEXTURE_DESC background;
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void app_graphics_render(int xs, int ys, double time_of_day) {
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float pos[3] = {0, 0, 0};
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float size[3] = {1, 1, 0};
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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mode_ortho();
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mode_unshaded();
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glColor4d(1,1,1,1);
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background.draw(pos, size, ALIGN_CENTER, ALIGN_CENTER);
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ortho_done();
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glFlush();
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}
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void app_graphics_init() {
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glClearColor(0.0f, 0.0f, 0.0f, 0.0f); // Black Background
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glClearDepth(1.0f); // Depth Buffer Setup
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glEnable(GL_DEPTH_TEST); // Enables Depth Testing
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glDepthFunc(GL_LEQUAL); // The Type Of Depth Testing To Do
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char filename[256];
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boinc_resolve_filename(FILENAME, filename, sizeof(filename));
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background.load_image_file(filename);
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}
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void boinc_app_key_press(int, int) {
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}
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void boinc_app_key_release(int, int) {
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}
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void boinc_app_mouse_button(int x, int y, int which, bool is_down) {
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}
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void boinc_app_mouse_move(int x, int y, bool left, bool middle, bool right) {
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}
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void app_graphics_resize(int w, int h) {
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glViewport(0, 0, w, h);
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} |