mirror of https://github.com/BOINC/boinc.git
131 lines
4.3 KiB
C++
131 lines
4.3 KiB
C++
// This file is part of BOINC.
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// http://boinc.berkeley.edu
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// Copyright (C) 2008 University of California
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//
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// BOINC is free software; you can redistribute it and/or modify it
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// under the terms of the GNU Lesser General Public License
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// as published by the Free Software Foundation,
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// either version 3 of the License, or (at your option) any later version.
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//
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// BOINC is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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// See the GNU Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public License
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// along with BOINC. If not, see <http://www.gnu.org/licenses/>.
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#ifndef _BOINCLISTCTRL_H_
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#define _BOINCLISTCTRL_H_
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#if defined(__GNUG__) && !defined(__APPLE__)
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#pragma interface "BOINCListCtrl.cpp"
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#endif
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#ifdef __WXMSW__
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#define USE_NATIVE_LISTCONTROL 1
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#else
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#define USE_NATIVE_LISTCONTROL 0
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#endif
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#if USE_NATIVE_LISTCONTROL
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#define LISTCTRL_BASE wxListCtrl
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#include "wx/listctrl.h"
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#else
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// In wxMac-2.8.7, default wxListCtrl::RefreshItem() does not work
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// so use traditional generic implementation.
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// This has been fixed in wxMac-2.8.8, but the Mac native implementation:
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// - takes 3 times the CPU time as the Mac generic version.
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// - seems to always redraw entire control even if asked to refresh only one row.
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// - causes major flicker of progress bars, (probably due to full redraws.)
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#define LISTCTRL_BASE wxGenericListCtrl
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#include "wx/generic/listctrl.h"
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#endif
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class CBOINCBaseView;
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class CDrawProgressBarEvent;
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class CBOINCListCtrl : public LISTCTRL_BASE {
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DECLARE_DYNAMIC_CLASS(CBOINCListCtrl)
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public:
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CBOINCListCtrl();
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CBOINCListCtrl(CBOINCBaseView* pView, wxWindowID iListWindowID, int iListWindowFlags);
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~CBOINCListCtrl();
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virtual bool OnSaveState(wxConfigBase* pConfig);
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virtual bool OnRestoreState(wxConfigBase* pConfig);
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long GetFocusedItem() { return GetNextItem(-1, wxLIST_NEXT_ALL, wxLIST_STATE_FOCUSED); }
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long GetFirstSelected() { return GetNextItem(-1, wxLIST_NEXT_ALL, wxLIST_STATE_SELECTED); }
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long GetNextSelected(int i) { return GetNextItem(i, wxLIST_NEXT_ALL, wxLIST_STATE_SELECTED); }
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void SelectRow(int row, bool setSelected);
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void AddPendingProgressBar(int row);
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void RefreshCell(int row, int col);
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bool m_bIsSingleSelection;
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private:
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virtual void OnClick(wxCommandEvent& event);
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virtual wxString OnGetItemText(long item, long column) const;
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virtual int OnGetItemImage(long item) const;
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virtual wxListItemAttr* OnGetItemAttr(long item) const;
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CBOINCBaseView* m_pParentView;
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wxArrayInt m_iRowsNeedingProgressBars;
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#if USE_NATIVE_LISTCONTROL
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public:
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void PostDrawProgressBarEvent();
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private:
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void OnDrawProgressBar(CDrawProgressBarEvent& event);
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void DrawProgressBars(void);
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bool m_bProgressBarEventPending;
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DECLARE_EVENT_TABLE()
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#else
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public:
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void DrawProgressBars(void);
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wxScrolledWindow* GetMainWin(void) { return (wxScrolledWindow*) m_mainWin; }
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wxCoord GetHeaderHeight(void) { return m_headerHeight; }
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#endif
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};
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class CDrawProgressBarEvent : public wxEvent
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{
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public:
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CDrawProgressBarEvent(wxEventType evtType, CBOINCListCtrl* myCtrl)
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: wxEvent(-1, evtType)
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{
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SetEventObject(myCtrl);
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}
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virtual wxEvent * Clone() const { return new CDrawProgressBarEvent(*this); }
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};
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BEGIN_DECLARE_EVENT_TYPES()
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DECLARE_EVENT_TYPE( wxEVT_DRAW_PROGRESSBAR, 12000 )
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END_DECLARE_EVENT_TYPES()
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#define EVT_DRAW_PROGRESSBAR(fn) DECLARE_EVENT_TABLE_ENTRY(wxEVT_DRAW_PROGRESSBAR, -1, -1, (wxObjectEventFunction) (wxEventFunction) &fn, NULL),
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// Define a custom event handler
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class MyEvtHandler : public wxEvtHandler
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{
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public:
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MyEvtHandler(CBOINCListCtrl *theListControl) { m_listCtrl = theListControl; }
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void OnPaint(wxPaintEvent & event);
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private:
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CBOINCListCtrl * m_listCtrl;
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DECLARE_EVENT_TABLE()
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};
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#endif
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