boinc/client/client_types.h

248 lines
8.1 KiB
C++

// The contents of this file are subject to the Mozilla Public License
// Version 1.0 (the "License"); you may not use this file except in
// compliance with the License. You may obtain a copy of the License at
// http://www.mozilla.org/MPL/
//
// Software distributed under the License is distributed on an "AS IS"
// basis, WITHOUT WARRANTY OF ANY KIND, either express or implied. See the
// License for the specific language governing rights and limitations
// under the License.
//
// The Original Code is the Berkeley Open Infrastructure for Network Computing.
//
// The Initial Developer of the Original Code is the SETI@home project.
// Portions created by the SETI@home project are Copyright (C) 2002
// University of California at Berkeley. All Rights Reserved.
//
// Contributor(s):
//
// If you change anything, make sure you also change:
// types.C (to write and parse it)
// client_state.C (to cross-link objects)
//
#ifndef _CLIENT_TYPES_
#define _CLIENT_TYPES_
#ifdef _WIN32
#include "windows_cpp.h"
#endif
#include <vector>
#include <stdio.h>
#include "hostinfo.h"
#define STDERR_MAX_LEN 4096
#define DEFAULT_MAX_PROCESSING 1e10
#define DEFAULT_MAX_DISK 1e10
class PERS_FILE_XFER;
struct RESULT;
struct STRING256 {
char text[256];
};
class PROJECT {
public:
// the following items come from prefs.xml
// They are a function only of the user and the project
//
char master_url[256]; // url of site that contains scheduler tags
// for this project
char authenticator[256]; // user's authenticator on this project
char* project_specific_prefs; // without enclosing tags
double resource_share; // project's resource share
// relative to other projects. Arbitrary scale.
// the following items come from client_state.xml
// They may depend on the host as well as user and project
//
vector<STRING256> scheduler_urls; // where to find scheduling servers
char project_name[256]; // descriptive. not unique
char user_name[256];
double user_total_credit; // as reported by server
double user_expavg_credit; // as reported by server
unsigned int user_create_time; // as reported by server
int rpc_seqno;
int hostid;
double host_total_credit; // as reported by server
double host_expavg_credit; // as reported by server
unsigned int host_create_time; // as reported by server
double exp_avg_cpu; // exponentially weighted CPU time
int exp_avg_mod_time; // last time average was changed
char* code_sign_key;
int nrpc_failures; // # of consecutive times we've failed to
// contact all scheduling servers
int min_rpc_time; // earliest time to contact any server
// of this project (or zero)
int master_fetch_failures;
// the following items are transient; not saved in state file
double resource_debt; // How much CPU time we owe this project
// (arbitrary scale)
int debt_order; // 0 == largest debt
bool master_url_fetch_pending;
// need to fetch and parse the master URL
PROJECT();
~PROJECT();
void copy_state_fields(PROJECT&);
int parse_account(FILE*);
int parse_state(FILE*);
int write_state(FILE*);
};
struct APP {
char name[256];
PROJECT* project;
int parse(FILE*);
int write(FILE*);
};
// If the status is neither of these two, it will be
// an error code defined in err_numbers.h
#define FILE_NOT_PRESENT 0
#define FILE_PRESENT 1
class FILE_INFO {
public:
char name[256];
char md5_cksum[33];
double max_nbytes;
double nbytes;
double upload_offset;
bool generated_locally; // file is produced by app
int status;
bool executable; // change file protections to make executable
bool uploaded; // file has been uploaded
bool upload_when_present;
bool sticky; // don't delete unless instructed to do so
bool signature_required; // true iff associated with app version
PERS_FILE_XFER* pers_file_xfer; // nonzero if in the process of being up/downloaded
RESULT* result; // for upload files (to authenticate)
PROJECT* project;
int ref_cnt;
vector<STRING256> urls;
int start_url;
int current_url;
char* signed_xml;
char* xml_signature;
char* file_signature;
FILE_INFO();
~FILE_INFO();
int set_permissions();
int parse(FILE*, bool from_server);
int write(FILE*, bool to_server);
int delete_file(); // attempt to delete the underlying file
char* get_url();
bool had_failure(int& failnum);
};
// Describes a connection between a file and a workunit, result, or application.
// In the first two cases,
// the app will either use open() or fopen() to access the file
// (in which case "open_name" is the name it will use)
// or the app will be connected by the given fd (in which case fd is nonzero)
//
struct FILE_REF {
char file_name[256];
char open_name[256];
int fd;
bool main_program;
FILE_INFO* file_info;
int parse(FILE*);
int write(FILE*);
};
struct APP_VERSION {
char app_name[256];
int version_num;
APP* app;
PROJECT* project;
vector<FILE_REF> app_files;
int parse(FILE*);
int write(FILE*);
};
struct WORKUNIT {
char name[256];
char app_name[256];
int version_num;
// This isn't sent from the server.
// Instead, the client picks the latest app version
char command_line[256];
char env_vars[256]; // environment vars in URL format
vector<FILE_REF> input_files;
PROJECT* project;
APP* app;
APP_VERSION* avp;
int ref_cnt;
double seconds_to_complete;
// estimated CPU time, based on server-supplied resource estimates
// together with host info.
double max_processing; // abort if use this many cobblestones
double max_disk; // abort if use this much disk
int parse(FILE*);
int write(FILE*);
bool had_failure(int& failnum);
};
#define RESULT_NEW 0
// New result, files may still need to be downloaded
#define RESULT_FILES_DOWNLOADED 1
// Files are downloaded, result can be computed
#define RESULT_COMPUTE_DONE 2
// Computation is done, if no error then files need to be uploaded
#define RESULT_READY_TO_ACK 3
// Files are uploaded, notify scheduling server
#define RESULT_SERVER_ACK 4
// Received ack from server, can delete result
#define RESULT_ERROR 5
//The following are the states that the client is in according to the result.
#define CLIENT_UNINITIALIZED 0
#define CLIENT_DOWNLOADING 1
#define CLIENT_COMPUTING 2
#define CLIENT_UPLOADING 3
#define CLIENT_DONE 4
// TODO: combine the above two state fields!!!!!
struct RESULT {
char name[256];
char wu_name[256];
int report_deadline;
vector<FILE_REF> output_files;
bool is_active; // an app is currently running for this
double final_cpu_time;
int state; // state of this result
int exit_status; // return value from the application
int signal; //the signal caught by the active_task,
// defined only if active_task_state is PROCESS_SIGNALED
int active_task_state; // the state of the active task corresponding to this result
char stderr_out[STDERR_MAX_LEN];
int client_state; // the state of the client according to this result, as defined above. this information is passed back with the scheduler RPC to the scheduler server when there is any error related to the result or when the result is done.
APP* app;
WORKUNIT* wup;
PROJECT* project;
void clear();
int parse_server(FILE*);
int parse_state(FILE*);
int parse_ack(FILE*);
int write(FILE*, bool to_server);
bool is_upload_done(); // files uploaded?
};
int verify_downloaded_file(char* pathname, FILE_INFO& file_info);
#endif