boinc/samples/vboxwrapper/floppyio.cpp

372 lines
12 KiB
C++

// This file is part Floppy I/O, a Virtual Machine - Hypervisor intercommunication system.
// Copyright (C) 2011 Ioannis Charalampidis
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
// File: FloppyIO.cpp
// Author: Ioannis Charalampidis <ioannis.charalampidis AT cern DOT ch>
// License: GNU Lesser General Public License - Version 3.0
//
// Hypervisor-Virtual machine bi-directional communication
// through floppy disk.
//
// This class provides the hypervisor-side of the script.
// For the guest-side, check the perl scripts that
// were available with this code.
//
// Here is the layout of the floppy disk image (Example of 28k):
//
// +-----------------+------------------------------------------------+
// | 0x0000 - 0x37FF | Hypervisor -> Guest Buffer |
// | 0x3800 - 0x6FFE | Guest -> Hypervisor Buffer |
// | 0x6FFF | "Data available for guest" flag byte |
// | 0x7000 | "Data available for hypervisor" flag byte |
// +-----------------+------------------------------------------------+
//
// Updated at January 5, 2012, 13:06 PM
#ifdef _WIN32
#include "boinc_win.h"
#else
#include <typeinfo>
#include <iostream>
#include <fstream>
#include <sstream>
#include <stdexcept>
#include <string.h>
#endif
#include "util.h"
#include "floppyio.h"
using namespace std;
// FloppyIO Exception singleton
static FloppyIOException __FloppyIOExceptionSingleton;
// Advanced Floppy file constructor
//
// This constructor allows you to open a floppy disk image with extra flags.
//
// F_NOINIT Disables the reseting of the image file at open
// F_NOCREATE Does not truncate the file at open (If not exists, the file will be created)
// F_SYNCHRONIZED The communication is synchronized, meaning that the code will block until the
// data are read/written from the guest.
// F_EXCEPTIONS Throw exceptions if something goes wrong.
// F_CLIENT Swap in/out buffers for use from within the guest.
//
// @param filename The filename of the floppy disk image
// @param flags The flags that define how the FloppyIO class should function
//
FloppyIO::FloppyIO(const char * filename, int flags) {
// Clear error flag
this->error = 0;
// Prepare open flags and create file stream
ios_base::openmode fOpenFlags = fstream::in | fstream::out;
if ((flags & F_NOCREATE) == 0) fOpenFlags |= fstream::trunc;
this->fIO = new fstream( );
// Enable exceptions on fIO if told so
if ((flags & F_EXCEPTIONS) != 0) {
fIO->exceptions( ifstream::failbit | ifstream::badbit );
this->useExceptions=true;
} else {
this->useExceptions=false;
}
// Try to open the file
fIO->open(filename, fOpenFlags);
// Check for errors while F_NOCREATE is there
if ((flags & F_NOCREATE) != 0) {
if ( fIO->fail() ) {
// Clear error flags
fIO->clear();
// Try to create file
fOpenFlags |= fstream::trunc;
fIO->open(filename, fOpenFlags);
// Still errors?
if ( fIO->fail() ) {
this->setError(-3, "Error while creating floppy I/O file, because it wasn't found even though F_NOCREATE was specified!");
return;
}
// Managed to open it? Reset it...
flags &= ~F_NOINIT;
}
} else {
// Check for failures on open
if ( fIO->fail() ) {
this->setError(-3, "Error while creating floppy I/O file!");
return;
}
}
// Prepare floppy info
this->szFloppy = DEFAULT_FIO_FLOPPY_SIZE;
// Setup offsets and sizes of the I/O parts
if ((flags & F_CLIENT) != 0) {
// Guest mode
this->szOutput = this->szFloppy/2-1;
this->szInput = this->szOutput;
this->ofsOutput = this->szInput;
this->ofsInput = 0;
this->ofsCtrlByteIn = this->szInput+this->szOutput;
this->ofsCtrlByteOut = this->szInput+this->szOutput+1;
} else {
// Hypervisor mode
this->szOutput = this->szFloppy/2-1;
this->szInput = this->szOutput;
this->ofsOutput = 0;
this->ofsInput = this->szOutput;
this->ofsCtrlByteOut = this->szInput+this->szOutput;
this->ofsCtrlByteIn = this->szInput+this->szOutput+1;
}
// Update synchronization flags
this->synchronized = false;
this->syncTimeout = DEFAULT_FIO_SYNC_TIMEOUT;
if ((flags & F_SYNCHRONIZED) != 0) this->synchronized=true;
// Reset floppy file
if ((flags & F_NOINIT) == 0) this->reset();
}
// FloppyIO Destructor
// Closes the file descriptor and releases used memory
FloppyIO::~FloppyIO() {
// Close file
this->fIO->close();
// Release memory
delete this->fIO;
}
// Reset the floppy disk image
// This function zeroes-out the contents of the FD image
void FloppyIO::reset() {
// Check for ready state
if (!this->ready()) {
this->setError(-4, "Stream is not ready!");
return;
}
// Reset to the beginnig of file and fill with zeroes
this->fIO->seekp(0);
char * buffer = new char[this->szFloppy];
memset(buffer, 0, this->szFloppy);
this->fIO->write(buffer, this->szFloppy);
delete[] buffer;
}
// Send data to the floppy image I/O
//
// @param strData The string to send
// @return The number of bytes sent if successful or -1 if an error occured.
//
int FloppyIO::send(string strData) {
// Prepare send buffer
char * dataToSend = new char[this->szOutput];
memset(dataToSend, 0, this->szOutput);
// Check for ready state
if (!this->ready()) return this->setError(-4, "Stream is not ready!");
// Initialize variables
int szData = (int)strData.length();
int bytesSent = szData;
// Copy the first szInput bytes
if (szData > this->szOutput-1) { // -1 for the null-termination
// Data more than the pad size? Trim...
strData.copy(dataToSend, this->szOutput-1, 0);
bytesSent = this->szOutput-1;
} else {
// Else, copy the string to send buffer
strData.copy(dataToSend, szData, 0);
}
// Check for stream status
if (!this->fIO->good()) return this->setError(-1, "I/O Stream reported no-good state while sending!");
// Write the data to file
this->fIO->seekp(this->ofsOutput);
this->fIO->write(dataToSend, this->szOutput);
// Check if something went wrong after writing
if (!this->fIO->good()) return this->setError(-1, "I/O Stream reported no-good state while sending!");
// Notify the client that we placed data (Client should clear this on read)
this->fIO->seekp(this->ofsCtrlByteOut);
this->fIO->write("\x01", 1);
this->fIO->flush();
// If synchronized, wait for data to be written
if (this->synchronized) {
// Wait for input control byte to become 1
int iState = this->waitForSync(this->ofsCtrlByteOut, 0, this->syncTimeout);
if (iState<0) return iState;
}
// Return number of bytes sent
return bytesSent;
}
//
// Receive the input buffer contents
//
// @return Returns a string object with the buffer contents
//
string FloppyIO::receive() {
static string ansBuffer;
this->receive(&ansBuffer);
return ansBuffer;
}
//
// Receive the input buffer contents
//
// @param string A pointer to a string object that will receive the data
// @return Returns the length of the data received or -1 if an error occured.
//
int FloppyIO::receive(string * ansBuffer) {
char * dataToReceive = new char[this->szInput];
// Check for ready state
if (!this->ready()) return this->setError(-4, "Stream is not ready!");
// If synchronized, wait for input data
if (this->synchronized) {
// Wait for input control byte to become 1
int iState = this->waitForSync(this->ofsCtrlByteIn, 1, this->syncTimeout);
if (iState<0) return iState;
}
// Check for stream status
if (!this->fIO->good()) return this->setError(-1, "I/O Stream reported no-good state while receiving!");
// Read the input bytes from FD
this->fIO->seekg(this->ofsInput, ios_base::beg);
this->fIO->read(dataToReceive, this->szInput);
// Notify the client that we have read the data
this->fIO->seekp(this->ofsCtrlByteIn);
this->fIO->write("\x00", 1);
this->fIO->flush();
// Copy input data to string object
*ansBuffer = dataToReceive;
return (int)ansBuffer->length();
}
// Wait for synchronization byte to be cleared.
// This function blocks until the byte at controlByteOffset has
// the synchronization bit cleared.
//
// @param controlByteOffset The offset (from the beginning of file) where to look for the control byte
// @param state The state the controlByte must be for this function to exit.
// @param timeout The time (in seconds) to wait for a change. 0 Will wait forever
// @return Returns 0 if everything succeeded, -1 if an error occured, -2 if timed out.
int FloppyIO::waitForSync(int controlByteOffset, char state, int timeout) {
time_t tExpired = time (NULL) + timeout;
char cStatusByte;
// Wait until expired or forever.
while ((timeout == 0) || ( time(NULL) <= tExpired)) {
// Check for stream status
if (!this->fIO->good()) return this->setError(-1, "I/O Stream reported no-good state while waiting for sync!");
// Check the synchronization byte
this->fIO->seekg(controlByteOffset, ios_base::beg);
this->fIO->read(&cStatusByte, 1);
// Is the control byte 0? Our job is finished...
if (cStatusByte == state) return 0;
// Sleep for a few milliseconds to decrease CPU-load
boinc_sleep(0.250);
}
// If we reached this point, we timed out
return this->setError(-2, "Timed-out while waiting for sync!");
}
//
// Set last error.
// This is a short-hand function to update the error variables.
//
// @param code The error code
// @param message The error message
// @return The error code
//
int FloppyIO::setError(int code, const string message) {
this->error = code;
// Chain errors
if (this->errorStr.empty()) {
this->errorStr = message;
} else {
this->errorStr = message + " (" + this->errorStr + ")";
}
// Should we raise an exception?
if (this->useExceptions)
throw *__FloppyIOExceptionSingleton.set(code, message);
// Otherwise return code
// (Useful for using single-lined: return this->setError(-1, "message..');
return code;
}
//
// Clear error state flags
//
void FloppyIO::clear() {
this->error = 0;
this->errorStr = "";
this->fIO->clear();
}
//
// Check if everything is in ready state
// @return Returns true if there are no errors and stream hasn't failed
//
bool FloppyIO::ready() {
if (this->error!=0) return false;
return this->fIO->good();
}