mirror of https://github.com/BOINC/boinc.git
210 lines
6.7 KiB
C++
210 lines
6.7 KiB
C++
//
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// Contributor(s):
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// DirectX 8.1 Screen Saver Framework from Microsoft.
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// Microsoft Knowledge Base Article - 79212
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//
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#ifndef _BOINC_H
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#define _BOINC_H
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#include "gui_rpc_client.h"
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//-----------------------------------------------------------------------------
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// Error codes
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//-----------------------------------------------------------------------------
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#define SCRAPPERR_BOINCNOTDETECTED 0x82000001
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#define SCRAPPERR_BOINCNOTDETECTEDSTARTUP 0x82000002
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#define SCRAPPERR_BOINCSUSPENDED 0x82000003
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#define SCRAPPERR_BOINCNOTGRAPHICSCAPABLE 0x82000004
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#define SCRAPPERR_BOINCNOAPPSEXECUTING 0x82000005
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#define SCRAPPERR_BOINCNOPROJECTSDETECTED 0x82000006
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#define SCRAPPERR_BOINCNOGRAPHICSAPPSEXECUTING 0x82000007
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#define SCRAPPERR_BOINCSCREENSAVERLOADING 0x82000008
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#define SCRAPPERR_NOPREVIEW 0x8200000f
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//-----------------------------------------------------------------------------
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// Constants
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//-----------------------------------------------------------------------------
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#define MAX_DISPLAYS 9
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#define NO_ADAPTER 0xffffffff
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#define NO_MONITOR 0xffffffff
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#define BOINC_WINDOW_CLASS_NAME _T("BOINC_app")
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//***************************************************************************************
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// Modes of operation for screensaver
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enum SaverMode
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{
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sm_config, // Config dialog box
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sm_preview, // Mini preview window in Display Properties dialog
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sm_full, // Full-on screensaver mode
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sm_test, // Test mode
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sm_passwordchange // Change password
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};
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// Prototype for VerifyScreenSavePwd() in password.cpl, used on Win9x
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typedef BOOL (PASCAL * VERIFYPWDPROC) (HWND);
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//-----------------------------------------------------------------------------
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// Name: struct INTERNALMONITORINFO
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// Desc: Structure for holding information about a monitor
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//-----------------------------------------------------------------------------
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struct INTERNALMONITORINFO
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{
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TCHAR strDeviceName[128];
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TCHAR strMonitorName[128];
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HMONITOR hMonitor;
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RECT rcScreen;
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HWND hWnd;
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// Error message state
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FLOAT xError;
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FLOAT yError;
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FLOAT widthError;
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FLOAT heightError;
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FLOAT xVelError;
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FLOAT yVelError;
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};
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// Use the following structure rather than DISPLAY_DEVICE, since some old
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// versions of DISPLAY_DEVICE are missing the last two fields and this can
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// cause problems with EnumDisplayDevices on Windows 2000.
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struct DISPLAY_DEVICE_FULL
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{
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DWORD cb;
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TCHAR DeviceName[32];
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TCHAR DeviceString[128];
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DWORD StateFlags;
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TCHAR DeviceID[128];
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TCHAR DeviceKey[128];
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};
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//-----------------------------------------------------------------------------
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// Name: class CScreensaver
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// Desc: Screensaver class
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//-----------------------------------------------------------------------------
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class CScreensaver
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{
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public:
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CScreensaver();
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virtual HRESULT Create( HINSTANCE hInstance );
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virtual INT Run();
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HRESULT DisplayErrorMsg( HRESULT hr );
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//
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// Infrastructure layer
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//
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protected:
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SaverMode ParseCommandLine( TCHAR* pstrCommandLine );
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VOID EnumMonitors( VOID );
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int UtilGetRegKey(LPCTSTR name, DWORD &keyval);
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int UtilSetRegKey(LPCTSTR name, DWORD value);
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int UtilGetRegStartupStr(LPCTSTR name, LPTSTR str);
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BOOL IsConfigStartupBOINC();
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BOOL CreateInfrastructureMutexes();
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BOOL GetError( BOOL& bErrorMode, HRESULT& hrError, TCHAR* pszError, size_t iErrorSize );
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BOOL SetError( BOOL bErrorMode, HRESULT hrError );
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VOID UpdateErrorBoxText();
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virtual BOOL GetTextForError( HRESULT hr, TCHAR* pszError, DWORD dwNumChars );
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// Variables for non-fatal error management
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HANDLE m_hErrorManagementMutex;
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BOOL m_bErrorMode; // Whether to display an error
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HRESULT m_hrError; // Error code to display
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TCHAR m_szError[400]; // Error message text
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BOOL m_bBOINCConfigChecked;
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BOOL m_bBOINCStartupConfigured;
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DWORD m_dwBlankScreen;
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DWORD m_dwBlankTime;
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//
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// Data management layer
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//
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protected:
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BOOL CreateDataManagementThread();
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BOOL DestoryDataManagementThread();
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DWORD WINAPI DataManagementProc();
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static DWORD WINAPI DataManagementProcStub( LPVOID lpParam );
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VOID StartupBOINC();
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VOID ShutdownBOINC();
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RPC_CLIENT rpc;
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CC_STATE state;
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HANDLE m_hDataManagementThread;
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BOOL m_bCoreNotified;
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BOOL m_bResetCoreState;
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int m_iStatus;
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//
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// Presentation layer
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//
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protected:
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HRESULT CreateSaverWindow();
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VOID UpdateErrorBox();
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VOID InterruptSaver();
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VOID ShutdownSaver();
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VOID ChangePassword();
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VOID DoConfig();
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HRESULT DoSaver();
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VOID DoPaint( HWND hwnd, HDC hdc );
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void DrawTransparentBitmap(HDC hdc, HBITMAP hBitmap, LONG xStart, LONG yStart, COLORREF cTransparentColor);
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LRESULT SaverProc( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam );
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INT_PTR ConfigureDialogProc( HWND hwndDlg, UINT uMsg, WPARAM wParam, LPARAM lParam );
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static LRESULT CALLBACK SaverProcStub( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam );
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static INT_PTR CALLBACK ConfigureDialogProcStub( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam );
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protected:
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SaverMode m_SaverMode; // sm_config, sm_full, sm_preview, etc.
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BOOL m_bAllScreensSame; // If TRUE, show same image on all screens
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HWND m_hWnd; // Focus window and device window on primary
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HWND m_hWndParent;
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HINSTANCE m_hInstance;
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BOOL m_bWaitForInputIdle; // Used to pause when preview starts
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DWORD m_dwSaverMouseMoveCount;
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BOOL m_bIs9x;
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BOOL m_bIs95;
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HINSTANCE m_hPasswordDLL;
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VERIFYPWDPROC m_VerifySaverPassword;
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BOOL m_bCheckingSaverPassword;
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BOOL m_bWindowed;
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INTERNALMONITORINFO m_Monitors[MAX_DISPLAYS];
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DWORD m_dwNumMonitors;
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RECT m_rcRenderTotal; // Rect of entire area to be rendered
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RECT m_rcRenderCurDevice; // Rect of render area of current device
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BOOL m_bPaintingInitialized;
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TCHAR m_strWindowTitle[200]; // Title for the app's window
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};
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#endif
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