mirror of https://github.com/BOINC/boinc.git
849 lines
33 KiB
C
Executable File
849 lines
33 KiB
C
Executable File
// The contents of this file are subject to the Mozilla Public License
|
|
// Version 1.0 (the "License"); you may not use this file except in
|
|
// compliance with the License. You may obtain a copy of the License at
|
|
// http://www.mozilla.org/MPL/
|
|
//
|
|
// Software distributed under the License is distributed on an "AS IS"
|
|
// basis, WITHOUT WARRANTY OF ANY KIND, either express or implied. See the
|
|
// License for the specific language governing rights and limitations
|
|
// under the License.
|
|
//
|
|
// The Original Code is the Berkeley Open Infrastructure for Network Computing.
|
|
//
|
|
// The Initial Developer of the Original Code is the SETI@home project.
|
|
// Portions created by the SETI@home project are Copyright (C) 2002
|
|
// University of California at Berkeley. All Rights Reserved.
|
|
//
|
|
// Contributor(s):
|
|
//
|
|
|
|
/*
|
|
Contains: Functions to enable building and destroying a DSp fullscreen context
|
|
|
|
Written by: Geoff Stahl (ggs)
|
|
|
|
Copyright: Copyright © 1999 Apple Computer, Inc., All Rights Reserved
|
|
|
|
Change History (most recent first):
|
|
|
|
<3> 3/26/01 ggs Add DSp version check and other items for full screen on X
|
|
<2> 3/26/01 ggs Add new DSp functinality for Mac OS X
|
|
<1> 1/19/01 ggs Initial re-add
|
|
<7> 3/21/00 ggs Added windowed mode and clean up various implementation details
|
|
<6> 2/22/00 ggs fix fades
|
|
<5> 1/26/00 ggs Add fade code back in, ensure NULL pointer/context checks are in
|
|
<4> 1/24/00 ggs add new disclaimer, protection from NULL dispose, better
|
|
software renderer handling
|
|
<3> 12/18/99 ggs Fixed err use before init
|
|
<2> 12/18/99 ggs Fix headers
|
|
<1> 11/28/99 ggs Initial add. Split of just DSp handling functions. Added total
|
|
device RAM checks, better step downs using actual supported
|
|
resolutions. Need to add user verify for contexts that require
|
|
it, integration of this in context step down, and a freq bit
|
|
field.
|
|
<1> 11/11/99 ggs Initial Add
|
|
|
|
Disclaimer: You may incorporate this sample code into your applications without
|
|
restriction, though the sample code has been provided "AS IS" and the
|
|
responsibility for its operation is 100% yours. However, what you are
|
|
not permitted to do is to redistribute the source as "DSC Sample Code"
|
|
after having made changes. If you're going to re-distribute the source,
|
|
we require that you make it clear in the source that the code was
|
|
descended from Apple Sample Code, but that you've made changes.
|
|
|
|
Adapted to BOINC by Eric Heien
|
|
*/
|
|
|
|
// Usage notes:
|
|
//kUseRAMCheck enables estimated video card RAM checks
|
|
#define kUseRAMCheck
|
|
|
|
// system includes ----------------------------------------------------------
|
|
|
|
#ifndef __APPLE_CC__
|
|
#include <events.h>
|
|
#include <sound.h>
|
|
|
|
#include <fp.h>
|
|
#endif
|
|
|
|
// project includes ---------------------------------------------------------
|
|
|
|
#include "mac_carbon_dsp.h"
|
|
|
|
// globals (internal/private) -----------------------------------------------
|
|
|
|
enum
|
|
{
|
|
kMaxNumRes = 64, // max number of resolution slots
|
|
kMaxRefreshFreq = 75
|
|
};
|
|
|
|
Boolean gDSpStarted = false; // will never be true unless DSp is installed and start succeeds
|
|
Boolean gNeedFade = false;
|
|
|
|
// prototypes (internal/private) --------------------------------------------
|
|
|
|
DSpContextReference * ReserveUnusedDevices (GDHandle hGD);
|
|
OSStatus FreeUnusedDevices (GDHandle hGD, DSpContextReference ** ppContextRefUnused);
|
|
void BuildResolutionList (GDHandle hGD, Point * pResList, SInt32 * pFreqList);
|
|
OSStatus DoDeviceRAMCheck (pstructGLInfo pcontextInfo, Point * pResList, SInt32 * pFreqList, GLint depthSizeSupport);
|
|
Boolean DoContextStepDown (pstructGLInfo pcontextInfo, DSpContextAttributes * pContextAttributes, Point * pResList, SInt32 * pFreqList);
|
|
|
|
// functions (internal/private) ---------------------------------------------
|
|
|
|
// ReserveUnusedDevices
|
|
// reserves contexts on unused devices to vprevent their selection by DSp, returns list of these devices
|
|
|
|
DSpContextReference * ReserveUnusedDevices (GDHandle hGD)
|
|
{
|
|
DSpContextAttributes theContextAttributes;
|
|
DSpContextReference * pContextRefUnused = NULL;
|
|
GDHandle hDevice = DMGetFirstScreenDevice (true); // check number of screens
|
|
DisplayIDType displayID = 0;
|
|
short numDevices = 0, indexDevice = 0;
|
|
|
|
do
|
|
{
|
|
numDevices++;
|
|
hDevice = DMGetNextScreenDevice (hDevice, true);
|
|
}
|
|
while (hDevice);
|
|
numDevices--; // only count unused screens
|
|
if (numDevices)
|
|
{
|
|
pContextRefUnused = (DSpContextReference *) NewPtr ((long) sizeof (DSpContextReference) * numDevices);
|
|
hDevice = DMGetFirstScreenDevice (true); // check number of screens
|
|
do
|
|
{
|
|
if (hDevice != hGD) // if this device is not the one the user chose
|
|
{
|
|
if (noErr == DSpReportError (DMGetDisplayIDByGDevice (hDevice, &displayID, false)))
|
|
if (noErr == DSpReportError (DSpGetFirstContext (displayID, &pContextRefUnused [indexDevice]))) // get a context and
|
|
if (noErr == DSpReportError (DSpContext_GetAttributes (pContextRefUnused [indexDevice], &theContextAttributes))) // find attributes
|
|
DSpReportError (DSpContext_Reserve (pContextRefUnused [indexDevice], &theContextAttributes)); // reserve it
|
|
indexDevice++;
|
|
}
|
|
hDevice = DMGetNextScreenDevice (hDevice, true);
|
|
}
|
|
while (hDevice);
|
|
}
|
|
return pContextRefUnused;
|
|
}
|
|
|
|
// --------------------------------------------------------------------------
|
|
// FreeUnusedDevices
|
|
// frees screen that were previously reserved to prevent selection
|
|
|
|
OSStatus FreeUnusedDevices (GDHandle hGD, DSpContextReference ** ppContextRefUnused)
|
|
{
|
|
OSStatus err = noErr;
|
|
GDHandle hDevice = DMGetFirstScreenDevice (true); // check number of screens
|
|
short indexDevice = 0;
|
|
|
|
do
|
|
{
|
|
if (hDevice != hGD) // if this device is not the one the user chose
|
|
{
|
|
err = DSpContext_Release (*ppContextRefUnused [indexDevice]); // release it
|
|
DSpReportError (err);
|
|
indexDevice++;
|
|
}
|
|
hDevice = DMGetNextScreenDevice (hDevice, true);
|
|
}
|
|
while (hDevice);
|
|
|
|
if (*ppContextRefUnused)
|
|
DisposePtr ((Ptr) *ppContextRefUnused);
|
|
*ppContextRefUnused = NULL;
|
|
return err;
|
|
}
|
|
|
|
// --------------------------------------------------------------------------
|
|
// BuildResolutionList
|
|
// builds a list of supported resolutions and frequencies for GDevice
|
|
|
|
void BuildResolutionList (GDHandle hGD, Point * pResList, SInt32 * pFreqList)
|
|
{
|
|
DSpContextAttributes theContextAttributes;
|
|
DSpContextReference currContext;
|
|
OSStatus err;
|
|
DisplayIDType displayID = 0;
|
|
short i;
|
|
|
|
for (i = 0; i < kMaxNumRes; i++) // clear resolution list
|
|
{
|
|
pResList [i].h = 0x7FFF;
|
|
pResList [i].v = 0x7FFF;
|
|
pFreqList [i] = 0; // some context require certain frequencies find highest for each (not higher than 85
|
|
}
|
|
|
|
err = DMGetDisplayIDByGDevice (hGD, &displayID, true);
|
|
if (noErr != err)
|
|
ReportErrorNum ("DMGetDisplayIDByGDevice error", err);
|
|
else
|
|
{
|
|
if (noErr == DSpReportError (DSpGetFirstContext (displayID, &currContext)))
|
|
do
|
|
{
|
|
// insertion sort into resolution list
|
|
if (noErr == DSpReportError (DSpContext_GetAttributes (currContext, &theContextAttributes)))
|
|
{
|
|
Point pntTemp;
|
|
Boolean fDone = false;
|
|
short i = 0;
|
|
while ((i < kMaxNumRes) && (!fDone))
|
|
{
|
|
if ((theContextAttributes.displayWidth == pResList [i].h) && (theContextAttributes.displayHeight == pResList [i].v)) //skip
|
|
{
|
|
if ((pFreqList [i] == 0) || ((theContextAttributes.frequency <= (kMaxRefreshFreq << 16)) && (theContextAttributes.frequency > pFreqList [i])))
|
|
pFreqList [i] = theContextAttributes.frequency;
|
|
break;
|
|
}
|
|
if (theContextAttributes.displayWidth * theContextAttributes.displayHeight < pResList [i].h * pResList [i].v) //insert
|
|
{
|
|
pntTemp = pResList [i];
|
|
pResList [i].h = (short) theContextAttributes.displayWidth;
|
|
pResList [i].v = (short) theContextAttributes.displayHeight;
|
|
pFreqList [i] = theContextAttributes.frequency;
|
|
fDone = true;
|
|
}
|
|
i++;
|
|
}
|
|
// i points to next element to switch; finish array swaps (if
|
|
while ((i < kMaxNumRes) && (fDone))
|
|
{
|
|
Point pntSwitch = pResList [i];
|
|
pResList [i++] = pntTemp;
|
|
pntTemp = pntSwitch;
|
|
}
|
|
}
|
|
err = DSpGetNextContext (currContext, &currContext);
|
|
if (noErr != err)
|
|
{
|
|
if (kDSpContextNotFoundErr != err)
|
|
DSpReportError (err);
|
|
currContext = 0; // ensure we drop out
|
|
}
|
|
}
|
|
while (currContext);
|
|
else
|
|
ReportErrorNum ("DSpGetFirstContext error", err);
|
|
}
|
|
// zeroize unused elements
|
|
for (i = 0; i < kMaxNumRes; i++)
|
|
{
|
|
if ((pResList [i].h == 0x7FFF) || (pResList [i].v == 0x7FFF))
|
|
{
|
|
pResList [i].h = 0;
|
|
pResList [i].v = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
// --------------------------------------------------------------------------
|
|
// DoDeviceRAMCheck
|
|
// checks requested allocation against device RAM
|
|
// Note: may modify pcontextInfo
|
|
// this should be equal or less strigent than OpenGL actual allocation to avoid failing on valid drawables
|
|
|
|
OSStatus DoDeviceRAMCheck (pstructGLInfo pcontextInfo, Point * pResList, SInt32 * pFreqList, GLint depthSizeSupport)
|
|
{
|
|
float frontBufferFactor = 1.0f, backBufferFactor = 0.0f; // amount of screen(front) or request(back) sized buffers required, in bytes
|
|
Point pntFrontBuffer; // size of front buffer that wil be allocated
|
|
short i, indexFrontBuffer;
|
|
OSStatus err = noErr;
|
|
|
|
// must take into account the entire front buffer, so figure out what screen resolution we are really going to use
|
|
// find front buffer for request
|
|
i = 0;
|
|
while (((pResList [i].h < pcontextInfo->width) || (pResList [i].v < pcontextInfo->height)) &&
|
|
((pResList [i].h != 0) || (pResList [i].v != 0)) &&
|
|
(i < kMaxNumRes))
|
|
i++;
|
|
// save front buffer sizes
|
|
pntFrontBuffer.h = pResList [i].h;
|
|
pntFrontBuffer.v = pResList [i].v;
|
|
// if we have a valid frequnecy for the context set it (to ensure a good selection
|
|
pcontextInfo->freq = pFreqList [i] >> 16;
|
|
indexFrontBuffer = i;
|
|
|
|
// front buffers required
|
|
if (16 == pcontextInfo->pixelDepth)
|
|
frontBufferFactor *= 2.0;
|
|
else if (32 == pcontextInfo->pixelDepth)
|
|
frontBufferFactor *= 4.0;
|
|
|
|
// back buffers required
|
|
backBufferFactor = 0.0f;
|
|
i = 0;
|
|
while (64 > i)
|
|
if (AGL_DOUBLEBUFFER == pcontextInfo->aglAttributes[i++])
|
|
{
|
|
if (16 == pcontextInfo->pixelDepth)
|
|
backBufferFactor = 2.0f;
|
|
else if (32 == pcontextInfo->pixelDepth)
|
|
backBufferFactor = 4.0f;
|
|
break;
|
|
}
|
|
i = 0;
|
|
while (64 > i)
|
|
if (AGL_DEPTH_SIZE == pcontextInfo->aglAttributes[i++])
|
|
{
|
|
long requestDepth = pcontextInfo->aglAttributes[i];
|
|
GLint bit = 0x00000001;
|
|
short currDepth = 0, prevDepth = 0;
|
|
// if (depthSizeSupport)
|
|
// {
|
|
do
|
|
{
|
|
if (bit & depthSizeSupport) // if the card supports the depth
|
|
{
|
|
prevDepth = currDepth;
|
|
switch (bit)
|
|
{
|
|
case AGL_1_BIT:
|
|
currDepth = 1;
|
|
break;
|
|
case AGL_2_BIT:
|
|
currDepth = 2;
|
|
break;
|
|
case AGL_3_BIT:
|
|
currDepth = 3;
|
|
break;
|
|
case AGL_4_BIT:
|
|
currDepth = 4;
|
|
break;
|
|
case AGL_5_BIT:
|
|
currDepth = 5;
|
|
break;
|
|
case AGL_6_BIT:
|
|
currDepth = 6;
|
|
break;
|
|
case AGL_8_BIT:
|
|
currDepth = 8;
|
|
break;
|
|
case AGL_10_BIT:
|
|
currDepth = 10;
|
|
break;
|
|
case AGL_12_BIT:
|
|
currDepth = 12;
|
|
break;
|
|
case AGL_16_BIT:
|
|
currDepth = 16;
|
|
break;
|
|
case AGL_24_BIT:
|
|
currDepth = 24;
|
|
break;
|
|
case AGL_32_BIT:
|
|
currDepth = 32;
|
|
break;
|
|
case AGL_48_BIT:
|
|
currDepth = 48;
|
|
break;
|
|
case AGL_64_BIT:
|
|
currDepth = 64;
|
|
break;
|
|
case AGL_96_BIT:
|
|
currDepth = 96;
|
|
break;
|
|
case AGL_128_BIT:
|
|
currDepth = 128;
|
|
break;
|
|
}
|
|
}
|
|
bit *= 2;
|
|
} while (!((requestDepth > prevDepth) && (requestDepth <= currDepth)) && (bit < AGL_128_BIT + 1));
|
|
// }
|
|
// else // no card depth support info
|
|
// currDepth = requestDepth; // we don't have card info thus assume we can support exact depth requested (may fail later but will always be equal or less stringent)
|
|
if ((AGL_128_BIT >= bit) && (0 != currDepth))
|
|
backBufferFactor += (float) currDepth / 8.0;
|
|
break;
|
|
}
|
|
|
|
// What we now have:
|
|
// pcontextInfo->width, height: request width and height
|
|
// pResList: sorted list of resolutions supported on this display
|
|
// pntFrontBuffer : size of front buffer that will currently be allocated
|
|
// indexFrontBuffer: position in array of current front buffer request
|
|
// frontBufferFactor: number of screen resolution size buffers that will be needed
|
|
// backBufferFactor: number of request size buffers that will be needed
|
|
|
|
// if we see zero VRAM here we must be looking at the software renderer thus this check is moot.
|
|
if (pcontextInfo->VRAM == 0)
|
|
{
|
|
// no changes required
|
|
return noErr;
|
|
}
|
|
|
|
|
|
// find a context size that can support our texture requirements in the current total VRAM
|
|
if ((pcontextInfo->VRAM - pcontextInfo->textureRAM) < (pntFrontBuffer.h * pntFrontBuffer.v * frontBufferFactor +
|
|
pcontextInfo->width * pcontextInfo->height * backBufferFactor))
|
|
{
|
|
if (pcontextInfo->fDepthMust && pcontextInfo->fSizeMust)
|
|
{
|
|
// cannot accomdate request
|
|
ReportError ("Not enough total VRAM for drawable and textures (depth buffer and pixel size must be as requested)");
|
|
return err;
|
|
}
|
|
else if (pcontextInfo->fSizeMust) // if we can adjust the size, try adjusting the
|
|
{
|
|
// try 16 bit if must size is true
|
|
if ((pcontextInfo->pixelDepth > 16) &&
|
|
(pcontextInfo->VRAM - pcontextInfo->textureRAM) > (pntFrontBuffer.h * pntFrontBuffer.v * frontBufferFactor / 2.0 +
|
|
pcontextInfo->width * pcontextInfo->height * (backBufferFactor - 2.0)))
|
|
pcontextInfo->pixelDepth = 16;
|
|
else
|
|
{
|
|
// cannot accomdate request
|
|
ReportError ("Not enough total VRAM for drawable and textures");
|
|
return err;
|
|
}
|
|
}
|
|
else // can adjust size and might be able to adjust depth
|
|
{ // make drawable fit
|
|
Boolean fFound = false;
|
|
// see if we can just adjust the pixel depth
|
|
if ((pcontextInfo->pixelDepth > 16) && // if we are requesting 32 bit
|
|
(!pcontextInfo->fDepthMust) && // if we can adjust the pixel depth
|
|
(pcontextInfo->VRAM - pcontextInfo->textureRAM) > (pntFrontBuffer.h * pntFrontBuffer.v * frontBufferFactor / 2.0 +
|
|
pcontextInfo->width * pcontextInfo->height * (backBufferFactor - 2.0)))
|
|
{
|
|
fFound = true;
|
|
pcontextInfo->pixelDepth = 16;
|
|
}
|
|
else // pixel depth alone wont do it
|
|
{
|
|
i = (short) (indexFrontBuffer - 1);
|
|
while (i >= 0)
|
|
{
|
|
//
|
|
if ((pcontextInfo->VRAM - pcontextInfo->textureRAM) > (pResList [i].h * pResList [i].v * frontBufferFactor +
|
|
pResList [i].h * pResList [i].v * backBufferFactor))
|
|
{
|
|
fFound = true;
|
|
pcontextInfo->width = pResList [i].h;
|
|
pcontextInfo->height = pResList [i].v;
|
|
pcontextInfo->freq = pFreqList [i] >> 16;
|
|
break;
|
|
}
|
|
else if ((pcontextInfo->pixelDepth > 16) && // if we are requesting 32 bit
|
|
(!pcontextInfo->fDepthMust) && // if we can adjust the pixel depth
|
|
(pcontextInfo->VRAM - pcontextInfo->textureRAM) > (pResList [i].h * pResList [i].v * frontBufferFactor / 2.0 +
|
|
pResList [i].h * pResList [i].v * (backBufferFactor - 2.0)))
|
|
{
|
|
fFound = true;
|
|
pcontextInfo->width = pResList [i].h;
|
|
pcontextInfo->height = pResList [i].v;
|
|
pcontextInfo->freq = pFreqList [i] >> 16;
|
|
pcontextInfo->pixelDepth = 16;
|
|
break;
|
|
}
|
|
i--;
|
|
}
|
|
// we tried the smallest screen size and still need to use less VRAM, adjust backbuffer to what is available
|
|
if ((!fFound) && (((pcontextInfo->VRAM - pcontextInfo->textureRAM) - pResList [0].h * pResList [0].v * frontBufferFactor) > 0))
|
|
{
|
|
float factor;
|
|
fFound = true;
|
|
factor = (float) sqrt((float) (pcontextInfo->width * pcontextInfo->height * backBufferFactor) /
|
|
(float) ((pcontextInfo->VRAM - pcontextInfo->textureRAM) - pResList [0].h * pResList [0].v * frontBufferFactor));
|
|
pcontextInfo->width /= factor;
|
|
pcontextInfo->height /= factor;
|
|
pcontextInfo->freq = pFreqList [0] >> 16;
|
|
}
|
|
}
|
|
if (!fFound)
|
|
{
|
|
// cannot accomdate request
|
|
ReportError ("Not enough total VRAM for drawable and textures");
|
|
return err;
|
|
}
|
|
|
|
}
|
|
}
|
|
return noErr;
|
|
}
|
|
|
|
// --------------------------------------------------------------------------
|
|
|
|
// DoContextStepDown
|
|
// steps down through frequencies, depths and sizes to try to find a valid context
|
|
// bounded by flags for SizeMust and DepthMust
|
|
// Note: may modify pcontextInfo
|
|
|
|
Boolean DoContextStepDown (pstructGLInfo pcontextInfo, DSpContextAttributes * pContextAttributes, Point * pResList, SInt32 * pFreqList)
|
|
{
|
|
// find current resolution
|
|
short i = 0;
|
|
while (((pResList [i].h <= pContextAttributes->displayWidth) || (pResList [i].v <= pContextAttributes->displayHeight)) &&
|
|
((pResList [i].h != 0) || (pResList [i].v != 0)) &&
|
|
(i < kMaxNumRes))
|
|
i++;
|
|
i--; // i points to index of current resolution
|
|
|
|
if (pcontextInfo->fSizeMust) // adjust depth only
|
|
{
|
|
if (pcontextInfo->pixelDepth > 16) // also try pixel depth step down
|
|
{
|
|
pContextAttributes->displayBestDepth = 16;
|
|
pContextAttributes->backBufferBestDepth = 16;
|
|
}
|
|
else
|
|
return false; // no more options to try
|
|
}
|
|
else if (pcontextInfo->fDepthMust) // adjust size only
|
|
{
|
|
if (i > 0)
|
|
{
|
|
i--; // i was pointing at current resolution, now it is pointing at new resolution to try
|
|
// set new resolution
|
|
pContextAttributes->displayWidth = pResList [i].h;
|
|
pContextAttributes->displayHeight = pResList [i].v;
|
|
pcontextInfo->freq = pFreqList [i] >> 16;
|
|
}
|
|
else
|
|
return false;
|
|
}
|
|
else // adjust size and depth
|
|
{
|
|
if (pContextAttributes->displayBestDepth > 16)
|
|
{
|
|
pContextAttributes->displayBestDepth = 16;
|
|
pContextAttributes->backBufferBestDepth = 16;
|
|
}
|
|
else if (i > 0)
|
|
{
|
|
i--; // i was pointing at current resolution, now it is pointing at new resolution to try
|
|
// reset pixel depth
|
|
pContextAttributes->displayBestDepth = pcontextInfo->pixelDepth;
|
|
pContextAttributes->backBufferBestDepth = pcontextInfo->pixelDepth;
|
|
// set new resolution
|
|
pContextAttributes->displayWidth = pResList [i].h;
|
|
pContextAttributes->displayHeight = pResList [i].v;
|
|
pcontextInfo->freq = pFreqList [i] >> 16;
|
|
}
|
|
else
|
|
return false;
|
|
|
|
}
|
|
return true;
|
|
}
|
|
|
|
#pragma mark -
|
|
// functions (public) -------------------------------------------------------
|
|
// GetDSpVersion
|
|
// Gets the current version of DSp
|
|
|
|
NumVersion GetDSpVersion (void)
|
|
{
|
|
NumVersion versionDSp = { 0, 0, 0, 0 };
|
|
OSStatus err = noErr;
|
|
if (!gDSpStarted)
|
|
err = StartDSp ();
|
|
if (noErr == err)
|
|
versionDSp = DSpGetVersion ();
|
|
return versionDSp;
|
|
}
|
|
|
|
// --------------------------------------------------------------------------
|
|
// StartDSp
|
|
// handles starting up DrawSprocket
|
|
|
|
OSStatus StartDSp (void)
|
|
{
|
|
OSStatus err = noErr;
|
|
if (!gDSpStarted)
|
|
{
|
|
// check for DSp
|
|
if ((Ptr) kUnresolvedCFragSymbolAddress == (Ptr) DSpStartup)
|
|
{
|
|
ReportError ("DSp not installed");
|
|
return kDSpNotInitializedErr;
|
|
}
|
|
else
|
|
{
|
|
err = DSpReportError (DSpStartup()); // start DSp
|
|
if (noErr != err)
|
|
return err;
|
|
else
|
|
gDSpStarted = true;
|
|
}
|
|
}
|
|
return err;
|
|
}
|
|
|
|
// --------------------------------------------------------------------------
|
|
// ShutdownDSpContext
|
|
// shuts down DrawSprocket
|
|
|
|
void ShutdownDSp (void)
|
|
{
|
|
if (gDSpStarted)
|
|
{
|
|
DSpShutdown ();
|
|
gDSpStarted = false;
|
|
}
|
|
}
|
|
|
|
#pragma mark -
|
|
// --------------------------------------------------------------------------
|
|
|
|
// GetDSpDrawable
|
|
// Just returns the front buffer
|
|
// Inputs: *pdspContext
|
|
// pcontextInfo: request and requirements for cotext and drawable
|
|
// Outputs: returns CGrafPtr thaat is front buffer of context
|
|
// if error: will return NULL
|
|
|
|
CGrafPtr GetDSpDrawable (DSpContextReference dspContext)
|
|
{
|
|
CGrafPtr pCGraf = NULL;
|
|
if (noErr == DSpReportError (DSpContext_GetFrontBuffer (dspContext, &pCGraf)))
|
|
return pCGraf;
|
|
else
|
|
return NULL;
|
|
}
|
|
|
|
// --------------------------------------------------------------------------
|
|
|
|
// BuildDSpContext
|
|
// contextInfo and tries to allocate the corresponding DSp context
|
|
// Inputs: hGD: GDHandle to device to look at
|
|
// pcontextInfo: request and requirements for cotext and drawable
|
|
// Outputs: *pdspContext as allocated
|
|
// pcontextInfo: allocated parameters
|
|
// if fail to allocate: pdspContext will be NULL
|
|
// if error: will return error pdspContext will be NULL
|
|
|
|
OSStatus BuildDSpContext (DSpContextReference* pdspContext, GDHandle hGD, GLint depthSizeSupport, pstructGLInfo pcontextInfo)
|
|
{
|
|
DSpContextAttributes theContextAttributes, foundAttributes;
|
|
DSpContextReference * pContextRefUnused;
|
|
SInt32 aFreqList [kMaxNumRes];
|
|
Point aResList [kMaxNumRes]; // list for resolution information
|
|
OSStatus err = noErr;
|
|
|
|
*pdspContext = 0;
|
|
|
|
// check for DSp
|
|
if (noErr != StartDSp ())
|
|
{
|
|
ReportError ("DSp startup failed");
|
|
return noErr; // already reported
|
|
}
|
|
|
|
// reserve contexts on other screens to prevent their selection
|
|
pContextRefUnused = ReserveUnusedDevices (hGD);
|
|
|
|
// build resolution list
|
|
BuildResolutionList (hGD, aResList, aFreqList);
|
|
|
|
// handle default pixel depths
|
|
if (pcontextInfo->pixelDepth == 0) // default
|
|
{
|
|
pcontextInfo->pixelDepth = (**(**hGD).gdPMap).pixelSize;
|
|
if (pcontextInfo->pixelDepth < 16)
|
|
pcontextInfo->pixelDepth = 16;
|
|
}
|
|
|
|
#ifdef kUseRAMCheck
|
|
if (noErr != DoDeviceRAMCheck (pcontextInfo, aResList, aFreqList, depthSizeSupport))
|
|
return err;
|
|
#endif // kUseRAMCheck
|
|
|
|
// Note: DSp < 1.7.3 REQUIRES the back buffer attributes even if only one buffer is required
|
|
BlockZero (&theContextAttributes, sizeof (DSpContextAttributes));
|
|
// memset(&theContextAttributes, 0, sizeof (DSpContextAttributes));
|
|
theContextAttributes.displayWidth = pcontextInfo->width;
|
|
theContextAttributes.displayHeight = pcontextInfo->height;
|
|
theContextAttributes.displayBestDepth = pcontextInfo->pixelDepth;
|
|
theContextAttributes.backBufferBestDepth = pcontextInfo->pixelDepth;
|
|
do
|
|
{
|
|
theContextAttributes.frequency = pcontextInfo->freq * 0x10000;
|
|
theContextAttributes.colorNeeds = kDSpColorNeeds_Require;
|
|
theContextAttributes.displayDepthMask = kDSpDepthMask_All;
|
|
theContextAttributes.backBufferDepthMask = kDSpDepthMask_All;
|
|
theContextAttributes.pageCount = 1; // only the front buffer is needed
|
|
err = DSpFindBestContext(&theContextAttributes, pdspContext);
|
|
if (noErr != err) // if we had any errors, reset for next try
|
|
if (!DoContextStepDown (pcontextInfo, &theContextAttributes, aResList, aFreqList))
|
|
break; // have run out of options
|
|
} while (err == kDSpContextNotFoundErr);
|
|
|
|
// check find best context errors
|
|
if (kDSpContextNotFoundErr == err)
|
|
{
|
|
*pdspContext = 0;
|
|
return noErr;
|
|
}
|
|
else if (noErr != err)
|
|
{
|
|
DSpReportError (err);
|
|
*pdspContext = 0;
|
|
return err;
|
|
}
|
|
|
|
err = DSpReportError (DSpContext_GetAttributes (*pdspContext, &foundAttributes));
|
|
if (noErr != err)
|
|
{
|
|
*pdspContext = 0;
|
|
return err;
|
|
}
|
|
// reset width and height to full screen and handle our own centering
|
|
// HWA will not correctly center less than full screen size contexts
|
|
theContextAttributes.displayWidth = foundAttributes.displayWidth;
|
|
theContextAttributes.displayHeight = foundAttributes.displayHeight;
|
|
theContextAttributes.pageCount = 1; // only the front buffer is needed
|
|
theContextAttributes.contextOptions = 0 | kDSpContextOption_DontSyncVBL; // no page flipping and no VBL sync needed
|
|
|
|
err = DSpReportError (DSpContext_Reserve(*pdspContext, &theContextAttributes )); // reserve our context
|
|
if (noErr != err)
|
|
{
|
|
*pdspContext = 0;
|
|
return err;
|
|
}
|
|
if (gNeedFade == true)
|
|
{
|
|
DSpReportError (DSpContext_CustomFadeGammaOut (NULL, NULL, fadeTicks));
|
|
gNeedFade = false;
|
|
}
|
|
err = DSpReportError (DSpContext_SetState (*pdspContext, kDSpContextState_Active)); // activate our context
|
|
if (noErr != err)
|
|
{
|
|
DSpContext_Release (*pdspContext);
|
|
DSpReportError (DSpContext_CustomFadeGammaIn (NULL, NULL, fadeTicks));
|
|
*pdspContext = 0;
|
|
return err;
|
|
}
|
|
|
|
FreeUnusedDevices (hGD, &pContextRefUnused);
|
|
|
|
if (!pcontextInfo->fSizeMust) // if we got whatever was available
|
|
{
|
|
// reset inputs to what was allocated (constrain aspect ratio)
|
|
// unless we ask for smaller, then leave the same
|
|
if ((pcontextInfo->width > foundAttributes.displayWidth) || (pcontextInfo->height > foundAttributes.displayHeight))
|
|
{
|
|
float hFactor = (float) pcontextInfo->width / (float) foundAttributes.displayWidth;
|
|
float vFactor = (float) pcontextInfo->height / (float) foundAttributes.displayHeight;
|
|
if (hFactor > vFactor)
|
|
{
|
|
pcontextInfo->width = (short) foundAttributes.displayWidth;
|
|
pcontextInfo->height /= hFactor;
|
|
}
|
|
else
|
|
{
|
|
pcontextInfo->height = (short) foundAttributes.displayHeight;
|
|
pcontextInfo->width /= vFactor;
|
|
}
|
|
}
|
|
}
|
|
// else still use inputs to allocate drawable
|
|
|
|
pcontextInfo->freq = foundAttributes.frequency / 0x10000;
|
|
pcontextInfo->pixelDepth = foundAttributes.displayBestDepth;
|
|
|
|
return noErr;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------------------------------------------------
|
|
|
|
// Deactivates and dumps context
|
|
|
|
void DestroyDSpContext (DSpContextReference* pdspContext)
|
|
{
|
|
if (gDSpStarted)
|
|
{
|
|
if (*pdspContext)
|
|
{
|
|
DSpReportError (DSpContext_SetState(*pdspContext, kDSpContextState_Inactive));
|
|
DSpReportError (DSpContext_CustomFadeGammaIn (NULL, NULL, fadeTicks));
|
|
DSpReportError (DSpContext_Release (*pdspContext));
|
|
*pdspContext = NULL;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
#pragma mark -
|
|
//-----------------------------------------------------------------------------------------------------------------------
|
|
|
|
OSStatus DSpContext_CustomFadeGammaIn (DSpContextReference inContext, const RGBColor *fadeColor, long fadeTicks)
|
|
{
|
|
OSStatus err = noErr;
|
|
RGBColor inZeroIntensityColor;
|
|
UInt32 currTick;
|
|
UInt16 step = (UInt16) (800 / fadeTicks);
|
|
long x, percent = 0;
|
|
|
|
if (gDSpStarted)
|
|
{
|
|
if (fadeTicks == 0)
|
|
fadeTicks = 1;
|
|
if (fadeColor == NULL)
|
|
{
|
|
inZeroIntensityColor.red = 0x0000;
|
|
inZeroIntensityColor.green = 0x0000;
|
|
inZeroIntensityColor.blue = 0x0000;
|
|
}
|
|
else
|
|
inZeroIntensityColor = *fadeColor;
|
|
currTick = TickCount ();
|
|
for (x = 1; x <= fadeTicks; x++)
|
|
{
|
|
percent = step * x / 8;
|
|
err = DSpContext_FadeGamma(inContext, percent, &inZeroIntensityColor);
|
|
if (err != noErr)
|
|
break;
|
|
while (currTick >= TickCount ()) {}
|
|
// SystemTask ();
|
|
currTick = TickCount ();
|
|
}
|
|
if (err == noErr)
|
|
err = DSpContext_FadeGamma(inContext, 100, &inZeroIntensityColor);
|
|
}
|
|
return err;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------------------------------------------------
|
|
|
|
OSStatus DSpContext_CustomFadeGammaOut (DSpContextReference inContext, const RGBColor *fadeColor, long fadeTicks )
|
|
{
|
|
|
|
OSStatus err = noErr;
|
|
RGBColor inZeroIntensityColor;
|
|
UInt32 currTick;
|
|
UInt16 step = (UInt16) (800 / fadeTicks);
|
|
long x, percent = 0;
|
|
|
|
if (gDSpStarted)
|
|
{
|
|
if (fadeTicks == 0)
|
|
fadeTicks = 1; // ensure we do not have zero fade time
|
|
if (fadeColor == NULL)
|
|
{
|
|
inZeroIntensityColor.red = 0x0000;
|
|
inZeroIntensityColor.green = 0x0000;
|
|
inZeroIntensityColor.blue = 0x0000;
|
|
}
|
|
else
|
|
inZeroIntensityColor = *fadeColor;
|
|
currTick = TickCount ();
|
|
for (x = fadeTicks - 1; x >= 0; x--)
|
|
{
|
|
percent = step * x / 8;
|
|
err = DSpContext_FadeGamma(inContext, percent, &inZeroIntensityColor);
|
|
if (err != noErr)
|
|
break;
|
|
while (currTick >= TickCount ()) {}
|
|
// SystemTask ();
|
|
currTick = TickCount ();
|
|
}
|
|
}
|
|
return err;
|
|
}
|